Author Topic: Interesting patch note...  (Read 1016 times)

Offline Wiley

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Interesting patch note...
« on: July 24, 2013, 02:05:07 PM »
From the patch notes:

Fixed a bug that tied mach speed to ground speed instead of air speed.

The way that reads has me curious, and forgive a question that might create a 'the sky is falling' reaction from many, but is that just to do with display on the E6B, or does that apply to the flight model?

IE- does that have anything to do with how the planes handle?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline morfiend

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Re: Interesting patch note...
« Reply #1 on: July 24, 2013, 02:41:58 PM »
  Yes!





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Offline Wiley

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Re: Interesting patch note...
« Reply #2 on: July 24, 2013, 03:02:23 PM »
LOL!  I'm going to assume that means yes, it will affect how the planes handle?

What would the lower mach number at a given IAS do to the handling of aircraft?  Looking at it from a layman's perspective logically I'd expect dives to be easier to pull out of?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline hitech

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Re: Interesting patch note...
« Reply #3 on: July 24, 2013, 03:12:10 PM »
The bug only has to do with wind.

HiTech

Offline Wiley

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Re: Interesting patch note...
« Reply #4 on: July 24, 2013, 03:17:43 PM »
Thanks for the clarification!

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline morfiend

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Re: Interesting patch note...
« Reply #5 on: July 24, 2013, 03:39:24 PM »
Thanks for the clarification!

Wiley.


  Do to wind you could surpass the compression speed in 1 direction and not another.


  I was trying to be a smartazz,dont you know you should never ask a question that can be answered with yes or no...... :neener:



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Offline bustr

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Re: Interesting patch note...
« Reply #6 on: July 24, 2013, 04:58:03 PM »
I have my x, y calibration setup so I have removed 10,000 from each end. To control the input I then have scaling enabled to slow down the first third of the input. Makes the nose very smooth with very little stick input.

I always backup my settings and other folders each month and just before installing a new patch. Usually I download the full install and uninstall the previous version. So I have a record of my x, y scaling settings for some time back.

With 2.31 my y-axis input became magnified to the point I was pulling into blackouts, wing stalls, and rapid E loss almost by looking at the joystick. On full zoom chasing drones, it looked like I was popping my nose up and down with almost no ability to hold a smooth center for shooting with very tiny stick inputs. Ground attacking tank drones with the Ju87-G2 was futile due to over compensating the y=axis of the nose trying to hold a steady AoA for a firing solution. This is because of the inertia from the BK3.5 under the wings. I have no potentiometer spiking in my Y-axis POT. I use DIView regularly to check this.

The Ju87-G2 is an excellent test of your joystick's smoothness or jumpiness offline on full zoom due to the inertia of the heavy guns under the wings. How smoothly can you make micro adjustments to hold for a firing solution?

The solution was in the y-axis scaling.

I had to pull my starting point for the initial curve down to 1\4 from 1\2 and reshape the left to right curve up to 100% with the first three sliders almost parallel before curving the rest up. With 2.31 the force describing the x-axis became "stronger" for a lack of a correct technical term.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline AWwrgwy

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Re: Interesting patch note...
« Reply #7 on: July 24, 2013, 06:11:15 PM »


The solution was in the y-axis scaling.

I had to pull my starting point for the initial curve down to 1\4 from 1\2 and reshape the left to right curve up to 100% with the first three sliders almost parallel before curving the rest up. With 2.31 the force describing the x-axis became "stronger" for a lack of a correct technical term.

Do you have a screen shot of your scaling? Y axis has been giving me fits for some time now.




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Offline Babalonian

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Re: Interesting patch note...
« Reply #8 on: July 24, 2013, 06:17:16 PM »

  Do to wind you could surpass the compression speed in 1 direction and not another.


  I was trying to be a smartazz,dont you know you should never ask a question that can be answered with yes or no...... :neener:



     :salute

Maybe this "bug" was why a few months back, when we were testing the winds being introduced to the MAs, I was ripping parts off before comperssing that I usually only loose near or after comperssion speeds?...
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Wow, you guys need help.

Offline bustr

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Re: Interesting patch note...
« Reply #9 on: July 24, 2013, 07:00:17 PM »
Do you have a screen shot of your scaling? Y axis has been giving me fits for some time now.

wrongway

My scaling won't work for you if you don't reduce each end of the x, y calibration saved setting in your joystick.jsm file by 10,000 and place tension bands over the spring horns on your x, y potentiometers in your CH Fighter stick. I had to chop off the calibration numbers in respect to the increased physical feedback tension introduced by the tension bands. I now through half the distance with either axis to get full deflection of the control surface in the game with physical tensioned forced feedback. If you are jumping when you start to move the y-axis, add some scaling and test offline on full zoom to get a feeling for how bad or smooth it is. If your pipper jumps up immediately by the height of your drone's rudder, or even twice when you touch the y-axis on full zoom. You need some scaling to slow down the initial movement in the first 3 to 4 sliders. But, that will keep you from pulling fast into a near blackout in furballs rather than a bit slower like you are experiencing the forces acting on the control surface.

I chopped off 5000 on each end for my rudder so I don't have to kick the thing around so much while scaling the input to start at 50% gradually up to 100%. This gives me fine micro control on zoom shooting the BK3.7s.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.