Random dispersion should have more effect against the slow whack A Mole perceived tunnel then it does in our game at the short distances we are shooting.
So far as a throw in the towel and use the event to test with in the MA. I can't even send a stream of rounds through the center of the whack A mole tunnel event. More often nothing really happens or I get a random sparkle of all things at the very tip of a wing if at all.
I can only reference back to collisions, and proffer, that the actual position of the con during the event around the area described by tunnel's radii. Showcases, what I'm seeing, is not where he is, until he stops dancing around that tunnel. The extreme left or right random sparkle on of all things, the tip of the wing while I am adjusting for where I see where he is moving to next in the tunnel at very close range. If instead, all the con performs is turns left then right and so forth. You can time that and land rounds exactly where and when expected ahead of his next turn.
Wonder if this why I see so many airfield deackers and jabo slowly spinning their fighter as they egress. Even at point blank range, I can't hit them until they stop spinning, and I've never in my time seen auto ack hit them until they stopped spinning.