Author Topic: General TT improvement  (Read 1620 times)

Offline TDeacon

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General TT improvement
« on: August 31, 2013, 11:25:09 AM »
This is a general improvement which would benefit any map which has a TT with symmetical spawns into a center area.  However, based on recent experience with Trinity TT prior to its being temporarily (hopefully) removed from the rotation, it is *essential* for Trinity.  As it now stands, Trinity-type TTs rely on player social convention in order to generate and maintain combat.  In case these social conventions have lapsed for a particular map, it would be nice to have a backup TT population mechanism, such as this "wish".  

Before Trinity is restored to the map rotation (and it should be) we should add  the “I am here” factor to TT, which had usually been empty.  During the past several years the lone-wolf player (like me) used to spawn to TT, listen for sounds of activity, hear nothing, and bail.  Then the next person (whom he could have fought had he remained) spawns, and does the same thing.  Etc.  

This “wish” adds a VBase to the center of Trinity TT.  (The city can remain next to it, or be removed; I have no preference).  See picture below.  If this is done, as soon as someone spawns to one of the center spawn points, the VBase will begin to blink.  In the MA, 9 times out of 10, a blinking base attracts defenders within 5 minutes or so.  In the case of Trinity TT, these defenders would supply initial opponents for the spawning player, which solves the problem.  A bonus is that, so long as at least one TT VBase is blinking, additional GVers will normally be drawn in.  

This change doesn’t negatively impact other styles of play at all, so far as I can see, so it’s win-win.  

MH


« Last Edit: August 31, 2013, 11:33:03 AM by TDeacon »

Offline Tracerfi

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Re: General TT improvement
« Reply #1 on: August 31, 2013, 02:53:57 PM »
interesting
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Offline Zacherof

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Re: General TT improvement
« Reply #2 on: August 31, 2013, 03:01:43 PM »
Is the new vbase neutral?
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Offline TDeacon

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Re: General TT improvement
« Reply #3 on: August 31, 2013, 09:37:18 PM »
Is the new vbase neutral?


No, it would need to be randomly assigned to one of the 3 sides.  Otherwise, nobody would care if it began to blink. 

MH

Offline shotgunneeley

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Re: General TT improvement
« Reply #4 on: August 31, 2013, 11:04:55 PM »
No, it would need to be randomly assigned to one of the 3 sides.  Otherwise, nobody would care if it began to blink. 

MH

Why not neutral? It would be a demolition derby between all three sides trying to get there first at the start of the map.
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Offline Butcher

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Re: General TT improvement
« Reply #5 on: August 31, 2013, 11:11:54 PM »
Why not neutral? It would be a demolition derby between all three sides trying to get there first at the start of the map.

Here's the problem, in order to make a base neutral we would need a 4th country, not sure how easy that is going to be added.

To make things simpler for the time being, just add it as any of the 3 countries and force someone to take it.
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Offline Tinkles

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Re: General TT improvement
« Reply #6 on: September 01, 2013, 12:17:30 AM »
Here's the problem, in order to make a base neutral we would need a 4th country, not sure how easy that is going to be added.

To make things simpler for the time being, just add it as any of the 3 countries and force someone to take it.

Perhaps "copy" a portion of the strats, put no value on it (so it doesn't take anything down and isn't assigned to a country), then name it something else and place it in the middle there.  That way, the 'layout of the strats' gets used for fun GV battles.  Perhaps, having a mini-map (like we do for bases and airfields) that would have streets and everything, so we can say "t34 on elm street by the parlor  :rofl ".  But seriously, it is a waste (to me) that we have those beautiful strats that few get to see in their 'glory' because they are at 20-30k.

(And no, I don't want to go offline and see them. It's a simple suggestion, don't pummel me with belligerent rants.)  There is a similar "town" in the middle of.... um... one of the older maps. Lots of islands  :D

Tinkles

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Offline TDeacon

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Re: General TT improvement
« Reply #7 on: September 01, 2013, 11:01:25 AM »
I think you guys are missing the main point of the suggestion, which is to ***generate opponents for that first guy who spawns to tank town*** via the blinking base "I am here" factor.  Otherwise, nobody knows you are in TT, so no fights.  The current MA mentality virtually guarantees that if a country's base begins to blink, defenders will show up.  If the base is neutral, the motivation to defend is greatly reduced, and they won't show up.  I don't even know if the AH game engine accomodates neutral bases.  

MH
« Last Edit: September 01, 2013, 11:05:48 AM by TDeacon »

Offline Tinkles

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Re: General TT improvement
« Reply #8 on: September 01, 2013, 11:50:30 AM »
I think you guys are missing the main point of the suggestion, which is to ***generate opponents for that first guy who spawns to tank town*** via the blinking base "I am here" factor.  Otherwise, nobody knows you are in TT, so no fights.  The current MA mentality virtually guarantees that if a country's base begins to blink, defenders will show up.  If the base is neutral, the motivation to defend is greatly reduced, and they won't show up.  I don't even know if the AH game engine accomodates neutral bases.  

MH

I wonder if it would be possible if HTC could make a grey icon that would flash. Indicating that someone from one of the chess pieces was within that areas radar ring. Perhaps make this icon a crown?  Since it is a 'neutral faction' and HiTech is "The King" after all.  :devil

Tinkles

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P.S.  Also, there would be many complaints if 2 sides had equal bases and 1 had that extra 1 base (to me it wouldn't matter, but some get butt-hurt if it isn't all equal-equal). Plus, all the map requirements have an equal-equal-equal standard.   Either way, be it your idea or my add-on, HTC will have to stretch or add a new rule in there somewhere  :headscratch:
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Offline TDeacon

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Re: General TT improvement
« Reply #9 on: September 02, 2013, 11:54:51 AM »
<snip>
Either way, be it your idea or my add-on, HTC will have to stretch or add a new rule in there somewhere  :headscratch:

My idea only requires a VBase to be added to the Trinity map, which is supposedly being modified anyway.  Thus my idea would presumably be easier to implement.  Furthermore, even if they coded "neutral" bases which blinked under appropriate circumstances, the motivation to spawn in to defend would be less, and thus the desired net effect of the change would be less as well.

MH

Offline icepac

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Re: General TT improvement
« Reply #10 on: September 02, 2013, 03:47:03 PM »
Great idea.......put a bunch of buildings around it so we can have some urban warfare that actually has a goal.

Offline db

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Re: General TT improvement
« Reply #11 on: September 03, 2013, 06:03:39 PM »
I love it TDeacon. this is what I have been thinking about for awhile but didnt think anyone else noticed. I hope they add this!

Offline MK-84

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Re: General TT improvement
« Reply #12 on: September 03, 2013, 10:15:32 PM »
Great idea.......put a bunch of buildings around it so we can have some urban warfare that actually has a goal.

I really really like this idea

Offline Chalenge

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Re: General TT improvement
« Reply #13 on: September 03, 2013, 11:21:08 PM »
I would prefer something a little more like:

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Offline kvuo75

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Re: General TT improvement
« Reply #14 on: September 04, 2013, 02:45:06 AM »
most gvers want a camp.

that's why v135 on trinity was so popular, and v88 on compello is.. its spawn vs spawn for camping.

third party is the last thing they want.


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