Author Topic: Ordnance bunkers  (Read 2042 times)

Offline Widewing

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Ordnance bunkers
« on: August 12, 2013, 11:13:27 AM »
Having visited several WWII vintage military installations, I've looked into a few ordnance bunkers. Often, those used to store bombs were made from reinforced concrete, and many were under several feet of earth as well. Day to day ordnance was stored in similar bunkers or in special revetments made with concrete or brick blast walls. These all were very robust structures, for obvious reasons.

In the ETO, at front line airfields (typically that of the 9th AF), ordnance was stored in sand bagged or bulldozed revetments, or in temporary buildings that were similar to any other Nissen type hut used for all purposes. Only the ordnance used that day would be near the field. These storage locations were a safe distance from the airfield proper, and carefully cammo'd to hide them from aerial detection. A centralized bunker complex would supply the fields via truck.

In the game, almost any fighter can destroy the ordnance bunkers with gunfire. This allows one guy to completely change game play with one suicidal fighter run. I think it should be harder to disable ordnance.

My wish is that the bunkers be hardened to require at least the same weight of ordnance as the Vehicle Hanger. Inasmuch as this is simply a map setting, it should require a minimum of effort, assuming HTC agrees with me....

Thanks.

 
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Tracerfi

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Re: Ordnance bunkers
« Reply #1 on: August 12, 2013, 11:23:31 AM »
i would have to agree i dont like that only need i short burst of .50 cal fire to kill it
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Offline Tank-Ace

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Re: Ordnance bunkers
« Reply #2 on: August 12, 2013, 11:26:53 AM »
I'd be fine with this, as long as there was only one bunker. You've got to make concessions for game play.

I'd also say one AP or SAP bomb should do it, to give the new ordnance some actual tactical advantage.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline HighTone

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Re: Ordnance bunkers
« Reply #3 on: August 12, 2013, 12:16:19 PM »
I'd be fine with this, as long as there was only one bunker. You've got to make concessions for game play.

I'd also say one AP or SAP bomb should do it, to give the new ordnance some actual tactical advantage.

Damnation....I'm in agreement with Tank.

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Offline uptown

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Re: Ordnance bunkers
« Reply #4 on: August 12, 2013, 12:57:01 PM »
Sounds reasonable to me <shrugs>  :salute
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Offline tuba515

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Re: Ordnance bunkers
« Reply #5 on: August 12, 2013, 01:08:52 PM »
ya that sounds more realistic and reasonable +1

Offline Tinkles

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Re: Ordnance bunkers
« Reply #6 on: August 12, 2013, 01:29:44 PM »
Damnation....I'm in agreement with Tank.

 :rofl

+1 to wish and tank's addition   :aok


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Offline VonMessa

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Re: Ordnance bunkers
« Reply #7 on: August 12, 2013, 01:30:56 PM »
I would like to see a more dramatic explosion when they are finally breached, hopefully taking anything within a few hundred feet along with it...
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Offline Arlo

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Re: Ordnance bunkers
« Reply #8 on: August 12, 2013, 01:40:10 PM »
I would like to see a more dramatic explosion when they are finally breached, hopefully taking anything within a few hundred feet along with it...

Yes, there should be as much frame sucking pyrotechnics as possible to mark the success of blowing up the uber-ammo-bunker.

Offline VonMessa

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Re: Ordnance bunkers
« Reply #9 on: August 12, 2013, 01:47:42 PM »
Yes, there should be as much frame sucking pyrotechnics as possible to mark the success of blowing up the uber-ammo-bunker.

That was world record quick  :x



Should it not be so?

It is filled with ordinance, it is not like a hanger which is essentially an empty building...

Are you saying you don't like frame rates like an etch-a-sketch?
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Offline Arlo

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Re: Ordnance bunkers
« Reply #10 on: August 12, 2013, 01:53:18 PM »
Are you saying you don't like frame rates like an etch-a-sketch?

Talk about quick.  ;) :lol

Offline VonMessa

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Re: Ordnance bunkers
« Reply #11 on: August 12, 2013, 01:58:41 PM »
Talk about quick.  ;) :lol

Well, could we compromise and at least make it REALLY loud when it explodes?
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Offline Tank-Ace

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Re: Ordnance bunkers
« Reply #12 on: August 12, 2013, 02:00:10 PM »
Something else occurred. The bunker would need to be relatively large, if it's supposed to support the entire field. This would also fit with the increased hardness.

Perhaps have it be about the size of the VH, but significantly shorter (supposed to be sunken into the ground.).  It maybe we could just decapitate a FH in the object editor, and use the top to represent the bunker.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Arlo

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Re: Ordnance bunkers
« Reply #13 on: August 12, 2013, 02:01:03 PM »
Well, could we compromise and at least make it REALLY loud when it explodes?

No .... my ears, sir. How about a sound file that plays a carnie saying 'We have a winner!'?

Offline VonMessa

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Re: Ordnance bunkers
« Reply #14 on: August 12, 2013, 02:01:47 PM »
No .... my ears, sir. How about a sound file that plays a carnie saying 'We have a winner!'?

Now that may be an idea  :aok
Braümeister und Schmutziger Hund von JG11


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