Author Topic: Please Model.....  (Read 2208 times)

Offline Tracerfi

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Please Model.....
« on: August 21, 2013, 09:13:00 AM »
That excessive Positive and Negative G Forces affect the pilot to help stop extreme stick stirring 
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Offline Saxman

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Re: Please Model.....
« Reply #1 on: August 21, 2013, 09:20:15 AM »
One of the coolest features I noticed in Cliffs of Dover was that there's a realism option that simulates the pilot's ability to multitask (because, y'know, two hands and Spitfires didn't have HOTAS). I've suggested a similar restriction for Aces High: Delays in activating certain functions to represent the fact that the pilot has to move his hands off another control to do it, preventing the player from abusing HOTAS to allow the plane to do things the pilot was incapable of IRL. IE, the historical Corsair couldn't drop flaps while the pilot was managing the throttle because both controls were operated by the same hand and are a good foot or more apart from each other. As compensation, allow the Corsair to set up to two notches flaps which will automatically drop and blow back up depending on airspeed as in the actual machine.

I think this will go a LONG way towards addressing complaints that some aircraft are overmodeled, when it's much closer to being the lack of PILOT restrictions that's the real issue.
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Offline bustr

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Re: Please Model.....
« Reply #2 on: August 21, 2013, 05:11:39 PM »
Are you asking for the "Please don't move your controls so rapidly" sensor turned up? This might chase new players out of the game day one, complaining they could never get off the ground because their controls would lock up the moment the torque kicked in and they newbishly attempted to franticly counter it. An unintended consequence.

If you redesigned the sensor, how would you tie the input forces to real life physics in the manner Hitech's physics attempts to emulate real life control inputs? Your opening complaint assumes he believes something is wrong to begin with and agrees with you.
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Offline Tracerfi

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Re: Please Model.....
« Reply #3 on: August 21, 2013, 07:04:04 PM »
Are you asking for the "Please don't move your controls so rapidly" sensor turned up? This might chase new players out of the game day one, complaining they could never get off the ground because their controls would lock up the moment the torque kicked in and they newbishly attempted to franticly counter it. An unintended consequence.

If you redesigned the sensor, how would you tie the input forces to real life physics in the manner Hitech's physics attempts to emulate real life control inputs? Your opening complaint assumes he believes something is wrong to begin with and agrees with you.
no i am complaining about how you can endure a red out inducing roll and have the pilot fly on as if nothing happens
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Offline Mongoose

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Re: Please Model.....
« Reply #4 on: August 21, 2013, 09:23:43 PM »
I've suggested a similar restriction for Aces High: Delays in activating certain functions to represent the fact that the pilot has to move his hands off another control to do it, preventing the player from abusing HOTAS to allow the plane to do things the pilot was incapable of IRL. IE, the historical Corsair couldn't drop flaps while the pilot was managing the throttle because both controls were operated by the same hand and are a good foot or more apart from each other.

  But you would have to get very plane-specific.  The other day I was reading the manual for the P-38, my favorite plane.  The throttle is controlled with the left hand, and the flaps with the right.  In real life, I could very easily shove the throttles full forward, switch hands on the yoke, and less than half a second later drop the flaps to maneuvering position.  And the dive flaps are controlled by a switch on the yoke.

  Of course, in my case, I already have a realistic delay.  My throttle is on the base of my Logitech joystick (left hand, right hand on stick), and I use the keyboard to control flaps (left hand again).   
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Offline Zacherof

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Re: Please Model.....
« Reply #5 on: August 21, 2013, 10:11:45 PM »
HOTUS???
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Offline Karnak

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Re: Please Model.....
« Reply #6 on: August 22, 2013, 12:01:16 AM »
HOTUS???
Hands On Throttle And Stick

Basically meaning that all of your controls are at your fingertips via buttons on the throttle and stick, which allows you to keep your hands on your throttle and stick 100% of the time.  Something that modern fighters have but that WWII fighters most definitely did not have.
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Offline Zacherof

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Re: Please Model.....
« Reply #7 on: August 22, 2013, 12:02:22 AM »
Hands On Throttle And Stick

Basically meaning that all of your controls are at your fingertips via buttons on the throttle and stick, which allows you to keep your hands on your throttle and stick 100% of the time.  Something that modern fighters have but that WWII fighters most definitely did not have.
Thanks karnak
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Offline MWL

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Re: Please Model.....
« Reply #8 on: August 22, 2013, 12:30:17 AM »
Ya know - much as I hate to  admit it - this makes sense.  And yes, it would have to be modeled on the various airplanes.

Offline SmokinLoon

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Re: Please Model.....
« Reply #9 on: August 22, 2013, 09:18:28 AM »
This does make sense, however, think of it this way:

When you drive a car, your car, the car you've had for years, you know where the climate controls are and the radio controls, the gear shifter, the head light switches, the brake, the accelerator, the clutch (for those of us who know how or have manual clutch cars), you know the seat controls, the window controls, etc.  Point being, you do this stuff without thinking and without paying much attention to how or when you do it.  Pilots in WWII knew their aircraft and were able to extend their basic training of the aircraft far beyond in to a realm just like us car drivers have done.  They were able to use the right hand for things the left hand were assigned to do.  They were able to use the index and middle finger for lever A and the ring finger and pinky for lever B on the same hand simply by cocking their wrist to a certain angle.  I'll even bet some pilots in some planes used their elbow to engage a lever under certain circumstances.

This wish makes sense, but I think it would require a lot of HTC's time that could be devoted elsewhere on more pressing things.  If anything, maybe HTC could implement a delay for flaps, gear, dive flaps, etc???
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Offline Tracerfi

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Re: Please Model.....
« Reply #10 on: August 22, 2013, 09:41:09 AM »
why hijack my wish was to model the pilot so he can not endure positive G rolls repeatedly with out having consequences
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Offline icepac

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Re: Please Model.....
« Reply #11 on: August 22, 2013, 10:59:25 AM »
I had 45 seconds of blackout the other day at 40,000 feet.

That's a pretty good consequence.

Offline Tracerfi

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Re: Please Model.....
« Reply #12 on: August 22, 2013, 11:42:09 AM »
I had 45 seconds of blackout the other day at 40,000 feet.

That's a pretty good consequence.
No i mean that pilots can preform rolls that would prevent them from flying the plane in real life because they would red out. My point is i have seen planes preform an upside down roll that would cause you to red out
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Offline Wiley

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Re: Please Model.....
« Reply #13 on: August 22, 2013, 11:49:06 AM »
No i mean that pilots can preform rolls that would prevent them from flying the plane in real life because they would red out. My point is i have seen planes preform an upside down roll that would cause you to red out


What exactly are you saying, you feel they should red out sooner than -3 G's?  Or is it that you feel if they spend too much time at -2.5 G's creeping near -3 every once in a while they should suffer some ill effects?

Wiley.
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Offline Tracerfi

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Re: Please Model.....
« Reply #14 on: August 22, 2013, 01:10:46 PM »
What exactly are you saying, you feel they should red out sooner than -3 G's?  Or is it that you feel if they spend too much time at -2.5 G's creeping near -3 every once in a while they should suffer some ill effects?

Wiley.
i guess my answer is yes, the reason i posted this is because i have seen player able to preform upside down barrel rolls and not have any effect on them

You cannot beat savages by becoming one.

He who must not be named