Author Topic: Friction...?  (Read 1835 times)

Offline Dragon Tamer

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Friction...?
« on: August 10, 2013, 10:27:26 PM »
I was wondering if anyone else thought friction was a bit off in game. Jeeps are constantly doing power slides around burms (to be expected in an off road environment at 60mph) but they also do it on tarmak as well.

In addition I was trying to land a 47 the other day and there was a nasty hill at the end of it. I had no go around chance because I would never clear the hill and I didn't touch down until 2/3 the length of the runway. I had no ailerons to bleed speed before touch down so I just had to go with it. I held the breaks as long as I could and at the last possible second tried to do a ground spin to get rid of that extra speed. Instead I ended up hitting the hill because the jug did not want to go where it's wheels were pointing. I know a ground spin in a jug requires unlocking the tail wheel (a feature we don't have) but I tested this in another sim under the same conditions and nailed it.

Just wondering if anyone else though the friction models in game were a bit wonkey.

Offline olds442

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Re: Friction...?
« Reply #1 on: August 10, 2013, 10:57:19 PM »
I was wondering if anyone else thought friction was a bit off in game. Jeeps are constantly doing power slides around burms (to be expected in an off road environment at 60mph) but they also do it on tarmak as well.

In addition I was trying to land a 47 the other day and there was a nasty hill at the end of it. I had no go around chance because I would never clear the hill and I didn't touch down until 2/3 the length of the runway. I had no ailerons to bleed speed before touch down so I just had to go with it. I held the breaks as long as I could and at the last possible second tried to do a ground spin to get rid of that extra speed. Instead I ended up hitting the hill because the jug did not want to go where it's wheels were pointing. I know a ground spin in a jug requires unlocking the tail wheel (a feature we don't have) but I tested this in another sim under the same conditions and nailed it.

Just wondering if anyone else though the friction models in game were a bit wonkey.
Unlock the tail wheel by pushing down on the stick
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Offline FLOOB

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Re: Friction...?
« Reply #2 on: August 11, 2013, 07:53:42 AM »
Yeah something is definitely up. The purpose of any wheel is to reduce friction. Yet when I lower my wheels the airplane actually goes slower!
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Offline uptown

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Re: Friction...?
« Reply #3 on: August 11, 2013, 10:22:56 AM »
I was wondering if anyone else thought friction was a bit off in game. Jeeps are constantly doing power slides around burms (to be expected in an off road environment at 60mph) but they also do it on tarmak as well.

In addition I was trying to land a 47 the other day and there was a nasty hill at the end of it. I had no go around chance because I would never clear the hill and I didn't touch down until 2/3 the length of the runway. I had no ailerons to bleed speed before touch down so I just had to go with it. I held the breaks as long as I could and at the last possible second tried to do a ground spin to get rid of that extra speed. Instead I ended up hitting the hill because the jug did not want to go where it's wheels were pointing. I know a ground spin in a jug requires unlocking the tail wheel (a feature we don't have) but I tested this in another sim under the same conditions and nailed it.

Just wondering if anyone else though the friction models in game were a bit wonkey.
I'm not sure if I understand what you're saying. But you get 7 tons sliding at 1oo mph it stands to reason it's going to go where it wants and not where you'd like it to go. Do you have any film to better describe the conditions your talking about? Also try deploying your flaps on final to reduce speed and make sure your prop isn't feathered back. Or just belly the plane in to stop sooner.
« Last Edit: August 11, 2013, 11:09:12 AM by uptown »
Lighten up Francis

Offline Max

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Re: Friction...?
« Reply #4 on: August 11, 2013, 11:05:06 AM »
Yeah something is definitely up. The purpose of any wheel is to reduce friction. Yet when I lower my wheels the airplane actually goes slower!

Increase the air pressure to 64 PSI  :D

Offline 100Coogn

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Re: Friction...?
« Reply #5 on: August 11, 2013, 11:28:29 AM »
To me, it feels like I'm driving on ice when turning on the ground.

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Offline 100Coogn

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Re: Friction...?
« Reply #6 on: August 11, 2013, 11:29:27 AM »
Increase the air pressure to 64 PSI  :D

:rofl

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Offline guncrasher

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Re: Friction...?
« Reply #7 on: August 11, 2013, 11:31:55 AM »
use the landing gear to slow you down then pull them up and land on your belly.  I can stop my pony in like 20 yards that way.



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you dont want me to ho, dont point your plane at me.

Offline dedalos

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Re: Friction...?
« Reply #8 on: August 11, 2013, 12:18:04 PM »
I was wondering if anyone else thought friction was a bit off in game. Jeeps are constantly doing power slides around burms (to be expected in an off road environment at 60mph) but they also do it on tarmak as well.

In addition I was trying to land a 47 the other day and there was a nasty hill at the end of it. I had no go around chance because I would never clear the hill and I didn't touch down until 2/3 the length of the runway. I had no ailerons to bleed speed before touch down so I just had to go with it. I held the breaks as long as I could and at the last possible second tried to do a ground spin to get rid of that extra speed. Instead I ended up hitting the hill because the jug did not want to go where it's wheels were pointing. I know a ground spin in a jug requires unlocking the tail wheel (a feature we don't have) but I tested this in another sim under the same conditions and nailed it.

Just wondering if anyone else though the friction models in game were a bit wonkey.

why did you land gear down?

However I do agree that friction is a bit off. Some 51s and 190s should be on fire after re entry  :old:
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Offline Tank-Ace

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Re: Friction...?
« Reply #9 on: August 11, 2013, 01:29:54 PM »
Friction does seem a bit off in some instances.

On occasion, the tanks seem not inclined enough to slip, but rather just topple over. I've watched a few films, and calculated my center of gravity. I should not have flipped in 3 out of 7 films I watched.

What I suspect it's going on is something similar to the tree issue. There is likely some push back from the terrain on occasion, compounding any tip from the gradient of the terrain.

On the ground, my biggest issue is that control surfaces have to much authority at low speeds. Bump your rudder when on taxi for a rearm, and you can screw yourself over.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline titanic3

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Re: Friction...?
« Reply #10 on: August 11, 2013, 01:45:49 PM »
Spawn on a CV. Shift + G. 50% throttle. Who needs friction?

  the game is concentrated on combat, not on shaking the screen.

semp

Offline morfiend

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Re: Friction...?
« Reply #11 on: August 11, 2013, 01:48:06 PM »
Friction does seem a bit off in some instances.

On occasion, the tanks seem not inclined enough to slip, but rather just topple over. I've watched a few films, and calculated my center of gravity. I should not have flipped in 3 out of 7 films I watched.




  How pray tell did you calculate the center of gravity,do you have access to the coad?


    :salute

Offline Tank-Ace

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Re: Friction...?
« Reply #12 on: August 11, 2013, 02:18:33 PM »

  How pray tell did you calculate the center of gravity,do you have access to the coad?
    :salute

Let me rephrase. I calculated roughly where the CG should have been, if modeled correctly (admittedly ignoring crew weight, since I have no idea what HTC used for that number), and that she'll weight is distributed somewhat evenly between each side.
« Last Edit: August 11, 2013, 02:22:48 PM by Tank-Ace »
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline ink

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Re: Friction...?
« Reply #13 on: August 11, 2013, 02:35:44 PM »
why did you land gear down?

However I do agree that friction is a bit off. Some 51s and 190s should be on fire after re entry  :old:


 :rofl :rofl

Offline guncrasher

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Re: Friction...?
« Reply #14 on: August 11, 2013, 04:53:58 PM »
Let me rephrase. I calculated roughly where the CG should have been, if modeled correctly (admittedly ignoring crew weight, since I have no idea what HTC used for that number), and that she'll weight is distributed somewhat evenly between each side.

what happens if you have a fat driver like me while the loader is some skinny kid ditching primary school?  wont the cg be askew?


semp
you dont want me to ho, dont point your plane at me.