Author Topic: what do you look for in a terrain?  (Read 4808 times)

Offline Skyguns MKII

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what do you look for in a terrain?
« on: August 09, 2013, 01:08:33 PM »
Getting started on terrain editor and im catching on fast. tweaking with things here and there moving objects from place to place, just trying to create the best land and air environment with great depth and detail. So my question to you my OH SO wonderful aces high community is what do you look for in a MA terrain? Both land, air, and sea. Give me your thoughts! because I wanna start testing samples of certain environments to see witch makes for best game play. Do you want a urban environment for epic GV battles like good ol tank town that you miss oh so much? A defined landscape to fly over? Epic Island battles with shore batteries and tank traps for a fortress style take? Let me know! Most favored ideas via community are the ones I will create as a priority for testing.  :cheers:
 :salute

Please don't be shy, more input the better!


also guys keep in mind your ideas must follow these guidelines for MA play  :)
http://bbs.hitechcreations.com/smf/index.php/topic,176625.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,209609.0.html
« Last Edit: August 09, 2013, 01:29:00 PM by Skyguns MKII »

Offline titanic3

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Re: what do you look for in a terrain?
« Reply #1 on: August 09, 2013, 01:12:21 PM »
Tank town with airbases so the guys who don't horde can go and have a furball.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Skyguns MKII

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Re: what do you look for in a terrain?
« Reply #2 on: August 09, 2013, 01:13:49 PM »
Tank town with airbases so the guys who don't horde can go and have a furball.

a general fighting area much like on ndisle?

Offline Aspen

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Re: what do you look for in a terrain?
« Reply #3 on: August 09, 2013, 01:36:46 PM »
CraterMA style TT,  separate 3-way air combat area,  close bases, a path to strats around radar rings, some high airfields close to similar altitude enemy fields, and an active volcano.
AMAX  in game

Offline icepac

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Re: what do you look for in a terrain?
« Reply #4 on: August 09, 2013, 01:59:51 PM »
Random fire bases.

A few 88s, 17lb, and maybe even the 4x50s as found in the M16.

Place in direct lines between bases and even on mountains.

Just add a few uncapturable field with the guns and a couple of non-strategic buildings along with the tower and hangar for selection of guns.

Even if the enemy sweeps through the area and captures fields, having these would not mess up the balance since you can't spawn vehicles.

Offline Tank-Ace

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Re: what do you look for in a terrain?
« Reply #5 on: August 09, 2013, 02:03:19 PM »
Defense lines.

Add a few 17lbers and 88's between the base and the spawn.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline titanic3

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Re: what do you look for in a terrain?
« Reply #6 on: August 09, 2013, 02:04:11 PM »
a general fighting area much like on ndisle?

Yep, or just like the map we have on right now (FesterMA I think?). However, please don't put a ring of mountains around it like CraterMA or Trinity (luckily those two don't have airbases to begin with), all it'll do is prevent fights. Yes there will be people who will try to take the TT bases, but that's part of the action and how furballs are started.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline sax

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Re: what do you look for in a terrain?
« Reply #7 on: August 09, 2013, 02:08:51 PM »
Fewer bases

Only about 1/2 of what are in most maps.

Canyons

Offline Skyguns MKII

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Re: what do you look for in a terrain?
« Reply #8 on: August 09, 2013, 02:13:05 PM »
Defense lines.

Add a few 17lbers and 88's between the base and the spawn.
Random fire bases.

A few 88s, 17lb, and maybe even the 4x50s as found in the M16.

Place in direct lines between bases and even on mountains.

Just add a few uncapturable field with the guns and a couple of non-strategic buildings along with the tower and hangar for selection of guns.

Even if the enemy sweeps through the area and captures fields, having these would not mess up the balance since you can't spawn vehicles.
il have to see if those go with MA guidelines, however I do plan of having certain areas where it will be a vbase on a mountainous island. But the only point of capture is its number of shore bats on ridge it contains in the alps overlooking the ocean, making for better cv play and strategic captures.

Offline Skyguns MKII

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Re: what do you look for in a terrain?
« Reply #9 on: August 09, 2013, 02:14:22 PM »
Fewer bases

Only about 1/2 of what are in most maps.

Canyons


I do plan on doing this, instead of having a cluttered MA arena (no offence MA teams I know you worked hard) I plan on having fewer bases with strategic captures and chokepoints

Offline Stirling

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Re: what do you look for in a terrain?
« Reply #10 on: August 09, 2013, 02:29:28 PM »
Not sure if it is possible, but I would like to see an area that can be cut off by bridges which can be bombed. Resupply is cut off when the bridge is out and then capture is by goon only. Bridge should also be able to be resupplied, resupply bridge first then resupply town or base. I just think bridges that have a strategic value and can be destroyed might be interesting. I don't know if it is possible with current MA terrain guidelines.     :salute

Offline Skyguns MKII

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Re: what do you look for in a terrain?
« Reply #11 on: August 09, 2013, 02:30:40 PM »
Not sure if it is possible, but I would like to see an area that can be cut off by bridges which can be bombed. Resupply is cut off when the bridge is out and then capture is by goon only. Bridge should also be able to be resupplied, resupply bridge first then resupply town or base. I just think bridges that have a strategic value and can be destroyed might be interesting. I don't know if it is possible with current MA terrain guidelines.     :salute

although I would love to see bridges they are not allowed in MA guidlines

Offline uptown

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Re: what do you look for in a terrain?
« Reply #12 on: August 09, 2013, 02:34:34 PM »
1. desert terrain for dive bombing GVs.....North Africa kind of thing
2. forests with rolling hills for GV on GV fights....Battle of the Bulge type terrain
3. fighter town area...all 3 countries with airfield in same sector
4. lakes or water with PT spawns close to enemy bases.
5. Train rails going to and from factories
6. GV spawns to factories
7. tank town within a large city
8. air bases with towns at random ports


all combined on one map
« Last Edit: August 09, 2013, 02:42:08 PM by uptown »
Lighten up Francis

Offline MrKrabs

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Re: what do you look for in a terrain?
« Reply #13 on: August 09, 2013, 02:49:46 PM »
6 Total bases.... 1 un-capturable on each side.... Biggest Horde wins :))
The boiling pot is put away and the crab has gone back to sea...

Offline ink

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Re: what do you look for in a terrain?
« Reply #14 on: August 09, 2013, 03:09:03 PM »
1. desert terrain for dive bombing GVs.....North Africa kind of thing
2. forests with rolling hills for GV on GV fights....Battle of the Bulge type terrain
3. fighter town area...all 3 countries with airfield in same sector
4. lakes or water with PT spawns close to enemy bases.
5. Train rails going to and from factories
6. GV spawns to factories
7. tank town within a large city
8. air bases with towns at random ports


all combined on one map

make these 3 uncapturable and the rest of the map I would never even look at. :aok