1) A dynamic GV front
I would like to see a front were the line was equidistant between to bases until a GV pushes forward, creating a bulge allowing people to spawn closer to an enemy base. The more GVs, the bigger the bulge. This would act as a dar bar for GVs and making it easier to find fights and curbs spawn camping. If the bulge overruns a base it will shut the base down.
2) No more VHs
I would like to see a town white flag would stop GVs and V bases would be independent towns.
3) No white flag for town capture
Simply ack down for a capture because GVs can simply spawn near or in town.
4) A first person shooter
You would join a goon/M3 or spawn in barracks/map room. 10 troops would still be needed for a base take and any unclaimed troops would run as normal. A goon would have the option of not allowing people to join so shades won't block base takes. Killing barracks will stop troops just like hangers. You could "bail out" of Jeeps to get places faster.
5) Player controlled ships
All CVs would be player controlled like PT boats. The front would extend into the ocean but the ships themselves would not move the line to hide their location. This would give submarines a chance as they could spawn near a CV group. Sinking the ships in the harbor would stop ships spawning. A separate ENY system would also need to be put in place to prevent abuse.
6) AP bombs for ships only
It was almost unheard of for level bombers to hit ships, and should be modeled into the game.
7) Artillery
For hitting towns
1 - eh, see many issues but I see what your trying to do. So what happens when this "bulge" finds its way to the middle of nowhere? it just seems counterproductive. Also if you end up far enough say good bye to your storch and air support. Or is that what you want?
2 - no -1, what's wrong with what we have now?
3 -
BIG NO. not easy enough already?
4 - rather see AI troops you can choose what there task is in the hanger. I feel a "FPS" would ultimately kill this game.
5 - 1/2 yes/no player controlled vessels would be nice but start off small. Players should start off with a destroyer first.
6 - eh
7 - artillery would be nice for coastal and spawn defense +1
