It's coming...really it is. We're right now laying out the ground rules for how often we'll reset the map (in the absence of a "winner"), what settings to use, scoring issues, etc. We want to have a plan worked out for the next two months, so as to keep the interest high.
As for historical vs. non-historical terrains, we'll likely try both. There seems to be mixed opinions regarding which will attract more players. The important thing is to have maps that allow good gameplay (strategic as well as tactical) while still maintaining the kind of combat-like environment you're looking for.
Sundog, I wouldn't worry as much about exact historical placement of those grass strips (love that idea, BTW). Along the Eastern front, there were plenty of "air bases" that appeared and dissappeared as the war ebbed and flowed. The more important issues is to lay them down logically, in such a way as to produce an exciting and challenging map. Place know major bases in their historical locations, of course.