Author Topic: Custom Skins  (Read 548 times)

Offline tuton25

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Custom Skins
« on: August 24, 2013, 08:45:02 PM »
Why can't we make custom for online use????
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Offline Wiley

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Re: Custom Skins
« Reply #1 on: August 24, 2013, 10:55:48 PM »
Every custom skin would need to be downloaded to everybody's client.  They're not terribly small files.  It would also cause performance issues because every time somebody came into range their skin would need to be loaded.

Second, if you could change the default skins for vehicles, you could for example make tanks blaze orange or yellow so they would have a harder time hiding.

Wiley.
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Offline Krusty

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Re: Custom Skins
« Reply #2 on: August 25, 2013, 01:56:06 AM »
For one it detracts from the game. Yes, that's a fact not an opinion. Look at all the crud with UbiSoft's IL2 series. Hell it comes PRE-LOADED with green-flame hotrod versions of skins to be used in multiplayer.

On top of that, it also leads to resource issues AND can be used (if not regulated) to cheat by simply removing the skin entirely. Making your plane invisible, or even your cockpit. That's a major reason why HTC regulates them. Everybody has to see the same skin.

Offline tuton25

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Re: Custom Skins
« Reply #3 on: August 25, 2013, 08:52:14 AM »

 If you could change the default skins for vehicles, you could for example make tanks blaze orange or yellow so they would have a harder time hiding.


You can't do this because if you could you could change a lot of tanks to snow camo and they'd stick out like a sore thumb....
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Offline Saxman

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Re: Custom Skins
« Reply #4 on: August 25, 2013, 11:16:07 AM »
What I'd like to see is:

Have a couple generic skin options with just the camo pattern and nothing else. Let's use the F4U-1A as an example, so you could choose between USN tricolor, Royal Navy camo, or RNZAF colors. You'd then have decals for:

1: Roundel, linked to the camo pattern. IE, the US skin could choose between red (1943) and blue-bordered insignia.
2: Fuselage number, style and placement once again linked to the skin. IE the US skin could use either USN style (one or two digits) or USMC (three digits) placed forward of the roundel.
3: Stripes where appropriate. IE the US skin could add the white fin flash and/or cowl lip common on USMC Corsairs, RN skin can add fuselage bands, etc.
4: Anti-glare panel style and color (if applicable).

Squadron markings would apply as normal.

This would allow a little more variety for aircraft, a bit of personalization, and fewer skins to download.
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Online Devil 505

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Re: Custom Skins
« Reply #5 on: August 25, 2013, 02:12:44 PM »
What I'd like to see is:

What about those of us who want to fly a specific historical skin? Even with large number of variables in your system, a truly historical skin would be nearly impossible.

Your USN example is a basic example of what your idea can do. Let's say I want to make Ike Kepfords F4U-1A from VF-17, I can get a close if not nearly exact replica of Kepford's plane fairly easily.
 
But if you look at the 109F for example, now you need considerably more variables. At minimum, you need 12 basic paint patterns, then options for at least 4 yellow cowling patterns. Next are theater markings: white or yellow stripes for the rear fuselage in about 6 placement variations for each color, as well as wing tip patterns in 6 variations. Now we move on to fuselage numbers: you need the ability to have digits 1-20 available in black, white, yellow, red, and blue in three fonts; plus commander chevrons in at least 6 shape variations in both black and white. Add to this Gruppe markings behind the fuselage cross: various bars and squiggles multiple sizes in the same color as the numbers. You also need the ability to edit the paint pattern on the prop spinner. Now for squad markings, this should be fairly easy: placement available on the cowl, behind the cowling, fuselage side under the canopy, and fuselage side forward the tail. Of course there are nearly 100 different emblems needed to cover all the JGs, Gruppes, and Staffels that used the 109F. Finally, there are the kill marking for the tail: each set was unique, sometimes including artwork for milestones or awards, making these nearly impossible to replicate using generic "decals". All these options will only get you close enough so that somebody who knows Luft aircraft will recognize what the intent of the scheme was, but leaving them going "That's way off."

The point of all this is that the current system is the best and simplest for maintaining a simple and historically accurate skin set.
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