Holy 'N' button 'FIRE ALL WEAPONS' B-17 dum dum poopy heads fliers!
Check the gun range of motion for the He-111... seems they have (or had) practically NO MOTION at all.
Reality, the pilot was right there, he could turn a bit to help the gunner if required.
Even with the front nose gun, a 20mm, its a challenge to shoot down a fighter even if playing OFF LINE PRACTICE mode.
Like I said, try to line up with the LOWER 20mm gun.
If we could point the plane
(WHERE IT WOULD STAY), then go to the gun station, point the gun at a RELATIVELY STATIONARY TARGET, the 111 would be much more effective.
As is: THE HANDICAPT HANGAR QUEEN PLANES:
He-111 can't even defend itself with 2x20mm cannons because couldn't aim more than few degrees AND THEY TOOK FIXED AWAY TO MAKE IT WORSE.
And automatically going into AUTO-PILOT mode messes up 'manned gun' shot every time!
TAKE AWAY AUTO PILOT and then it HAS A CHANCE. This makes as much sense and 7.92mm guns with 2000 rounds on the Stuka. (
7.92mm on stuka was used as an
anti-troop weapon, this
game that doesn't have troops wth).
"Oh look, a C47 is coming, I'm going to bail out of my SuperPlane and re-up in a stuka... I'll show those troops!"
And even then, because the Stuka load out HAS TO HAVE A BOMB... if the fighter hangars were down, we can't up a stuka with MG's mode anyways.
SWITCH TO SOME 20mm's?MAKE NO BOMB LOAD OUT AN OPTION.
Or
190's 30mm weapons not being able to fire separate with a
nose that drifts up... to fight
flat flying formations of bombers.
Switching the secondary weapons would make no sense because then its EITHER/OR and not both. Need to be able to
ADD 30mm's with the 20mms
as required! 410's
sniper weapons, riiight the way the
nose drops, thanks! (I don't care if its less when some of the fuel burns off.)
FIX COMBAT TRIM!
HANDI-LUFT! up up and awaaaay... from AH?
HTC GUYS, NO INSULTS INTENDED, only TRYING to get your ATTENTION to keep PLAYERS like me and many others HAPPY and then we stay!