A post by Lusche got me thinking about the war win requirements. The current system seems flawed, in that it values all bases equally, regardless of size, location, or type. Lusche said he was toying with the idea of a big, main objective that is needed to win the war, but couldn't think of a way to make it work with 3 countries. The benefits would be a more clearly defined 'front', and that it REQUIRES you to fight both sides at once, as a single well-planned NOE sneak could effectively cost you the 'war'. Thus it would help alleviate the problems of finding fights during off-hours, and of two countries ignoring each other, because all the 'action' is on the other front.
The issue is that once you take one country's main base, the war-win players on the other country will drop all combat with that first country, and swarm to defend their main base. This would create a relative lack of combat for the first country, and would probably slow down the rotation of maps by a significant degree (literally, the enemy knows exactly where you're going, and how you have to get there).
So what I was thinking is that we could sort of merge the two systems. Instead of one main base, there would be a number of objectives scattered across each country, and you need to take two of each to win the map. There would be more lenient requirements about controlling your own bases, say drop it back to 70% of your own bases, as opposed to 80%.
This would help channel the fights during off-hours (due to a limited number of war-win targets), while still encouraging combat among all sides, at all times. You would still have the potential to win the map, even if you're "losing".