As it stands now the ammo bunkers serve no real purpose other than being an additional target that no one really goes out of the way to take down. They're basically just eye candy. So I suggest that we give them some kind of valve for being there. In order to stop resupply from a Base the troops must be down. Why not make it where the ammo bunkers must also be down as well?
And the fuel tanks on the base.....what's the point of having them if they serve no real value other than something to look at? I think these items need some reason for being there and call for a reason to be pork ed, other than just something to shoot at when everything else is down.
Ammo bunkers = ordinance timer Which would only disable the rockets on the M4(75) and the.. ah.. SD.. something or other
Fuel = 75% max (IMO should be 50% with no Drop tanks)
Adding a new value to them... hm mm.
Perhaps if ordinance bunkers are destroyed plane ammo is reduced to 75% max in addition to it's ordinance timer. This would also apply to vehicles, of course.
As for fuel, drop it down to 50% for max, for both vehicles and planes. That way, people need to fly real planes
*Slight pokes at LA flayers*
Plus, it would only be down for what.. 30 minutes? Whoopdeedoo Up from another base (Dur) or fly a different plane as defense! People act like it will be a permanent thing
P.S. Gives more incentive to hit these targets. Gives more incentive to defend these targets. PROMOTES COMBAT!!!!!
And... makes players possibly choose a different plane when defending a base (if flying one that has low fuel like the f4f, fm2 (planes I fly) or LA5/7 for example. However, it doesn't stop combat, because those players would have the CHOICE of flying a different plane for a short period of time.
Tinkles
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