Author Topic: Bailing bombers  (Read 958 times)

Offline 33Vortex

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Bailing bombers
« on: July 23, 2013, 05:53:48 PM »
Bailing from a undamaged aircraft should carry a penalty, maybe half perk points or something.

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Offline Lusche

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Re: Bailing bombers
« Reply #1 on: July 23, 2013, 06:16:50 PM »
Bailing from a undamaged aircraft should carry a penalty, maybe half perk points or something.

There are already penalties.
If you bail your buffs instead of coming home you get only 80% perk points, and it massively hits your score (damage/sortie is modified accordingly and you get only 40% score points).

Bomb'n'bailers are ignoring all this, and would very likely even ignore much harder penalties, because they practice this method mainly for increased "war" efficiency. Meaning the ability to get back to the target as soon as possible. Oh, and the scond reason would be to 'deny' an intercepting player a kill - EGO stuff.



There had been plenty of discussions about this over the years, even HT himself was thinking about ways to make it stop. (Maybe I can dig that thread up later)
Unfortunately each idea of how to do so was quickly turning out to be either easy to be countered by a bomb'n'bailer, and/or mostly hurting the 'honest' player.
« Last Edit: July 23, 2013, 06:19:17 PM by Lusche »
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Offline guncrasher

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Re: Bailing bombers
« Reply #2 on: July 23, 2013, 07:06:16 PM »
wait, so if I point my nose down straight into the ground I get more perks and points?  I wonder what my score would be if I didnt bail so many times because i upped out of the wrong base or got too lazy to rtb, or just because I dont feel like fighting several guys when I wasted most ammo, or just basically because I dont feel like it.  oh well, I guess we'll never know.

seriously guys, concentrate on your game and not the others, it's more fun.


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Offline Karnak

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Re: Bailing bombers
« Reply #3 on: July 23, 2013, 08:13:39 PM »
wait, so if I point my nose down straight into the ground I get more perks and points? 
No.  If you land at a base you get 125% of the perks you earned, if you bail/crash/ditch you get 100% of them.  Lusche simply stated it the other way round, if you look at landed perks as the 100% number, then bailing/crashing/ditching earns you 80% of the perks.
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Offline 33Vortex

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Re: Bailing bombers
« Reply #4 on: July 23, 2013, 09:40:58 PM »
wait, so if I point my nose down straight into the ground I get more perks and points?  I wonder what my score would be if I didnt bail so many times because i upped out of the wrong base or got too lazy to rtb, or just because I dont feel like fighting several guys when I wasted most ammo, or just basically because I dont feel like it.  oh well, I guess we'll never know.

seriously guys, concentrate on your game and not the others, it's more fun.


semp

Just saying, that "my" game is not fun when I spend an hour chasing a HQ raider who decide to bail before I could get to him... makes sense?

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Offline guncrasher

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Re: Bailing bombers
« Reply #5 on: July 23, 2013, 10:34:11 PM »
Just saying, that "my" game is not fun when I spend an hour chasing a HQ raider who decide to bail before I could get to him... makes sense?

nope, why waste an hour chasing somebody?


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you dont want me to ho, dont point your plane at me.

Offline Dragon Tamer

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Re: Bailing bombers
« Reply #6 on: July 23, 2013, 10:53:11 PM »
Just saying, that "my" game is not fun when I spend an hour chasing a HQ raider who decide to bail before I could get to him... makes sense?

I feel ya bruh, I've climbed up to intercept strat raiders before and they bail out just when I get to their alt and before I enter icon range. Annoys the hell out of me...

Offline RedBull1

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Re: Bailing bombers
« Reply #7 on: July 23, 2013, 10:56:32 PM »
How about a simple solution, haven't put much thought into it so I am sure you guys can find the flaws in it, but what if we just increase the range in which buffs must be from enemy fighters to bail? For any aircraft now it's, what? 2.5K? How about... say... 4K? 5K?

Just off the top of my head
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Offline guncrasher

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Re: Bailing bombers
« Reply #8 on: July 23, 2013, 11:42:28 PM »
How about a simple solution, haven't put much thought into it so I am sure you guys can find the flaws in it, but what if we just increase the range in which buffs must be from enemy fighters to bail? For any aircraft now it's, what? 2.5K? How about... say... 4K? 5K?

Just off the top of my head

and how about just pointing the nose down to crash?  a bail/crash/kill all count as the same.  what I am trying to say is that you cannot moderate behavior.  if somebody doesnt want to fight you then then wont, it's just that simple, and you must either accept it or get frustrated.  the choice is yours.

one thing about fighters and bombers is that the fighter has the advantage of when and how to attack while the bomber has no control over it.  and should the fighter get hit, he as the choice to retreat and land or ditch thus denying the bomber of a kill.  a good fighter wont attack a bomber unless he's sure the odds of causing damage and get away with it are in his favor.  the only control a bomber has is to either try to hit the fighter or bail.  just like you make a choice of when or if you want  to attack then you must accept the fact that the bomber may not want to fight you.  again it is just that simple.


semp
you dont want me to ho, dont point your plane at me.

Offline icepac

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Re: Bailing bombers
« Reply #9 on: July 24, 2013, 10:04:59 AM »
nope, why waste an hour chasing somebody?


semp


Why grind out a bunch of 5 minute La7 missions never climbing above 2,000 feet or traveling more than a sector?

Because some of us need variety and aren't interested in flying the same exact mission profile over and over.

Offline surfinn

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Re: Bailing bombers
« Reply #10 on: July 24, 2013, 10:45:48 AM »
This is a frustrating issue when you've take the time to get to 29 k only to have the guy bail as soon as his bombs hit. If they didn't get any perks or points at all for that sortie do you think that might be a deterrent to that style of game play?
Only on undamaged buffs though. I can understand having a pilot wound and not being able to get back to your territory after you've shot the fighter down that gave it to you.

Offline Lusche

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Re: Bailing bombers
« Reply #11 on: July 24, 2013, 10:53:10 AM »
This is a frustrating issue when you've take the time to get to 29 k only to have the guy bail as soon as his bombs hit. If they didn't get any perks or points at all for that sortie do you think that might be a deterrent to that style of game play?
Only on undamaged buffs though.



It won't be any deterrent. And can be circumvented easily: Nose down and rip yer wings
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Offline surfinn

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Re: Bailing bombers
« Reply #12 on: July 24, 2013, 11:04:27 AM »
Ah good point guess it will just continue then. Fortunately I run into more players willing to fight their bombers than bail them any way. I only see the bomb and bail thing every once in a while.

Offline Zoney

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Re: Bailing bombers
« Reply #13 on: July 24, 2013, 11:14:35 AM »
Twice now this month, I have chased down sets of Mossie16's only to have them bail just as I closed.  He made sure each time I was far enough away that the proxie was not awarded.  I film every sortie so when I landed I checked who it was.  Same guy both times.  Both times he was inbound his target, so the reason of "expediting to the next sortie" is invalid.  I think any reasonable person would agree that this behavior is unacceptable.  This forum, for those who read it, at least points out these types of behaviors in the hope that a reasonable person would come to understand and take corrective action.

In my case, I have never even Pm'd the Mossie16 pilot about my disappointment.  That's all it is, disappointment.
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Offline Wiley

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Re: Bailing bombers
« Reply #14 on: July 24, 2013, 11:47:20 AM »
It's a behavior that I'd love to see squashed completely.  Unfortunately there's just no way of doing it I can see that isn't gamey as all creation, carries a penalty most will care for, or would not easily be circumvented.

For my gameplay style I tend to get frustrated more by the suicide jabos, usually a radar hero that goes in, hits the dar, then dies in the ack after one turn.  I generally don't even bother going after radar heroes anymore unless I really think I have a good chance of getting them before the field.

I haven't seen too many high alt bomb and bails because I don't always play up there, but I really feel it's one of the cheesiest things you can do.

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