Author Topic: Flak 88 revisited  (Read 1743 times)

Offline danmac

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Re: Flak 88 revisited
« Reply #15 on: July 29, 2013, 02:17:57 PM »
I think anymore ack will ruin more than help we already have people who just sit in guns on cvs and rack up kills with impossible shots I've been one shot In a 500 dive their are guys who have aimbot style accuracy in guns now so you want to make it easier I gota say be careful what you wish for I see this backfiring badly due to the uber gunners

Offline shotgunneeley

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Re: Flak 88 revisited
« Reply #16 on: July 29, 2013, 02:56:58 PM »
I think anymore ack will ruin more than help we already have people who just sit in guns on cvs and rack up kills with impossible shots I've been one shot In a 500 dive their are guys who have aimbot style accuracy in guns now so you want to make it easier I gota say be careful what you wish for I see this backfiring badly due to the uber gunners

You do realize don't you that, unlike the flak 88s, the CV 5 incher shells have proxy fuzes that explode only when within range of a target. It doesn't matter how fast you are coming straight down in a dive, that just makes it that much easier to pop you.

If y'all think I'm asking for quick, laser accuracy with a small pattern then you'd be wrong. There could still be shell randomization and it would require work to get the targetting system calibrated. I'm asking for is a method to get player controlled flak within the vicinity of a target. Obviously the sight would become less accurate with more altitude, speed, cloud cover and other factors. If the target changes its trajectory, then the gun would have to be recalibrated - something that takes time rather the instant AI tracking we have now.

Edit: I'll tell y'all what my drive is behind this wish. I'm drawn more to immersion and realism. I'd be very interested in occasionally being able to direct AA fire at a high-alt buff mission as it briefly came over me. On the flip side, It might as well be other players ahooting at me rather than coded AI.
« Last Edit: July 29, 2013, 03:13:54 PM by shotgunneeley »
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

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Offline Zoney

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Re: Flak 88 revisited
« Reply #17 on: July 29, 2013, 02:57:56 PM »
No, just say No to GV's of any type.  Way too many people in them for my taste.  Every now and then, fine, but when I see more kills by GV's then by aircraft, well........ :rolleyes:
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Offline Eric19

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Re: Flak 88 revisited
« Reply #18 on: July 29, 2013, 05:19:12 PM »
No, just say No to GV's of any type.  Way too many people in them for my taste.  Every now and then, fine, but when I see more kills by GV's then by aircraft, well........ :rolleyes:
but this ain't a GV wish zoney... :headscratch: but +1 to OP Shotgun :)
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Offline Zoney

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Re: Flak 88 revisited
« Reply #19 on: July 29, 2013, 06:15:09 PM »
Is is in the air?

Is it on the water?

Lets see, what does that leave us?

Yeah, I get it, it is not a vehicle, still it's on the ground.

Grab a plane and fly.
« Last Edit: July 29, 2013, 06:17:17 PM by Zoney »
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Offline Eric19

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Re: Flak 88 revisited
« Reply #20 on: July 29, 2013, 10:58:02 PM »
its a combat sim not a flight sim correct so the more the merrier
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Offline lyric1

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Re: Flak 88 revisited
« Reply #21 on: July 29, 2013, 11:16:22 PM »

So, when you sit behind your screen in the comfort of your living/computer room or with your low-geared AAA 88, give yourself a reality check when you think it's turning too slow... the version HTC has modelled is just fine... ;)



Interesting read although I can't agree with the last part. Why are some AA units in AHII set to the high gear such as the Wirbelwind & the Ostwind & the 88'S set to the low gear? I would like to know what are the quad 20MM auto acks are set to? Every thing I can find about German AA units the guns seem to all have two speeds.

Offline shotgunneeley

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Re: Flak 88 revisited
« Reply #22 on: July 29, 2013, 11:22:27 PM »
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline R 105

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Re: Flak 88 revisited
« Reply #23 on: July 30, 2013, 09:23:04 AM »
 :aok
There is two speeds for rotation of the 88's in real life.  
http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/88mm-antiaircraft-gun-introduction.html
"Time to traverse 360 degrees"
     High gear  33.90 sec
     Low gear   69.79 sec
Guess what gear we have. :(

Plus the ground target sight had a 4X zoom. OMG It had a real ground sight as well. :O
http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/sighting-equipment-german-artillery-88mm.html

Every thing you need to know about the 88MM in the link below.

http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/index.html

Offline danmac

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Re: Flak 88 revisited
« Reply #24 on: July 30, 2013, 04:22:42 PM »
You do realize don't you that, unlike the flak 88s, the CV 5 incher shells have proxy fuzes that explode only when within range of a target. It doesn't matter how fast you are coming straight down in a dive, that just makes it that much easier to pop you.

If y'all think I'm asking for quick, laser accuracy with a small pattern then you'd be wrong. There could still be shell randomization and it would require work to get the targetting system calibrated. I'm asking for is a method to get player controlled flak within the vicinity of a target. Obviously the sight would become less accurate with more altitude, speed, cloud cover and other factors. If the target changes its trajectory, then the gun would have to be recalibrated - something that takes time rather the instant AI tracking we have now.

Edit: I'll tell y'all what my drive is behind this wish. I'm drawn more to immersion and realism. I'd be very interested in occasionally being able to direct AA fire at a high-alt buff mission as it briefly came over me. On the flip side, It might as well be other players ahooting at me rather than coded AI.
I get that what I'm saying is people will sit in it for 3 hours rackin up kills and will in my opinion have a draw down on high alt missions I'm not saying it wouldn't be a cool add cuz it would but who wants to fly for 2 hours to get shot down by a tard in a gun who won't leave it

Offline Rino

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Re: Flak 88 revisited
« Reply #25 on: July 30, 2013, 04:39:21 PM »
its a combat sim not a flight sim correct so the more the merrier


      Calling what GVs and field guns do in AH simming is a real stretch.
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Offline Eric19

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Re: Flak 88 revisited
« Reply #26 on: July 30, 2013, 05:33:05 PM »
      Calling what GVs and field guns do in AH simming is a real stretch.
but its still a sim no??
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Offline Tinkles

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Re: Flak 88 revisited
« Reply #27 on: July 30, 2013, 06:05:44 PM »
      Calling what GVs and field guns do in AH simming is a real stretch.

War simulator. Not flight simulator :)
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Offline Tank-Ace

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Re: Flak 88 revisited
« Reply #28 on: July 30, 2013, 11:15:16 PM »
The GV work load more closely matches reality than the A/C work load does.

The combat is also probably a bit more realistic, as far as tactics, etc.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Bino

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Re: Flak 88 revisited
« Reply #29 on: July 31, 2013, 03:42:50 PM »
According to technical manual E9-369A, "German 88-mm Antiaircraft Gun Materiel", issued by the US War Department on 29 June 1943...




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