Author Topic: 12 hr rule  (Read 1538 times)

Offline RotBaron

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Re: 12 hr rule
« Reply #30 on: August 12, 2013, 12:02:03 AM »
Yep, I have agreed that nothing that we have the power to do or are allowed to do will stop spies. So, if you say HT said the 12hour rule has nothing to do with spies then I'll take your word.

What I don't agree with Ink is that last post you put up. Even during off hours some of us still try to take bases, and myself and some other Knights are often attempting to do this outnumbered anyways. I'm not saying you, but I'm saying others that switcy (or will under shorter allowance,) knew what myself and others like Zooty were up to and now all of a sudden they are killing us, and then ~30 minutes later they are doing the same thing to another country and another 30 mins later back here they are again saying "hi old friend."   No thank you.

I don't know what works for both of us, 2 hours is about the least I can see not to interrupt certain other aspects, and I'd think from all the comm here that's not enough for you.

However, Delirium's idea is worth more consideration. If no perks were given to someone who switched more than once during a certain time frame...have to think about that more, but sounds good so far.

I hope the lot of you get some version of your wish here, but as you know you they can't cater to a smaller group's wishes if it irritates the larger group's. I'm not saying which group is which as I have no way of knowing for sure, but it is a speculation that those that want this rule change may not be the majority.
« Last Edit: August 12, 2013, 12:09:34 AM by RotBaron »
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Offline SmokinLoon

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Re: 12 hr rule
« Reply #31 on: August 12, 2013, 01:11:23 AM »
I too think 12 hours is a bit long, but then again I only bat from one side of the plate (the proper side).   :aok

I'd vouch for 4 or 6 maybe.   1 or 2 hours is too short, imo.   
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Flench

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Re: 12 hr rule
« Reply #32 on: August 12, 2013, 04:04:04 AM »
I like to know who's bright idea that 12 hour rule was anyway . We need to stone them .
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Offline Chalenge

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Re: 12 hr rule
« Reply #33 on: August 12, 2013, 05:14:48 AM »
We have the 12 hour rule (lest you forget) because some people did not behave and took advantage of frequent side-switching. The effect was sort of like the same guys that were taking full advantage of the "bomb and bail cumulative attack score bug." If you don't remember that one search it up, and I'll leave it to your imagination as to how someone might take advantage of frequent side-switching. I'm pretty sure you already know why.
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Offline Flench

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Re: 12 hr rule
« Reply #34 on: August 12, 2013, 05:19:54 AM »
Yeah I know but 12 hour's is over kill .
Army of Muppets-"Failure is impossible"-Death before dishonor
         Lead follow or get out of the way  !!