Make key TT bases in Ozkansas uncapturable (i.e. the “outer” 3 for each country). This ensures physically close VBases for all 3 sides.
Here’s the logic:
1) TT provides a unique GV game-play venue, where quick contact and combat is possible due to center base proximity, and due to interesting hilly terrain, but only when these are owned by opposing sides.
2) TT seems to be popular lately, with a significant percentage of players on it This was particularly evident Thursday and Friday.
3) However, when a single side takes too much of TT, GV combat is either impossible, or requires long drives to contact. For example, today, my country (Rooks) currently has taken most of TT, and seems determined to take the rest. They appear to be doing this with the help of a large aircraft horde. There is no GV action visible on the Rook end, and only 3 (sentries?) visible on the Bishop end. I assume that this is due to the fact that Bishops and Knights have to drive twice the distance to a fight, and the Rook air horde is waiting for them at the end, as often as not.
4) Base capture is still possible on the rest of the map, so one can still try to “win the war” there.
5) The rest of the map often does not lend itself to GV “furballing” as does TT, and this lack of opportunity is evident at this moment.
6) It is presumably in HTC’s business interest to provide opportunities for all play styles, and if Ozkansas is swept, one of those play styles is made difficult. In my case, I am logging off and doing something else; perhaps others do likewise. This may also affect account retention.
7) This concept may well work on other maps.
MH