Author Topic: Anatomy of the Base Capture  (Read 5700 times)

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Anatomy of the Base Capture
« on: August 13, 2013, 06:07:21 PM »
We spend more time demonizing capturing bases in this forum than congratulating it's success, or discussing it's anatomy towards creating success.

1. - What is a base capture in Aces High?
2. - How has base capturing changed over time as a response to changes in the game by Hitech?
3. - What game mechanisms are primarily leveraged to accomplish base captures? Pros and Cons directly relevant to success?
4. - How do you view base capturing as a game activity from a cost benefit return related to this game's future?
5. - Do your views on base capture reflect only your feelings, or an understanding of the broader $14.95 paying community?
6. - If you dislike base captures, what is the correct way to perform base captures as a game activity that you can tolerate, and is it really anything players who like to capture bases would be happy with?
7. - What are different ways to take bases you have taken part in that were successful?
8. - What is the best way to take a base that can be repeated with a high rate of success?
9. - Are there any rules imposed by Hitech Creations to how game processes are utilized to capture bases aside from hacking the program?
10. - Can base capturing be eliminated from the Aces High model and keep the game alive? Explain in real world detail so the HTC accountant will be convinced.     
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Fulcrum

  • Silver Member
  • ****
  • Posts: 1183
Re: Anatomy of the Base Capture
« Reply #1 on: August 13, 2013, 06:58:10 PM »
My answers:

1. A method developed by HTC to gather large numbers of potential targets at a single location so I can kill them.
2. Changes to the methods are irrelevant. See answer #1
3. Irrelevant. Again, see answer #1.
4. Please be quiet....I am busy killing things and your question is distracting.
5. Don't care. See answer #1 for further details.
6. Dislike? Why would I dislike them? I get to kill stuff and shoot people down! See answer #1 for further edification.
7. I can't recall as I was either A. too busy killing the base takers, or B. the defenders during take off.  Answer #1 is illuminating.
8. See answer #7 and, by extension, the aforementioned answer #1.
9. Wha? Sorry....too busy killing stuff to think about this deep and much too complicated question.
10. Eliminated? Why the he-double hockey sticks would you do that? How else are we to gather large...oh heck....JUST REFER TO ANSWER #1!!!!

 :D  :bolt:
Going by "Hoplite" now. :)

Offline Fulcrum

  • Silver Member
  • ****
  • Posts: 1183
Re: Anatomy of the Base Capture
« Reply #2 on: August 13, 2013, 07:14:55 PM »
Disclaimer: my prior post is meant as parody.  It does not actually reflect my views.  Well...mostly.   ;)

That being said....I would estimate the post does reflect the answers and attitudes of a sizable percentage of the current AH player community.

So in a roundabout way I suppose I did answer question #5.     :aok :D
« Last Edit: August 13, 2013, 07:16:55 PM by Fulcrum »
Going by "Hoplite" now. :)

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: Anatomy of the Base Capture
« Reply #3 on: August 13, 2013, 07:37:34 PM »
A thread just got locked because of the same issue being brought up (albeit in a more formal manner), this one is going to end well.

You can't fix stupid so why bother?

The same people will continue to fly the same way.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17705
      • Fugi's Aces Help
Re: Anatomy of the Base Capture
« Reply #4 on: August 13, 2013, 07:48:09 PM »
Base capture is part of the game just like furballing or spawn camping.

I have lead many many missions to capture many many bases. And YES oldman the mafia forced an arena reset a number of time by running the map on a Saturday night in the old Air Warrior game!

The only issue I <---- notice this is "me", I'm not talking for everyone, the only issue I see is most of the base captures happen one of two ways.

1, a large number of players run NOE across the water to pop up and completely wipe out a base and then capture it.
2, the large number of players climb to 10k and completely wipe out a base and then capture it.

It is always the same, and more often than not it is always the same plane types as well. Boredom leads to canceled subscriptions.

I'd like to see people put in some effort into the missions. Co-ordinate between a number of wings hitting a number of bases at the same time. Put as much thought into providing a fun atmosphere not only for those who join the mission, but for those who try to oppose it.

There is nothing wrong with missions and base captures, lets just try something other than the standard two.

Offline Fulcrum

  • Silver Member
  • ****
  • Posts: 1183
Re: Anatomy of the Base Capture
« Reply #5 on: August 13, 2013, 07:51:01 PM »
I'd like to see people put in some effort into the missions. Co-ordinate between a number of wings hitting a number of bases at the same time. Put as much thought into providing a fun atmosphere not only for those who join the mission, but for those who try to oppose it.

There is nothing wrong with missions and base captures, lets just try something other than the standard two.

 :aok All kidding aside, this is pretty much my take on this subject.
Going by "Hoplite" now. :)

Offline ghi

  • Gold Member
  • *****
  • Posts: 2669
Re: Anatomy of the Base Capture
« Reply #6 on: August 13, 2013, 09:51:21 PM »
2. over the years the game was made more miserable and less fun for tactic /strategic style of players; bases more and more difficult to capture, large Vbases, huge towns, m3s resuping and this futuristic AWACS radar in a ww2 game, no reward for win base /map, and same stalled  maps for weeks..

10.eliminating base capture eliminates last strategy left in game and the players still associated with this style of gaming; what would promote fights? what for to play, score?!  This wants to be a MMO game but still has a first-person shooter kind of rewarding, look on front page; and all this nonsense personal stats, ranks, rewads players for personal timid glory not the teams, encouraging timid shellfish gaming. Did WW2 pilots pick their fights to become aces, or executed orders?    

Offline shoresroad

  • Copper Member
  • **
  • Posts: 298
Re: Anatomy of the Base Capture
« Reply #7 on: August 14, 2013, 03:05:18 AM »
Hi Bustr,

This would be my answer to Number 8:

When I flew with Devil Dogs on the Rooks one of their base capture methods was to use B-17's escorted by heavy fighters.  The mission would up 3 or 4 sectors from the target base and fly at altitudes of 15 to 20k.  This would throw a large dar-bar and give the enemy plenty of time to up and intercept us for a grand fight!  Troops would sometimes come in by C-47 but just as often Earl would have coordinated with GV'ers to bring in troops and tanks to help.  I think Earl said these missions were successful about 2/3 of the time.

Because these missions take some time to develop and complete they don't turn into the smash and grab base rolling that is disliked by some players and they often involve all three groups: the bomber guys, the fighter guys, and the tank guys.  I have flown in these missions and against them and have always had a great time win or lose :aok
"Find your enemy and shoot him down - everything else is unimportant."
Manfred von Richthofen

Offline shoresroad

  • Copper Member
  • **
  • Posts: 298
Re: Anatomy of the Base Capture
« Reply #8 on: August 14, 2013, 03:37:15 AM »
10.eliminating base capture eliminates last strategy left in game and the players still associated with this style of gaming; what would promote fights? what for to play, score?!  This wants to be a MMO game but still has a first-person shooter kind of rewarding, look on front page; and all this nonsense personal stats, ranks, rewads players for personal timid glory not the teams, encouraging timid shellfish gaming. Did WW2 pilots pick their fights to become aces, or executed orders?

I agree with ghi on this.  If you take away base captures and the objective of winning the war through teamwork, you have nothing left but an arcade game.  I like to level bomb, not to rack up bombing points but rather to bring the strat city or town down to help with base captures.  I like to fly fighters to stop bombers from reaching their targets and to engage their escorts trying to stop me.  I like for there to be a purpose in what I do beyond just checking my score.  Without the war we would just have another DA in the MA.  Why can't we have both?
"Find your enemy and shoot him down - everything else is unimportant."
Manfred von Richthofen

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4486
Re: Anatomy of the Base Capture
« Reply #9 on: August 14, 2013, 04:47:37 AM »
See rule #4
« Last Edit: August 14, 2013, 09:49:18 AM by hitech »
AoM
City of ice

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: Anatomy of the Base Capture
« Reply #10 on: August 14, 2013, 05:35:28 AM »
Deleted for quote of a #4
« Last Edit: August 14, 2013, 09:49:41 AM by hitech »

Offline Shifty

  • Plutonium Member
  • *******
  • Posts: 9377
      • 307th FS
Re: Anatomy of the Base Capture
« Reply #11 on: August 14, 2013, 06:29:41 AM »
Deleted for quote of a #4 viloation
« Last Edit: August 14, 2013, 09:50:31 AM by hitech »

JG-11"Black Hearts"...nur die Stolzen, nur die Starken

"Haji may have blown my legs off but I'm still a stud"~ SPC Thomas Vandeventer Delta1/5 1st CAV

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4486
Re: Anatomy of the Base Capture
« Reply #12 on: August 14, 2013, 06:37:17 AM »
See rule #4
« Last Edit: August 14, 2013, 09:51:06 AM by hitech »
AoM
City of ice

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: Anatomy of the Base Capture
« Reply #13 on: August 14, 2013, 06:51:08 AM »
« Last Edit: August 14, 2013, 06:58:14 AM by Arlo »

Offline drmoo

  • Zinc Member
  • *
  • Posts: 71
Re: Anatomy of the Base Capture
« Reply #14 on: August 14, 2013, 07:27:15 AM »
See rule #4
« Last Edit: August 14, 2013, 09:51:20 AM by hitech »