Author Topic: Please Model.....  (Read 2281 times)

Offline gyrene81

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Re: Please Model.....
« Reply #15 on: August 22, 2013, 02:49:13 PM »
upside down barrel roll? i think you have something confused there...look up barrel roll, inverted barrel roll, loop and outside loop.
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Offline Tracerfi

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Re: Please Model.....
« Reply #16 on: August 22, 2013, 02:50:21 PM »
upside down barrel roll? i think you have something confused there...look up barrel roll, inverted barrel roll, loop and outside loop.
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Offline gyrene81

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Re: Please Model.....
« Reply #17 on: August 22, 2013, 02:54:13 PM »
guess which 2 maneuvers have the lowest g force effects...
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Offline bustr

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Re: Please Model.....
« Reply #18 on: August 22, 2013, 03:48:24 PM »
Does some of this stem from the new fad in evasive maneuvers going on in the MA?

Where 5 years ago we were upset with the FW jockeys slamming their stick rapidly around the posts. Making the FW seem to perform a rapid spastic series of point position rolls that seemed to remove it as a targetable object from the game's perspective. This evolved to today with many more negative G nose push downs to the outside of the described roll ring included. 

Today many players are doing the same but, slower and at some of the points stopping the roll and suddenly holding for up to 5 seconds, negative G by pushing the nose outside of the circle they describe with their point role. And again in effect it seems as long as the negative G nose push is held the target aircraft seems to not be a targetable object in the game. I've listened to many players on range complain of using their whole clip down to zero and never landing a hit shooting at the more accomplished with this negative G evasive. Like playing whack A mole shooting down a tunnel with it poking it's head out inside of the tunnel.

I never see random dispersion flyer rounds hit planes I'm chasing while they perform this maneuver. Odds would favor those rounds making contact over aimed rounds. Or the pilot himself randomly placing himself into the bullet stream like is too easy during similar players randomly messing around events with kill shooter. I have observed sometimes when I target the center of the roll area some of my rounds hitting the very tips of the cons wings on the outside of the roll area center. And we all know what I see in my monitor is not what the con sees in his.

It almost appears like they have F3 mode for their fighter in the MA which is not possible. Probably they are accomplished at holding their 6-view key and flying mentally reversed related to the con in their 6-view. An unintended consequence of our generous view system that rewards the ingenious.

This is becoming very popular in the MA. Some players are circumspect and only use a single well timed instance of pushing the nose down or out to force an overshoot. Others over use it with the whack A mole tunnel effect as their get out of jail card while running to ack or a hoard of friends. One might observe historically, any maneuver that saves your arse is ACM. My concern programmatically is that a blind window might have been accidentally discovered to being hit by your attackers bullets while your aircraft is in whack A mole tunnel mode. The long lost holy grail of all combat games. A Romulan cloaking mode to your enemies bullets.

So in theory if your con separated by the Internet for position pointers, spins rapidly on his engine line access, and you shoot, you may never hit him until he stops spinning. Including your random flyer dispersion rounds. Or, it requires rolling around a small diameter, rapid position pointer update ring as described by the whack A mole evasive maneuver. We can predict and shoot lead against a very large circle barrel role. Many new players just learning that ACM allow themselves to be killed by rolling too large of a circle.
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Offline Tracerfi

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Re: Please Model.....
« Reply #19 on: August 22, 2013, 05:48:53 PM »
Does some of this stem from the new fad in evasive maneuvers going on in the MA?

Where 5 years ago we were upset with the FW jockeys slamming their stick rapidly around the posts. Making the FW seem to perform a rapid spastic series of point position rolls that seemed to remove it as a targetable object from the game's perspective. This evolved to today with many more negative G nose push downs to the outside of the described roll ring included. 

Today many players are doing the same but, slower and at some of the points stopping the roll and suddenly holding for up to 5 seconds, negative G by pushing the nose outside of the circle they describe with their point role. And again in effect it seems as long as the negative G nose push is held the target aircraft seems to not be a targetable object in the game. I've listened to many players on range complain of using their whole clip down to zero and never landing a hit shooting at the more accomplished with this negative G evasive. Like playing whack A mole shooting down a tunnel with it poking it's head out inside of the tunnel.

I never see random dispersion flyer rounds hit planes I'm chasing while they perform this maneuver. Odds would favor those rounds making contact over aimed rounds. Or the pilot himself randomly placing himself into the bullet stream like is too easy during similar players randomly messing around events with kill shooter. I have observed sometimes when I target the center of the roll area some of my rounds hitting the very tips of the cons wings on the outside of the roll area center. And we all know what I see in my monitor is not what the con sees in his.

It almost appears like they have F3 mode for their fighter in the MA which is not possible. Probably they are accomplished at holding their 6-view key and flying mentally reversed related to the con in their 6-view. An unintended consequence of our generous view system that rewards the ingenious.

This is becoming very popular in the MA. Some players are circumspect and only use a single well timed instance of pushing the nose down or out to force an overshoot. Others over use it with the whack A mole tunnel effect as their get out of jail card while running to ack or a hoard of friends. One might observe historically, any maneuver that saves your arse is ACM. My concern programmatically is that a blind window might have been accidentally discovered to being hit by your attackers bullets while your aircraft is in whack A mole tunnel mode. The long lost holy grail of all combat games. A Romulan cloaking mode to your enemies bullets.

So in theory if your con separated by the Internet for position pointers, spins rapidly on his engine line access, and you shoot, you may never hit him until he stops spinning. Including your random flyer dispersion rounds. Or, it requires rolling around a small diameter, rapid position pointer update ring as described by the whack A mole evasive maneuver. We can predict and shoot lead against a very large circle barrel role. Many new players just learning that ACM allow themselves to be killed by rolling too large of a circle.

pretty much exactly why i posted this
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Offline JUGgler

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Re: Please Model.....
« Reply #20 on: August 22, 2013, 06:24:44 PM »
i guess my answer is yes, the reason i posted this is because i have seen player able to preform upside down barrel rolls and not have any effect on them



Umm, upside down manoeuvres are not detrimental unless the negative Gs coupled with duration of said Gs is high.

you are just being jinked a little,and that can get frustrating. Just lead the belly and splash them!

You should fight Agent360 when he does his odd inverted merge!! It messes with the mind just a tad, but it is possible and not a problem!!

 :aok

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« Last Edit: August 22, 2013, 06:26:58 PM by JUGgler »
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Offline bustr

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Re: Please Model.....
« Reply #21 on: August 22, 2013, 06:48:05 PM »
pretty much exactly why i posted this

You could have expounded more broadly rather than allow me to stick my big toe in it.......
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Offline danny76

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Re: Please Model.....
« Reply #22 on: August 23, 2013, 01:49:13 AM »
i guess my answer is yes, the reason i posted this is because i have seen player able to preform upside down barrel rolls and not have any effect on them



No i mean that pilots can preform rolls that would prevent them from flying the plane in real life because they would red out. My point is i have seen planes preform an upside down roll that would cause you to red out




PERFORM !!!!!! For goodness sake :bhead
« Last Edit: August 23, 2013, 01:51:45 AM by danny76 »
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Offline SirNuke

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Re: Please Model.....
« Reply #23 on: August 23, 2013, 02:54:43 AM »
I blackout quite often in the P51 when performing abusive high G turns, I never heard about someone red out in a neg G manoeuvre.

Offline danny76

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Re: Please Model.....
« Reply #24 on: August 23, 2013, 04:33:27 AM »
I blackout quite often in the P51 when performing abusive high G turns, I never heard about someone red out in a neg G manoeuvre.

I regularly red out under neg g, its just the effect of it in game is very short lived, and burst blood vessels in your melon aren't modeled :joystick:
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Offline earl1937

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Re: Please Model.....
« Reply #25 on: August 23, 2013, 02:40:24 PM »
guess which 2 maneuvers have the lowest g force effects...
:airplane:  :salute  Slow roll and tail spin!
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Offline 33Vortex

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Re: Please Model.....
« Reply #26 on: August 23, 2013, 03:33:10 PM »
Does some of this stem from the new fad in evasive maneuvers going on in the MA?

Where 5 years ago we were upset with the FW jockeys slamming their stick rapidly around the posts. Making the FW seem to perform a rapid spastic series of point position rolls that seemed to remove it as a targetable object from the game's perspective. This evolved to today with many more negative G nose push downs to the outside of the described roll ring included. 

Today many players are doing the same but, slower and at some of the points stopping the roll and suddenly holding for up to 5 seconds, negative G by pushing the nose outside of the circle they describe with their point role. And again in effect it seems as long as the negative G nose push is held the target aircraft seems to not be a targetable object in the game. I've listened to many players on range complain of using their whole clip down to zero and never landing a hit shooting at the more accomplished with this negative G evasive. Like playing whack A mole shooting down a tunnel with it poking it's head out inside of the tunnel.

I never see random dispersion flyer rounds hit planes I'm chasing while they perform this maneuver. Odds would favor those rounds making contact over aimed rounds. Or the pilot himself randomly placing himself into the bullet stream like is too easy during similar players randomly messing around events with kill shooter. I have observed sometimes when I target the center of the roll area some of my rounds hitting the very tips of the cons wings on the outside of the roll area center. And we all know what I see in my monitor is not what the con sees in his.

It almost appears like they have F3 mode for their fighter in the MA which is not possible. Probably they are accomplished at holding their 6-view key and flying mentally reversed related to the con in their 6-view. An unintended consequence of our generous view system that rewards the ingenious.

This is becoming very popular in the MA. Some players are circumspect and only use a single well timed instance of pushing the nose down or out to force an overshoot. Others over use it with the whack A mole tunnel effect as their get out of jail card while running to ack or a hoard of friends. One might observe historically, any maneuver that saves your arse is ACM. My concern programmatically is that a blind window might have been accidentally discovered to being hit by your attackers bullets while your aircraft is in whack A mole tunnel mode. The long lost holy grail of all combat games. A Romulan cloaking mode to your enemies bullets.

So in theory if your con separated by the Internet for position pointers, spins rapidly on his engine line access, and you shoot, you may never hit him until he stops spinning. Including your random flyer dispersion rounds. Or, it requires rolling around a small diameter, rapid position pointer update ring as described by the whack A mole evasive maneuver. We can predict and shoot lead against a very large circle barrel role. Many new players just learning that ACM allow themselves to be killed by rolling too large of a circle.

I've tried this, when out of options, and when I do this maneuver (not exactly the way you describe it) I am not looking back simultaneously because I'm low and slow on the deck. This means I'm not rolling 360 but rather making turns slipping, sliding and doing the ballistic drop or maybe 1 to 2 negative Gs. I can assure you that this maneuvering does not make me invulnerable.

I've seen what you describe from my end as the one shooting, and attribute that to my own poor shooting. Likewise, when I get locked low and slow all out of options anyone who miss me simply fail to get guns on properly. Of course, occasionally that would give the random "stick stirrer" comment on PM or 200 (a channel I couldn't care less about because I never tune it).

Been playing AH since 2003 or so, and think the 'stick stirrer' myth is very much a myth.

Any aircraft flying with a negative G-loading is a very difficult target because they don't track like we're used to track targets. It takes a lot of experience and vary a lot with plane type because of specific design, wing loading, speed etc. It just demonstrates how difficult it can be to score on a moving and maneuvering target, while you are also maneuvering and the horizon can be any angle. It's just really really hard hitting a aircraft from dead 6 unless you happen to have your convergence set at just the correct distance.

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Offline icepac

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Re: Please Model.....
« Reply #27 on: August 23, 2013, 07:00:38 PM »
The exact behavior is what has classically induced warping at both warbirds and here since......well....the beginning.

What your opponent behind you sees is a plane that microwarps about in front you with the above mentioned point type rolls and flopping.


Offline bustr

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Re: Please Model.....
« Reply #28 on: August 23, 2013, 08:27:24 PM »
Random dispersion should have more effect against the slow whack A Mole perceived tunnel then it does in our game at the short distances we are shooting.

So far as a throw in the towel and use the event to test with in the MA. I can't even send a stream of rounds through the center of the whack A mole tunnel event. More often nothing really happens or I get a random sparkle of all things at the very tip of a wing if at all.

I can only reference back to collisions, and proffer, that the actual position of the con during the event around the area described by tunnel's radii. Showcases, what I'm seeing, is not where he is, until he stops dancing around that tunnel. The extreme left or right random sparkle on of all things, the tip of the wing while I am adjusting for where I see where he is moving to next in the tunnel at very close range. If instead, all the con performs is turns left then right and so forth. You can time that and land rounds exactly where and when expected ahead of his next turn.

Wonder if this why I see so many airfield deackers and jabo slowly spinning their fighter as they egress. Even at point blank range, I can't hit them until they stop spinning, and I've never in my time seen auto ack hit them until they stopped spinning.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline ink

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Re: Please Model.....
« Reply #29 on: August 23, 2013, 09:03:00 PM »
all I hear is....hey I don't know how to fight..... so please make it more difficult for those that do.