Author Topic: When is AH going to improve the water texture?  (Read 4115 times)

Offline Bizman

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Re: When is AH going to improve the water texture?
« Reply #75 on: August 20, 2013, 06:54:31 AM »
I will be happy that HiTech makes the water more realistic...

as soon as it actually matters.

As a sailor, I can tell you that the water will never look realistic enough.  Just having waves is not realistic.  Waves never, ever come from the same direction with the same intensity and therefore, there is a lot more involved in "making the water more realistic" than it would seem.

Exactly my thoughts. Although my experience viewing the sea from up above is limited to the Baltic and North Sea and some lakes, as well as my experience viewing water from a ship's upper deck is limited to the Baltic Sea and my boating experience is limited to a bunch of Finnish lakes, viewed from max 30 ft from a cliff or 3 ft from the boat, the in-game water isn't realistic in any game. Aerial photos of water don't look realistic, either. The reasons are many. As VonMessa said, the waves direction and intensity vary a lot. Another factor is the depth. The deeper the sea, the darker it seems viewed directly from above. And yet another element to consider is the angle of viewing. Looking alongside the water surface it mirrors the sky like on wrapped aluminum foil, directly from above it looks like a mirror image of the dark depths of space.

The examples of Arlo look like I wouldn't dare go fishing in my nearby lake. It looks calm, but the colour is telling there might be a thunderstorm coming pretty soon.

Offline Changeup

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Re: When is AH going to improve the water texture?
« Reply #76 on: August 20, 2013, 07:48:46 AM »
I'm pretty sure cheer leading is an attitude. But considering the number of people you annoy on these boards maybe it's time that you think about it? Maybe concentrate on the ingame, train, and get past 1.0 k/d? that should be possible after 12 years :)

Hehehe.... :aok
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Re: When is AH going to improve the water texture?
« Reply #77 on: August 20, 2013, 07:52:15 AM »
I will be happy that HiTech makes the water more reaslistic...

as soon as it actually matters.

As a sailor, I can tell you that the water will never look realistic enough.  Just having waves is not realistic.  Waves never, ever come from the same direction with the same intensity and therefore, there is a lot more involved in "making the water more realistic" than it would seem.

Anyone worrying about the quality of the appearance of the water is spending too much time looking at it...

Von,

That's not entirely true although generally speaking its accurate.  Peripheral vision is screwed because the lack of texture affects depth perception.  That's a fact because too many people have said it is.  A pilot doesn't need to look directly at it for it to negatively affect their alt perception.
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Slate

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Re: When is AH going to improve the water texture?
« Reply #78 on: August 20, 2013, 09:28:28 AM »
   If you change the water texture I'll never be able to find the Subs.

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Offline hitech

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Re: When is AH going to improve the water texture?
« Reply #79 on: August 20, 2013, 09:34:22 AM »
Von,

That's not entirely true although generally speaking its accurate.  Peripheral vision is screwed because the lack of texture affects depth perception.  That's a fact because too many people have said it is.  A pilot doesn't need to look directly at it for it to negatively affect their alt perception.

This is true only once you are very close and level to the surface, it is like landing, your peripheral vision along with looking far ahead give you a very sensitive altimeter. But as you are in a normal decent judging your alt above the water is not what I consider fun flying. But flying level 10 feet over lake passing boats and jet skies is something I thoroughly enjoy at lake Texoma.

Also I have many times seen ocean looking exactly like AH does when at altitude.

At the moment AH is limited by not being able to add waves that actually change the height of the waves. This is not a technical limitation,the code to do so is very simple, but a very intentional one when it was created to support older hardware. To change the heights  requires a 3.0 shader. When the water was written, not enough video cards supported 3.0 shaders.

And unlike stand alone games in which you could simply allow a player to turn the wave off. In AH the waves would have a real effect in game play, hence you can not make it an option to turn waves on or off.

The number of people today who have video cards that do not support 3.0 shaders is extremely small (we gather this data), hence we will most likely be adding real wave effects in the not so distant future.

HiTech


Offline dedalos

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Re: When is AH going to improve the water texture?
« Reply #80 on: August 20, 2013, 09:47:44 AM »
So. How realistic are those other games as far as the flight models go? And how many living, breathing people are actively online in those arenas?

having good models is not a reason to not have good graphics. Models have been done for a while now right?
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Offline TDeacon

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Re: When is AH going to improve the water texture?
« Reply #81 on: August 20, 2013, 10:27:38 AM »
I'm pretty sure cheer leading is an attitude. But considering the number of people you annoy on these boards maybe it's time that you think about it? Maybe concentrate on the ingame, train, and get past 1.0 k/d? that should be possible after 12 years :)

It's not "cheer leading" SirNuke, it is just a different opinion, by someone who feels that there is more to a video game than just graphics.  You are transitioning into obnoxious mode with this post...

MH

Offline VonMessa

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Re: When is AH going to improve the water texture?
« Reply #82 on: August 20, 2013, 10:39:14 AM »
This is true only once you are very close and level to the surface, it is like landing, your peripheral vision along with looking far ahead give you a very sensitive altimeter. But as you are in a normal decent judging your alt above the water is not what I consider fun flying. But flying level 10 feet over lake passing boats and jet skies is something I thoroughly enjoy at lake Texoma.

Also I have many times seen ocean looking exactly like AH does when at altitude.

At the moment AH is limited by not being able to add waves that actually change the height of the waves. This is not a technical limitation,the code to do so is very simple, but a very intentional one when it was created to support older hardware. To change the heights  requires a 3.0 shader. When the water was written, not enough video cards supported 3.0 shaders.

And unlike stand alone games in which you could simply allow a player to turn the wave off. In AH the waves would have a real effect in game play, hence you can not make it an option to turn waves on or off.

The number of people today who have video cards that do not support 3.0 shaders is extremely small (we gather this data), hence we will most likely be adding real wave effects in the not so distant future.

HiTech



What about the direction , intensity, etc?  Will wind be modeled more aggressively as a factor for wave formation such as: direction, speed, puffs, lulls, etc?  Waves are not spontaneous  :devil
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Offline ImADot

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Re: When is AH going to improve the water texture?
« Reply #83 on: August 20, 2013, 10:42:11 AM »
The number of people today who have video cards that do not support 3.0 shaders is extremely small (we gather this data), hence we will most likely be adding real wave effects in the not so distant future.

HiTech



 :aok

/Thread.  :D
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Offline Arlo

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Re: When is AH going to improve the water texture?
« Reply #84 on: August 20, 2013, 10:50:57 AM »
Hehehe.... :aok

A SirNuke cheerleader.  :D

(Missed you at the Cav/Londoner thing. Gonna make October?)  :cheers:

Offline TDeacon

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Re: When is AH going to improve the water texture?
« Reply #85 on: August 20, 2013, 10:52:45 AM »
:aok

/Thread.  :D

If you mean that's the end of the thread, how so?  The OP was concerned about being able to visually detect how close he was to the water.  Since waves (unlike trees) don't have a specific scale, I don't see how making them 3D improves things.  We already have water textures which change size with distance.  

What worries me about this thread is that it will channel development resources into something which, once the novelty wears off, does nothing for game play.  The guys who want photo-realistic graphics will either move on to another superficial graphics-only "game", or start complaining how AH sheep graphics are below par, or some such foolishness. 

MH
« Last Edit: August 20, 2013, 10:57:13 AM by TDeacon »

Offline Arlo

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Re: When is AH going to improve the water texture?
« Reply #86 on: August 20, 2013, 11:00:08 AM »
  If you change the water texture I'll never be able to find the Subs.



It's even harder in some realistic settings:





 :D
« Last Edit: August 20, 2013, 11:09:31 AM by Arlo »

Offline surfinn

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Re: When is AH going to improve the water texture?
« Reply #87 on: August 20, 2013, 11:05:53 AM »
Depth to the water would be nice as well. So ditched ac slowly submerge.

Offline Arlo

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Re: When is AH going to improve the water texture?
« Reply #88 on: August 20, 2013, 11:08:03 AM »
If you mean that's the end of the thread, how so?  The OP was concerned about being able to visually detect how close he was to the water.  Since waves (unlike trees) don't have a specific scale, I don't see how making them 3D improves things.  We already have water textures which change size with distance. 

What worries me about this thread is that it will channel development resources into something which, once the novelty wears off, does nothing for game play.  



(It's all that's being said.)

Heh.
« Last Edit: August 20, 2013, 11:10:48 AM by Arlo »

Offline FLOOB

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Re: When is AH going to improve the water texture?
« Reply #89 on: August 20, 2013, 11:28:01 AM »
Depth to the water would be nice as well. So ditched ac slowly submerge.
And count as kills.

The water and the sun light glare reflection look very realistic unless you're flying too low.
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