Author Topic: CT will not be successful without historical terrain IMO  (Read 1889 times)

Offline Ripsnort

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CT will not be successful without historical terrain IMO
« on: December 11, 2001, 08:24:00 AM »
Currently, the uterus map is active...I personally find it hard to recruit anyone into an arena that has historical planesets, reduced icons, etc. with an non-historical map.

Any chance of making the CT historical maps only?

Offline Nifty

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CT will not be successful without historical terrain IMO
« Reply #1 on: December 11, 2001, 09:00:00 AM »
A uterus only belongs in the MA or a woman, not in the CT.   ;)
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline K West

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CT will not be successful without historical terrain IMO
« Reply #2 on: December 11, 2001, 09:03:00 AM »
I tend to agree. The Europe, Afrika, Baltic, Norway, Mindanao, Stalingrad.... etc etc all have a far richer flavour than man-made geography. I think HTC has a lot on thier plate but I also think updating the terrains is on it.

 Westy

Offline CRASH

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CT will not be successful without historical terrain IMO
« Reply #3 on: December 11, 2001, 10:25:00 AM »
They may have alot on their plate but seems to me that their commitment to a historical arena is questionable.  It isnt like the whole ct/historical arena thing just started yesterday.  They could have spent some time updating the historical maps. Instead, they just threw a lake uterous map in there and moved on leaving it to the players to figure out.  With more support like this the ct is sure to fail then the neysayers can yet again claim the idea doesnt have any mass apeal.......sigh.

 
Quote
Originally posted by O'Westy:
I tend to agree. The Europe, Afrika, Baltic, Norway, Mindanao, Stalingrad.... etc etc all have a far richer flavour than man-made geography. I think HTC has a lot on thier plate but I also think updating the terrains is on it.

 Westy

Offline Ripsnort

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CT will not be successful without historical terrain IMO
« Reply #4 on: December 11, 2001, 10:29:00 AM »
HTC,or terrain builders... correct me if I am wrong, but here is what I think may be the problem...

We have alot of talent on the terrain team..however, I think what they lack is the ability to strategically link the strat model with the spawn points and associated fields.

In other words, almost anyone can produce a decent map, but to do so with a logical strat system imbedded within the map along with spawn points that actually "work" is tough to do.  I've seen alot of beautiful maps that had pointless spawn points for GV's, let alone bugs that would crash you back to desk top if you attempted to use the said spawn points.

Offline skernsk

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CT will not be successful without historical terrain IMO
« Reply #5 on: December 11, 2001, 10:45:00 AM »
Actually Rip the Balck Sea map has been done with that exact thing in mind.

The problem is that many of our historical maps are not updated with the new strat such as depots, trains, trucks etc.

These things are being done and then must go to HTC for approaval.  All of this takes time and that is why you are seeing the uterus in the CT.

Offline Ripsnort

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CT will not be successful without historical terrain IMO
« Reply #6 on: December 11, 2001, 10:56:00 AM »
Yeah, I figured with the new terrain editor out that alot of that was "in work"...I'd love to play with terrains, that's right up my alley for expertise, however, its too much like real life work, and I wouldn't get paid for it!   :p  Too little time...if I hadn't had children, you can bet I'd be there having fun with the terrain team, seems like we got a great bunch of guys for both the terrain team and the CM's involved.

Offline Sundog

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CT will not be successful without historical terrain IMO
« Reply #7 on: December 11, 2001, 01:42:00 PM »
Actually Rip, I am currently updating the Black Sea map with the new strat features. I use as many 'historical' maps as I can, including references for railway placement and highway placement.

Unfortunately, one of the problems I have found with Eastern front battles, is that the combatants typically used grass airfields (See IL-2 the sim   ;) -) and it is very difficult to get accurate data regarding their placement.

Also, the terrain team is beginning to work on smaller historical terrains. We will have to see what the CT comes up with.
<S!>

[ 12-11-2001: Message edited by: Sundog ]

Offline marcof

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CT will not be successful without historical terrain IMO
« Reply #8 on: December 11, 2001, 01:50:00 PM »
Lets wait and see what the CT arena team come up with, then if its not.......eh up to scratch, which iam sure it will be looking at the quality of the people involved, then we can suggest things to them.
Oh forgot to add IMHO in case i put someones nose outa joint!!

Marcof.

(winding up MA arena players since 1999!)

Offline hblair

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CT will not be successful without historical terrain IMO
« Reply #9 on: December 11, 2001, 01:57:00 PM »
Crash, the current setup in the Combat Theater is a temporary placeholder while we hash out the best setup.

Offline CRASH

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CT will not be successful without historical terrain IMO
« Reply #10 on: December 11, 2001, 05:50:00 PM »
I agree.  How long have we had a temporary place holder in place?  How long has the ct not had even the same level of features as the ma?  

 
Quote
Originally posted by hblair:
Crash, the current setup in the Combat Theater is a temporary placeholder while we hash out the best setup.

Offline Pongo

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CT will not be successful without historical terrain IMO
« Reply #11 on: December 12, 2001, 12:33:00 AM »
lighten up. yeesh

Offline Ramjet at Command HQ

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CT will not be successful without historical terrain IMO
« Reply #12 on: December 12, 2001, 06:32:00 AM »
Historical maps are a great 'Sweetner' to bring new recruits to CT as well as satisfying it's current user base. But... it would be better to get a few terrains with good gameplay/strat embedded to get the CT team and support staff going.

Ramjet

Offline Nifty

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CT will not be successful without historical terrain IMO
« Reply #13 on: December 12, 2001, 10:06:00 AM »
Exactly on why the user created terrains aren't being used for the CT.  they don't have the depots, etc.  However, the Baltic terrain from the MA does have all that good stuff, so why can't we use that one instead of Uterus?  That's my point.   :)
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Offline funkedup

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CT will not be successful without historical terrain IMO
« Reply #14 on: December 12, 2001, 04:03:00 PM »
Unless we get a 1:1 scale map, I fail to see how any of our terrains are more "historical" than Lake Uterus and the like.