Author Topic: VBase ammo bunkers  (Read 1432 times)

Offline Reaper90

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Re: VBase ammo bunkers
« Reply #15 on: September 03, 2013, 06:27:31 PM »
Case in point. . .

Too stupid to realize you're wrong, people do in fact know how the game works, they're suggesting changes to it.

But you keep on being an arrogant dooshcanoe since that's what you enjoy.

 :aok
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline uptown

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Re: VBase ammo bunkers
« Reply #16 on: September 03, 2013, 07:33:31 PM »
I had no idea what purpose the ammo bunkers at a Vbase played as I hardly ever get into GVs until here lately. I'm glad they do serve a purpose for being there so now I can have a reason to pork em'  :aok
Lighten up Francis

Offline Reaper90

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Re: VBase ammo bunkers
« Reply #17 on: September 04, 2013, 08:39:41 AM »
They disable rockets and torps for PT boats and rockets for other vehicles so they're slightly more than just eye candy.
]

maybe ords bunkers should include all ordinance, including AP and HE rounds for GVs.

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GV supplies are down when all the barracks are down (Troops and Supplies).

If GV ords are tied to the ammo bunkers, GV "supps" could still be tied to the barracks, but only be good for repairing GV's. Rearming GV's would require ords to be carried separately by an m3, and a second option to click to "load ords" in addition "load supplies."


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Also vehicles don't run out of fuel.  I never have more than 25% and I've driven for four plus hours on that on a couple of occasions.

That's something they ought to change.... Armor needed fuel and supply convoys, we ought to have fuel trucks... Third option to"load fuel."
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey