Aircraft behavior on a carrier deck is.... Unusual.
Having taxied many times on a carrier deck, there is no tendency for the aircraft to go straight when the ship is turning. Typically, it would take something on the order of 0.6g to induce tire slippage. The most lateral g you will feel when the carrier turns into the wind is next to nothing. In an emergency turn, the ship will heel (tip) away from the direction of turn. That, however, still will not induce any odd behavior other than a change in relative wind direction. Loose gear may roll around, but that's due to the change in deck angle, not lateral g.
I can imagine how difficult "friction" on a CV deck would be to code....
There's another solution, perhaps not as difficult to code.
Something we don't have is catapults. U.S. WWII vintage carriers had hydraulic catapults. With a full flight deck, there was not enough available flight deck to deck run aircraft. Thus, for a big Alpha Strike, the first 30 or so aircraft would be catapulted off the bow. Once there was adequate flight deck length, the balance would deck run.
I'd like the option to select catapult. This would spawn you near the bow, unable to move. To launch, go to max power and/or WEP and the cat shoots you off three seconds later.