Author Topic: Ordnance bunkers  (Read 2052 times)

Offline Arlo

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Re: Ordnance bunkers
« Reply #15 on: August 12, 2013, 02:05:07 PM »
Now that may be an idea  :aok

 :D You have a decent sense of humor. I appreciate that.  :cheers:

Offline surfinn

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Re: Ordnance bunkers
« Reply #16 on: August 12, 2013, 02:11:30 PM »
Arlo you could upgrade your computer so not every objection you have to a new idea about fire, smoke, clouds, and explosions is about "your" frame rate.

I don't like the idea personally. We already have a hard enough time taking ords away from hoards as it is.  Of course if ya want to move away from the base and not under the protection of the bases auto ack I'd be ok with that.

Offline Arlo

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Re: Ordnance bunkers
« Reply #17 on: August 12, 2013, 02:17:19 PM »
Arlo you could upgrade your computer so not every objection you have to a new idea about fire, smoke, clouds, and explosions is about "your" frame rate.

What makes you assume it's my PC and my experience that is my sole concern? My equipment is most likely in the average when it comes to this community. Speaking of, I'm a community man, always have been. I don't want to lose anyone to a proven problem exaggerated for no good reason.  Even higher end computers lose frames due to excessive smoke and fire in AHII. Unless it's a necessity (and Cod knows few things wished for, lately are), I'm not one to ask for things in the game that aren't necessary if it will hurt the community's frame-rate overall. Maybe that'll help you calibrate your selfish meter next time you decide to use it. :)


Offline surfinn

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Re: Ordnance bunkers
« Reply #18 on: August 12, 2013, 02:24:27 PM »
Read a lot of your post about frame rates assumed it was personal motivation. If I was wrong then I was and will say  :salute to you for being a community man. However the argument of keep things the way they are in the eye candy department is about retaining our current members is not valid I think. I'd like to see a pole that says people would quit if they had to upgrade their computer. Then I would like to see a projection of possible new members that could be had with better graphics.

Offline Arlo

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Re: Ordnance bunkers
« Reply #19 on: August 12, 2013, 02:31:30 PM »
Read a lot of your post about frame rates assumed it was personal motivation. If I was wrong then I was and will say  :salute to you for being a community man. However the argument of keep things the way they are in the eye candy department is about retaining our current members is not valid I think. I'd like to see a pole that says people would quit if they had to upgrade their computer. Then I would like to see a projection of possible new members that could be had with better graphics.

You may want to take into consideration that Hitech Creations is not Electronic Arts and that there may actually be 'improvements' we ask for that tax their bottom line. It's a double bladed axe. If what someone asks for in this game as an 'enhancement' isn't drastically necessary then perhaps it isn't a critical thing, eh? Turn your question around (this is a typical litmus test) - do you intend to quit if blowing up an ammo bunker isn't a 4th of July fireworks show?

Granted, we all mention wants (take the carrier catapult thread I participated in) .... but honestly, there are pretty much no needs I see in AHII today.

Offline surfinn

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Re: Ordnance bunkers
« Reply #20 on: August 12, 2013, 02:33:09 PM »
good point and nope :aok

Offline VonMessa

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Re: Ordnance bunkers
« Reply #21 on: August 12, 2013, 02:38:50 PM »
I don't think it is a terrible idea that Widewing has, I was just always curious as to why the destruction of the ordinance bunker was never any more dramatic than the destruction of any other object...
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Offline Arlo

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Re: Ordnance bunkers
« Reply #22 on: August 12, 2013, 02:47:53 PM »
I don't think it is a terrible idea that Widewing has, I was just always curious as to why the destruction of the ordinance bunker was never any more dramatic than the destruction of any other object...

Probably ... ahem ...  ;) .... framerate.  :D

Offline waystin2

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Re: Ordnance bunkers
« Reply #23 on: August 12, 2013, 02:50:40 PM »
I agree with one caveat, increase the resupply accordingly or have a preset time down like a hangar.
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Offline Zacherof

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Re: Ordnance bunkers
« Reply #24 on: August 12, 2013, 02:51:11 PM »
Probably ... ahem ...  ;) .... framerate.  :D
I foresee me dropping ords, kill ammo bunker*enter big boom and flashy embers and smoke*
Then lots of lagging :banana: into the radar antenna :furious
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Offline pembquist

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Re: Ordnance bunkers
« Reply #25 on: August 12, 2013, 02:51:21 PM »
If you drive the tank you like the bunker weak, if you drive the arrow plane you like the bunker strong, if you drive the PT boat you question the justice of getting your torpedoes from an airfield and your boats from a hanger.
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Offline Arlo

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Re: Ordnance bunkers
« Reply #26 on: August 12, 2013, 02:54:47 PM »
If you drive the tank you like the bunker weak, if you drive the arrow plane you like the bunker strong, if you drive the PT boat you question the justice of getting your torpedoes from an airfield and your boats from a hanger.

LOL!


Offline VonMessa

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Re: Ordnance bunkers
« Reply #27 on: August 12, 2013, 03:05:34 PM »
Probably ... ahem ...  ;) .... framerate.  :D

There you go with that science crap, again...  :rolleyes:
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Offline Arlo

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Re: Ordnance bunkers
« Reply #28 on: August 12, 2013, 03:12:51 PM »
There you go with that science crap, again...  :rolleyes:




Offline SmokinLoon

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Re: Ordnance bunkers
« Reply #29 on: August 12, 2013, 10:08:07 PM »
I actually think HTC needs to rethink the entire hardness setting for ALL of their OBJ's.  First, as the subject of this thread suggests the reinforced concrete bunkers **should** be a bit resistant to MG and aircraft cannon fire.  Currently, a single pass from the P51D can easily knock out an ordnance bunker.  Likewise, those plywood and canvass constructed barracks should be able to be destroyed by a long burst of 6/.50 cal MG's.  Fuel tanks?  Radar towers? Town buildings?

Me thinks that HTC is holding on to the old standard of "two shots" for the average tank HE (156 lbs of damage), to destroy an OBJ.  Why?  Only they know.  I think however, that if they would give a nod to realism that there would be no negative effect on game play.  In fact, it would diversify and expand game play, imo.  If barracks were to be reduced down to a hardness of 234 lbs, ordnance bunkers increased to 468 lbs of hardness (that is simply an increase/decrease by %33), that would give the cannon and ordnance carrying planes their due.  On the same token, a radar tower should not be able to be brought down by a burst of .50 cal either.  Getting enough hits in an area that would weaken the tower enough would be very difficult to do, hence the need for ordnance and cannon.  Regarding the barracks, I can count the number of times on one hand that I've seen a mission with the sole purpose of disabling barracks at an airfield on one hand.  On vehicle bases it is easy as pie and it happens a lot, but airfields the barracks are spread out and not easily destroyed by 1 guy, and in many cases 2 guys have difficulty getting the job done.  Make it so those 8 barracks can be destroyed, how often has an airfield been held back by not having barracks???  Oh, and while I'm at it bring fuel back in to play: the %75 max fuel restriction is a non-issue.  It prohibits nothing from upping under their normal conditions and allow them to perform their mission %99 as they would have with %100 fuel and DT.  Reduce it to %50 and you'll have added another strategic element to AH.  Town buildings???  I think HTC missed the boat when they put all that work in to upgrading the town, they could have/should have (imo) put 3 or 4 different sizes of buildings in the town with hardness settings of 103, 156, 234, and 468lbs. 

AH does have a lot of same same settings that do not lend towards realism and offer nothing towards better or easier game play.  A nod towards "realism", whatever it may be would do AH some good. 
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