Author Topic: My Ideas  (Read 862 times)

Offline tuton25

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My Ideas
« on: August 09, 2013, 11:22:21 AM »
1) A dynamic GV front
I would like to see a front were the line was equidistant between to bases until a GV pushes forward, creating a bulge allowing people to spawn closer to an enemy base. The more GVs, the bigger the bulge. This would act as a dar bar for GVs and making it easier to find fights and curbs spawn camping. If the bulge overruns a base it will shut the base down.

2) No more VHs
I would like to see a town white flag would stop GVs and V bases would be independent towns.

3) No white flag for town capture
Simply ack down for a capture because GVs can simply spawn near or in town.

4) A first person shooter
You would join a goon/M3 or spawn in barracks/map room. 10 troops would still be needed for a base take and any unclaimed troops would run as normal. A goon would have the option of not allowing people to join so shades won't block base takes. Killing barracks will stop troops just like hangers. You could "bail out" of Jeeps to get places faster.

5) Player controlled ships
All CVs would be player controlled like PT boats. The front would extend into the ocean but the ships themselves would not move the line to hide their location. This would give submarines a chance as they could spawn near a CV group. Sinking the ships in the harbor would stop ships spawning. A separate ENY system would also need to be put in place to prevent abuse.

6) AP bombs for ships only
It was almost unheard of for level bombers to hit ships, and should be modeled into the game.

7) Artillery
For hitting towns
><))))*> Da Fish is in Da Fight

Offline Skyguns MKII

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Re: My Ideas
« Reply #1 on: August 09, 2013, 11:41:16 AM »
1) A dynamic GV front
I would like to see a front were the line was equidistant between to bases until a GV pushes forward, creating a bulge allowing people to spawn closer to an enemy base. The more GVs, the bigger the bulge. This would act as a dar bar for GVs and making it easier to find fights and curbs spawn camping. If the bulge overruns a base it will shut the base down.

2) No more VHs
I would like to see a town white flag would stop GVs and V bases would be independent towns.

3) No white flag for town capture
Simply ack down for a capture because GVs can simply spawn near or in town.

4) A first person shooter
You would join a goon/M3 or spawn in barracks/map room. 10 troops would still be needed for a base take and any unclaimed troops would run as normal. A goon would have the option of not allowing people to join so shades won't block base takes. Killing barracks will stop troops just like hangers. You could "bail out" of Jeeps to get places faster.

5) Player controlled ships
All CVs would be player controlled like PT boats. The front would extend into the ocean but the ships themselves would not move the line to hide their location. This would give submarines a chance as they could spawn near a CV group. Sinking the ships in the harbor would stop ships spawning. A separate ENY system would also need to be put in place to prevent abuse.

6) AP bombs for ships only
It was almost unheard of for level bombers to hit ships, and should be modeled into the game.

7) Artillery
For hitting towns

1 -  eh, see many issues but I see what your trying to do. So what happens when this "bulge" finds its way to the middle of nowhere? it just seems counterproductive. Also if you end up far enough say good bye to your storch and air support. Or is that what you want?  :confused:

2 - no -1, what's wrong with what we have now?

3 - BIG NO. not easy enough already?

4 - rather see AI troops you can choose what there task is in the hanger. I feel a "FPS" would ultimately kill this game.

5 - 1/2 yes/no player controlled vessels would be nice but start off small. Players should start off with a destroyer first.

6 - eh

7 - artillery would be nice for coastal and spawn defense +1



 :salute

Offline tuton25

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Re: My Ideas
« Reply #2 on: August 09, 2013, 11:59:38 AM »
Even though you wouldn't need a white flag, GVs would be spawning right in town so it's an unofficial official requirement.....
><))))*> Da Fish is in Da Fight

Offline Skyguns MKII

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Re: My Ideas
« Reply #3 on: August 09, 2013, 12:17:47 PM »
Even though you wouldn't need a white flag, GVs would be spawning right in town so it's an unofficial official requirement.....

I just see many issues with it

Offline Saxman

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Re: My Ideas
« Reply #4 on: August 09, 2013, 01:08:36 PM »
#4

Didn't Hitech or someone else on staff comment a few months ago that they were actually considering something like this? There was something like, once the troops entered the map room they would be player-controlled to fight out the rest of the capture.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Arlo

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Re: My Ideas
« Reply #5 on: August 09, 2013, 02:52:28 PM »





A thought about combat engineers as well as infantry and paratrooper roles.

So far we've explored options for ground combat roles other than 10 troops running for a map-room
guns not blazing that involve static perimeter defense using rifles, bazookas and mortars. We've also
explored C-47s having a 3 plane group formation option, allowing a platoon strength drop rather than
a squad strength drop. Troops may or may not be coded to depict kneeling or dug in positions as well
as the equipment for the bazooka or mortar teams but it would be nice.

Here's a few thoughts about combat engineers. Adding an additional dimension to what is typically
encountered on the battlefield such as land mines and machine-gun pillboxes, a CE option could be
added to ground transported troops.



Again, bearing in mind that the renewable time limit for ground units would be 30 minutes from time
of deployment, combat engineer options of creating a mine field or pill box would be made available
at the time of load-out selection in the hangar. A ten man team could create ten tank mines or three
machine-gun pill boxes. A three man team could create three tank mines or one machine-gun pillbox.
Supplies re-set the clock.

Re-exploring the bazooka and mortar teams, the three man team could make one of one type or the
other.








http://bbs.hitechcreations.com/smf/index.php/topic,347308.0.html

Offline tuton25

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Re: My Ideas
« Reply #6 on: August 10, 2013, 04:42:46 PM »
The Problem I see with AI troops is that it will simply come down to numbers....
Instead of 38 or lanc hoards you will get goon hoards....
><))))*> Da Fish is in Da Fight

Offline Arlo

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Re: My Ideas
« Reply #7 on: August 10, 2013, 07:24:54 PM »
The Problem I see with AI troops is that it will simply come down to numbers....
Instead of 38 or lanc hoards you will get goon hoards....

Hordes use more than lancs or B-17s - unless it's a strat run, as it is. I'm not seeing the threat
AI troops would bring to the game, myself. If anything, it's merely more immersion. It would be
great for events. It's a better option than FPS for AHII, imo.

Offline Skyguns MKII

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Re: My Ideas
« Reply #8 on: August 14, 2013, 08:25:09 PM »
The Problem I see with AI troops is that it will simply come down to numbers....
Instead of 38 or lanc hoards you will get goon hoards....

numbers can be controlled. a system just needs implication and troubleshooting

Offline tuton25

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Re: My Ideas
« Reply #9 on: August 16, 2013, 06:14:08 PM »
This is how I see AI troops working
when they are first added two goons will show up to a town, one to defend, one to attack
One of them wins but with heavy losses (gotta keep it balanced, right???)
The next mission more goons join to put more troops in town, and more up to defend....
I see it simply as which side will amass the largest number of troops...
><))))*> Da Fish is in Da Fight

Offline fuzeman

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Re: My Ideas
« Reply #10 on: August 16, 2013, 09:24:51 PM »
<snip>
6) AP bombs for ships only
It was almost unheard of for level bombers to hit ships, and should be modeled into the game.
<snip>

Just one example:
12 November 1944: Attacked by 32 Lancaster. Shortly after 0940, the Tirpitz is hit by two "Tallboy" bombs on the port side amidships. Four other bombs near-miss the battleship. At 0952 the ship capsizes in position 69º 38' 49" North, 18º 48' 27" East (see the map below). 971 dead.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline Saxman

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Re: My Ideas
« Reply #11 on: August 16, 2013, 09:48:44 PM »
I'd like to see the effects of near-misses against ships added to the game.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline tuton25

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Re: My Ideas
« Reply #12 on: August 16, 2013, 11:02:14 PM »
Just one example:
12 November 1944: Attacked by 32 Lancaster. Shortly after 0940, the Tirpitz is hit by two "Tallboy" bombs on the port side amidships. Four other bombs near-miss the battleship. At 0952 the ship capsizes in position 69º 38' 49" North, 18º 48' 27" East (see the map below). 971 dead.

These were 12,000lb bombs, not peppering a ship with 500 pound bombs.....
><))))*> Da Fish is in Da Fight

Offline Clone155

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Re: My Ideas
« Reply #13 on: August 16, 2013, 11:03:50 PM »
This is how I see AI troops working
when they are first added two goons will show up to a town, one to defend, one to attack
One of them wins but with heavy losses (gotta keep it balanced, right???)
The next mission more goons join to put more troops in town, and more up to defend....
I see it simply as which side will amass the largest number of troops...

That's how the Russians won, was it not? Also, attack aircraft could easily sway the tide of battle.

Offline fuzeman

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Re: My Ideas
« Reply #14 on: August 17, 2013, 10:59:48 AM »
These were 12,000lb bombs, not peppering a ship with 500 pound bombs.....

Nothing was mentioned about the size of the ordinance dropped, just "It was almost unheard of for level bombers to hit ships."
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54