Author Topic: Kamikazi damage  (Read 1439 times)

Offline killb8

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Re: Kamikazi damage
« Reply #15 on: August 10, 2013, 11:24:24 PM »
I don't think this wish was that well thought out.  :airplane:
Maybe not "well" but it is something I have thought about for a while. We had this argument not long ago over special events arena settings. Even there most of the guys were dead set against it, so I kind of did know what I was inviting here. I should clarify that I was referring strictly to naval targets you know when you dove in and your wing snaps like a twig and you spent time climbing out there and your mad. It might help if you think of it as a confession and not a request or endorsement. Either way it still kinda bugs me that we don't. Going back under my rock now. :bolt: :noid

Offline uptown

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Re: Kamikazi damage
« Reply #16 on: August 11, 2013, 10:49:25 AM »
The only way I can see something like this being implemented where it wouldn't be exploited to complete dweebery would be to attach a very large perk value to it. Perhaps adding the Ohka....jet powered Kamikaze plane.... to be solely used for destroying enemy task forces, but I don't think it ever seen action. And how would.. or could you restrict it for just that purpose? Historical accuracy needs to be adhered to.   Either that or increase the ack in the task force where it'd be damned near impossible to get that close.....and you know what players will say about that.  :lol

I like the idea but just don't think it's practical in the game at this time.
« Last Edit: August 11, 2013, 10:57:18 AM by uptown »
Lighten up Francis

Offline Karnak

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Re: Kamikazi damage
« Reply #17 on: August 11, 2013, 10:51:10 AM »
The only way I can see something like this being implemented where it wouldn't be exploited to complete dweebery would be to attach a very large perk value to it. Perhaps adding the Ohka....jet powered Kamikaze plane.... to be solely used for this purpose, but I don't think it ever seen action.  Either that or increase the ack in the task force where it'd be damned near impossible to get that close.....and you know what players will say about that.  :lol

I like the idea but just don't think it's practical in the game at this time.
It did, one DD sunk and one DD damaged.  Rocket powered though, not jet.

That said, it is a bad idea to add into the game, in my opinion.
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Offline uptown

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Re: Kamikazi damage
« Reply #18 on: August 11, 2013, 11:00:47 AM »
It did, one DD sunk and one DD damaged.  Rocket powered though, not jet.

That said, it is a bad idea to add into the game, in my opinion.
It would pose a ton of questions and headaches that just don't justify having such a thing for sure.
Lighten up Francis

Offline killb8

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Re: Kamikazi damage
« Reply #19 on: August 11, 2013, 04:44:49 PM »
The only way I can see something like this being implemented where it wouldn't be exploited to complete dweebery would be to attach a very large perk value to it. Perhaps adding the Ohka....jet powered Kamikaze plane.... to be solely used for destroying enemy task forces, but I don't think it ever seen action. And how would.. or could you restrict it for just that purpose? Historical accuracy needs to be adhered to.   Either that or increase the ack in the task force where it'd be damned near impossible to get that close.....and you know what players will say about that.  :lol

I like the idea but just don't think it's practical in the game at this time.
Perks might be a way to anti-dweeb. Also there should be an actual player in the defensive guns, when I wish be had it is when the guns are well manned. To do it to an unoccupied task force would feel kinda like bomb and bail and that is no good, I would not want to advantage the dweebs. I've been known to HO but only when I'm having a bad day. Even then I know I'm doing something bad that I have cheese written all over me. The only time I ever bomb and bail is when no one is looking and never ever with an enemy in pursuit, that just mean.

Offline No9Squadron

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Re: Kamikazi damage
« Reply #20 on: August 14, 2013, 03:03:30 AM »
I can't see how kamikaze damage could work in AH.

Offline Scca

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Re: Kamikazi damage
« Reply #21 on: August 14, 2013, 11:27:43 AM »
Only when it also automatically terminates the account after impact ;)
That was my thought....
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Offline titanic3

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Re: Kamikazi damage
« Reply #22 on: August 14, 2013, 11:37:41 AM »
We already have kamikazes, they call themselves vChemistJokers.  :rolleyes:

  the game is concentrated on combat, not on shaking the screen.

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Offline Bino

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Re: Kamikazi damage
« Reply #23 on: August 14, 2013, 12:41:35 PM »
Only when it also automatically terminates the account after impact ;)

^ this   :aok


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Offline EagleDNY

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Re: Kamikazi damage
« Reply #24 on: August 14, 2013, 01:25:50 PM »
The only time I would like to see this is during the Okinawa FSO event.  Other than that, no dice.   

Offline EskimoJoe

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Re: Kamikazi damage
« Reply #25 on: August 14, 2013, 03:34:27 PM »
It is already modeled. Crash anything into a base, CV, or the ground. What happens? You're dead and you haven't done any good!

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