ho-master.
Never met you in game, don't know where you've got that idea from.
The cobra roll has been around for decades. It has nothing to do with stall fighting. You dweebs keep trying to reinvent the wheel when everything you can do has already been mastered long before you were born, and named.
Well no, wouldn't want to risk a stall, that might waste some energy, of gas even

Ignore him, Shida, if you listen to me.
He's funny though, thinks he's awesome. He's like one of those little ankle-biting dogs that things he's a Rottweiler

Hush, De-bore. You are both just alike. Neither of you know much of anything about air combat. You especially. Your little minds can only hold so much, and so you chose to pick what it you want to retain. Stick to you limited engagements. AH has so much more to offer, but I know it's far beyond what either of you can grasp.
Listen Nancy, be all accounts and every video you've posted you fly around up top looking for players with less energy or engaged, swoop down for your picks and zoom back up again. Any monkey with a little red fez and suitable music playing in the background could do that. The day I concede you know more about ACM is the day I have my head surgically replaced by a tomato.
Your pathetic Cobra Roll took you longer to move your thrust vector than a conventional turn with the energy you had and considerably longer than any one of a number of post-stall manoeuvres.
If your mind is so much more massive than all of ours, then how come you haven't worked out how delusional you are yet, and all the rest of us have?
