Author Topic: Trains please  (Read 1992 times)

Offline Skyguns MKII

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Re: Trains please
« Reply #15 on: August 05, 2013, 10:50:16 AM »
Have to remember though that Hitech Creations has us in mind a little when they don't add every bell and whistle they could.
Want maps that take an hour to download? Want your frame rate to go to 18.3333333 when you fly over these things we ask for?
Want all the people on the lower half of the bell curve regarding computer specs and performance to start complaining or leave the game?
It's a delicate balance they perform. As it is now we have people that complain they can't have high frame rates and people who want to see every blade of grass when they fly over it at 5,000 feet so I think HTC is pretty much in the middle of that trying to keep everyone happy, and able to run the game without having to buy a new rig according to Moore's Law.

I understand that HTC needs to accommodate players. but we already have a city where hq is located. how bad could it be just to add more to it? this should effect size and frames too much.

Offline fuzeman

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Re: Trains please
« Reply #16 on: August 05, 2013, 11:13:49 AM »
I understand that HTC needs to accommodate players. but we already have a city where hq is located. how bad could it be just to add more to it? this should effect size and frames too much.

Remember when they first came out and they had to tweak them some as people's frame rates were getting slammed?
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline Skyguns MKII

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Re: Trains please
« Reply #17 on: August 05, 2013, 11:15:57 AM »
Remember when they first came out and they had to tweak them some as people's frame rates were getting slammed?

true. it was overkill anyways. kinda wish they would bring back old hq, and simply add to it or change it from there

Offline Sabre

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Re: Trains please
« Reply #18 on: August 06, 2013, 02:03:29 PM »
My thread on this from a week or two ago: http://bbs.hitechcreations.com/smf/index.php/topic,351301.0.html .  Also, maybe some wouldn't find driving the train vary fun, but I imagine model train enthusiasts would probably get a kick out of it.  Maybe make it a perk item that would allow faster resupply of bases. Of course, you'd have to put an icon over a player-controlled train, just to be fair.  Heck, I'd drive one! :cheers:
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Offline Skyguns MKII

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Re: Trains please
« Reply #19 on: August 06, 2013, 03:06:58 PM »
My thread on this from a week or two ago: http://bbs.hitechcreations.com/smf/index.php/topic,351301.0.html .  Also, maybe some wouldn't find driving the train vary fun, but I imagine model train enthusiasts would probably get a kick out of it.  Maybe make it a perk item that would allow faster resupply of bases. Of course, you'd have to put an icon over a player-controlled train, just to be fair.  Heck, I'd drive one! :cheers:

Even a dot command to perhaps control but I fear that's to troublesome in a heated fight. I would love to see a strat supply system in place. As suggested in my link in the first post. Bridges, tunnels, rail yards ect. as long as the rails is on the same land mass. They resupply bases and cargo to ports where then cargo ships transport those supplies to other ports with again rail yards or into a landing craft ship. where trucks would be dropped off on shore are driven from base to base on the land mass with no rails.

Offline Zed

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Re: Trains please
« Reply #20 on: August 07, 2013, 12:31:08 AM »
Dude wants to pay $15 per month to be a train engineer.   He wants to be able to hide the train in a tunnel! I actually laughed at that.   Maybe we could have hundreds of tunnels so we could all do it... sitting in the dark hiding.   Beats dogfighting or fighting tanks - right?    :)

Offline Skyguns MKII

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Re: Trains please
« Reply #21 on: August 07, 2013, 01:27:31 AM »
Dude wants to pay $15 per month to be a train engineer.   He wants to be able to hide the train in a tunnel! I actually laughed at that.   Maybe we could have hundreds of tunnels so we could all do it... sitting in the dark hiding.   Beats dogfighting or fighting tanks - right?    :)

don't have to get smart on me :rolleyes: Its all up for debate but i'm fireproof. Opinions like yours shape my next one for the wish list.  :salute

However getting to business. Im just suggestion a sophisticated strat rail system in witch trains have more of a part. manning guns being one of them. Do you man guns for hours on a cv in the middle of nowhere when nobody knows its there? No..  ;) don't have to do that with the train either just in a dangerous environment. The operable part just suggest some way, doesn't even a driving position, it could be a option like we do on the cv. simply select a train like you do task group and select speed and direction and let it go from there. If there is a can in the area and its getting shot up (and you know it has valuable supplies) put it in a safe area. simple as that  :salute

Offline EagleDNY

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Re: Trains please
« Reply #22 on: August 07, 2013, 12:26:05 PM »
I just got done reading the memoirs of a P-51D pilot based in Italy - strafing trains was the most dangerous mission they had.   Every train came with an AA crew, and it was not that uncommon for a locomotive to explode and damage your aircraft as you flew thru the debris.   

In the older maps with multiple zone bases, I could definitely see linking the strats to the zone bases by rail for resupply.  With the current strat system, the only thing I could see doing would be to add a railyard to the strats so that the city resupplies the factories with it.   Each train would spawn and remove x minutes of downtime from the strat when it reached it.  Damaging the train strat slows the spawning of trains to do the resupply, and destroying the train enroute prevents that resupply cycle altogether. 

$.02


Offline Skyguns MKII

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Re: Trains please
« Reply #23 on: August 07, 2013, 12:37:58 PM »
don't have to get smart on me :rolleyes: Its all up for debate but i'm fireproof. Opinions like yours shape my next one for the wish list.  :salute

However getting to business. Im just suggestion a sophisticated strat rail system in witch trains have more of a part. manning guns being one of them. Do you man guns for hours on a cv in the middle of nowhere when nobody knows its there? No..  ;) don't have to do that with the train either just in a dangerous environment. The operable part just suggest some way, doesn't even a driving position, it could be a option like we do on the cv. simply select a train like you do task group and select speed and direction and let it go from there. If there is a train in the area and its getting shot up (and you know it has valuable supplies) put it in a safe area. simple as that  :salute

Offline Skyguns MKII

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Re: Trains please
« Reply #24 on: August 07, 2013, 12:41:14 PM »
I just got done reading the memoirs of a P-51D pilot based in Italy - strafing trains was the most dangerous mission they had.   Every train came with an AA crew, and it was not that uncommon for a locomotive to explode and damage your aircraft as you flew thru the debris.   

In the older maps with multiple zone bases, I could definitely see linking the strats to the zone bases by rail for resupply.  With the current strat system, the only thing I could see doing would be to add a railyard to the strats so that the city resupplies the factories with it.   Each train would spawn and remove x minutes of downtime from the strat when it reached it.  Damaging the train strat slows the spawning of trains to do the resupply, and destroying the train enroute prevents that resupply cycle altogether. 

$.02



I like the idea of a rail yard being its own strat that travels to each factory then amongst bases

Offline BaldEagl

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Re: Trains please
« Reply #25 on: August 07, 2013, 11:29:35 PM »
AH1 had tunnels and they didn't kill anyone's FR's.  In fact it was fun hiding in one in a GV then killing unsuspecting passers by.  Even more fun if they knew you were there and tried to root you out.

Train enthusiasts would probably be more excited operating a group of engineers laying track.

Trains have always only been at/resupplying strats but the strats used to be spread all over the map.  Yet another sad side effect of the centralized strat system.

Manning the guns would have been fun in the past but what are you going to shoot at with strats deep in the backfield?
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Offline Skyguns MKII

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Re: Trains please
« Reply #26 on: August 08, 2013, 02:58:44 AM »
AH1 had tunnels and they didn't kill anyone's FR's.  In fact it was fun hiding in one in a GV then killing unsuspecting passers by.  Even more fun if they knew you were there and tried to root you out.

Train enthusiasts would probably be more excited operating a group of engineers laying track.

Trains have always only been at/resupplying strats but the strats used to be spread all over the map.  Yet another sad side effect of the centralized strat system.

Manning the guns would have been fun in the past but what are you going to shoot at with strats deep in the backfield?

Learned  something new. As far as manning guns like I said with the carrier. Only need to do it when the threat calls for it. People don't man guns on the carrier when they are in the middle of the game ocean hidden from all threats.

Offline Sabre

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Re: Trains please
« Reply #27 on: August 08, 2013, 01:20:05 PM »
Dude wants to pay $15 per month to be a train engineer.   He wants to be able to hide the train in a tunnel! I actually laughed at that.   Maybe we could have hundreds of tunnels so we could all do it... sitting in the dark hiding.   Beats dogfighting or fighting tanks - right?    :)

Well, first, It's my $15, so who's to say I shouldn't spend it that way. :P  Seriously, if nothing else changed in the strat system, then yes; it would be pointless and boring.  If a more interactive role could be worked into the game, such that I could chose to spawn a train to make a resupply run (and it was closer to the front lines) than I don't see it as being any different than taking an M3 to resupply a base.  If you've ever done that, you know that it is a typical tactic to scoot from stands of trees to barns and such to avoid marauding aircraft, and of course you'll man your lone and mostly useless single MG and shoot back when one finds you.  I wouldn't recommend such a change for barges, of course...just too slow to be of any point.  As I said in my previous post about this, I'd like to see towns supplied by trains, and bases supplied by towns via trucks (both with their own man-able guns).  Also, have a major rail yard as a strat target affecting rebuilds of other strats (because back then, everything shipped by rail).
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Offline Skyguns MKII

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Re: Trains please
« Reply #28 on: August 08, 2013, 01:36:07 PM »
Well, first, It's my $15, so who's to say I shouldn't spend it that way. :P  Seriously, if nothing else changed in the strat system, then yes; it would be pointless and boring.  If a more interactive role could be worked into the game, such that I could chose to spawn a train to make a resupply run (and it was closer to the front lines) than I don't see it as being any different than taking an M3 to resupply a base.  If you've ever done that, you know that it is a typical tactic to scoot from stands of trees to barns and such to avoid marauding aircraft, and of course you'll man your lone and mostly useless single MG and shoot back when one finds you.  I wouldn't recommend such a change for barges, of course...just too slow to be of any point.  As I said in my previous post about this, I'd like to see towns supplied by trains, and bases supplied by towns via trucks (both with their own man-able guns).  Also, have a major rail yard as a strat target affecting rebuilds of other strats (because back then, everything shipped by rail).

couldn't say it better myself   :cheers: