Author Topic: Town Overhaul  (Read 554 times)

Offline Tinkles

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Town Overhaul
« on: July 26, 2013, 05:21:06 PM »
Blue suggested it in a different thread (Link:   http://bbs.hitechcreations.com/smf/index.php/topic,351664.0.html  )

So I was thinking this...

Perhaps have a large factory next to the large airfields that would benefit the field by decreasing certain downtimes by a percentage while up, and when down, increasing those times by that much, but in the negative. With a railyard for trains, that would be destroyed, that would benefit the other things that the factories do not, and hurt those things if destroyed.  Then having a town.

Medium airfields would have a railyard and town, small airfields would have a convoy truck station (or something similar) and a town.

Ports could have those cv's in port play a roll and be useful, I'll leave you guys to comment on that.

Just an idea...

Tinkles

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Offline Arlo

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Re: Town Overhaul
« Reply #1 on: July 26, 2013, 05:28:24 PM »
Sounds cool for more than one reason .... but .... when a change involves both a change to the strat system (wholly in the hands of the developers) and re-done/new maps (mostly a player thing now) it sounds like the coordination alone makes for difficulty in implementing.

Nevertheless,  :salute and thanks. It will make for an interesting discussion and I'm looking forward to hearing additional perspectives.  :)

Offline BluBerry

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Re: Town Overhaul
« Reply #2 on: July 26, 2013, 06:37:42 PM »


Perhaps have a large factory next to the large airfields that would benefit the field by decreasing certain downtimes by a percentage while up, and when down, increasing those times by that much, but in the negative. With a railyard for trains, that would be destroyed, that would benefit the other things that the factories do not, and hurt those things if destroyed.  Then having a town.

Medium airfields would have a railyard and town, small airfields would have a convoy truck station (or something similar) and a town.


Great idea. +1  :salute

Offline Tinkles

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Re: Town Overhaul
« Reply #3 on: July 26, 2013, 07:33:13 PM »
Sounds cool for more than one reason .... but .... when a change involves both a change to the strat system (wholly in the hands of the developers) and re-done/new maps (mostly a player thing now) it sounds like the coordination alone makes for difficulty in implementing.

Nevertheless,  :salute and thanks. It will make for an interesting discussion and I'm looking forward to hearing additional perspectives.  :)

Perhaps have the 'local factories' and railyards/convoy systems contribute/ effect locally.

So if strats are up 100%, and say.. Large field A105 gets their system hit, then only that base suffers. Giving more incentive to defend that base.

However, if the strats are damaged, then that local system injures that base that much more. However, it doesn't cripple the base.

Maybe if the factory(s) and railyard(s) contribute to add or take away 5 mins or so to the hanger downtime. I think they would be primal targets. I mean right now they are only what, 15 mins? Down from 30? It would only add 5 minutes. 

I would also like to see lyric's suggestion (IN another thread which link I do NOT have), of AA gunners. I don't recall how many are on a field in total, but I think all the Auto firing guns that exist now, should fire as they do now, but players should be able to man them.  That would be cool.

But do you think this is reasonable?  Do reply, and anyone else is welcome to comment, if you don't like it, please give a logicial reason as to why.

Tinkles

<<S>>

 :salute
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline bustr

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Re: Town Overhaul
« Reply #4 on: July 26, 2013, 08:02:53 PM »
After all of these years it's my impression that the MA by choice is kept philosophically a distributed system where each capturable object represents a "mini war" and unique opportunity for localized combat. Not a global war with anything that allows your enemy to gain a substantive advantage over large areas to swiftly crush their enemy. The MA is a coequal ability arena with loosely related objects to be leveraged to cause conflict. Not a war. Capturing the map is just one possibility that happens some times if players agree to work together. Most of the time they don't and the distributed system reflects that mind set making available small distributed venues for individual pursuits.

The more things you add to a capturable field to be fought over, the larger and complex you make that given system. Size and complexity will fall apart under it's own weight and create unintended consiquences not readably accountable for as easily as smaller more stream lined processes. Consider the problems with capturing one of our Large Airfields with if the town happens to be 100 feet from the airfeild. That is your super object already in place on some maps. Not very easy for small numbers to do anything fun with. Great place for ack huggers though.
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Offline Arlo

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Re: Town Overhaul
« Reply #5 on: July 26, 2013, 08:06:29 PM »
Perhaps have the 'local factories' and railyards/convoy systems contribute/ effect locally.

So if strats are up 100%, and say.. Large field A105 gets their system hit, then only that base suffers. Giving more incentive to defend that base.

However, if the strats are damaged, then that local system injures that base that much more. However, it doesn't cripple the base.

Maybe if the factory(s) and railyard(s) contribute to add or take away 5 mins or so to the hanger downtime. I think they would be primal targets. I mean right now they are only what, 15 mins? Down from 30? It would only add 5 minutes. 

I would also like to see lyric's suggestion (IN another thread which link I do NOT have), of AA gunners. I don't recall how many are on a field in total, but I think all the Auto firing guns that exist now, should fire as they do now, but players should be able to man them.  That would be cool.

But do you think this is reasonable?  Do reply, and anyone else is welcome to comment, if you don't like it, please give a logicial reason as to why.

Tinkles

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 :salute

The idea bears merit, my concern would be the implementation.  :)

Offline guncrasher

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Re: Town Overhaul
« Reply #6 on: July 26, 2013, 10:35:30 PM »
a few years back there was a big push about bringing back the strats and get rid of the local factories.  now that we have one big strat system, you guys want it back to local factories.


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Offline Hap

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Re: Town Overhaul
« Reply #7 on: July 26, 2013, 10:56:45 PM »
I like it the way it is.

Offline Dragon Tamer

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Re: Town Overhaul
« Reply #8 on: July 26, 2013, 10:59:26 PM »
I like the idea of having the main strats and smaller local strats. The smaller local strats, a single factory as suggested by the OP, would have the ability to increase/decrease the downtime of a certain object at the field in addition to the main strats.

+1

Offline 9thAFE

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Re: Town Overhaul
« Reply #9 on: July 27, 2013, 01:03:26 PM »
If I am understanding this correctly you don't want the factory to effect anything but that specific field right? Cause if that's the case then it really doesn't effect the strats system now in the sense of effecting the entire country.

Also don't think it would effect the ability to capture a base that much either cause all your doing is adding something else that you can hit but you don't necessarily have to hit it to accomplish the capture. Granted most people would prob try to hit the building just for the case of adding DT to something whatever that would be.

Which then asks the question in this discussion what would you want this "factory" to be tied to?  Town building DT? Ords? AAA?, or something completely different from that of the Strats so you don't have to worry about that coding nightmare, it kind of limits it to pretty much just changing hanger DT's like adding an extra 5 mins maybe? or maybe it limits the ability to man certain ack guns.

I wouldn't mind seeing a change to the towns themselves anyway add more buildings to them, or make them larger or smaller based on the field they are tied to.

just my 2 cents

+1
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Offline BBP

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Re: Town Overhaul
« Reply #10 on: July 27, 2013, 07:17:55 PM »
I like the idea.

++1

Offline 9thAFE

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Re: Town Overhaul
« Reply #11 on: July 29, 2013, 07:05:55 AM »
I had another thought on the connection of the "factory" to the individual field. Maybe you could tie it to all the AAA, try to follow me here, You bomb the factory the AAA shuts down for 5 mins. The guns are still "alive" but they wont shoot for 3-5 mins. Could make for some interesting strategies with it  I think. Just a thought though. The AAA on the field and the town would all be tied into it as well.
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