Author Topic: AXIS TRANSPORT / BOMBER  (Read 1704 times)

Offline Krusty

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Re: AXIS TRANSPORT / BOMBER
« Reply #15 on: August 31, 2013, 05:40:37 PM »
I actually love the Sdk, myself. I've survived multiple strafing runs from La7s in that baby. Much better armor than an M3.

Re: Ju52 top speed, I was citing deck speed rather than FTH. Nobody will fly it at FTH. Ever. In all of AH history. Even if it was already in game. I was, however, also comparing C-47's current deck speed in-game, so it is still a fair comparison.

Offline Karnak

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Re: AXIS TRANSPORT / BOMBER
« Reply #16 on: August 31, 2013, 08:49:06 PM »
Honestly, we don't need any other flying transport besides the Ju52, ever.

C-47/L2D/Li-2-Ju52
AmericaBelgium
AustraliaFinland
BritainGermany
CanadaItaly
China?Romania
France?Spain
Japan
New Zealand
Russia

I think that is beyond reasonable coverage.
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Offline Krusty

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Re: AXIS TRANSPORT / BOMBER
« Reply #17 on: August 31, 2013, 09:06:26 PM »
Honestly, we don't need any other flying transport besides the Ju52, ever.

Need? Nope. Agreed.

Could use? Sure, we could use others. The Heinkel, for example, could very easily be used for supplies, AND paratroops. Only problem is formations throwing things out of balance. You'd need a separate entry in the hangar for it, or some extra code to disable formations when certain loads are selected (which would also be nice code to have on some other planes in-game as well!)

There are several bomber-type planes that alternately carried troops and supplies and bombs. The Ju52 is one that carried all 3! Though, considerably less bombs since it was so obsolete.

Offline Arlo

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Re: AXIS TRANSPORT / BOMBER
« Reply #18 on: August 31, 2013, 10:37:07 PM »
Need? Nope. Agreed.

Could use? Sure, we could use others. The Heinkel, for example, could very easily be used for supplies, AND paratroops. Only problem is formations throwing things out of balance. You'd need a separate entry in the hangar for it, or some extra code to disable formations when certain loads are selected (which would also be nice code to have on some other planes in-game as well!)

There are several bomber-type planes that alternately carried troops and supplies and bombs. The Ju52 is one that carried all 3! Though, considerably less bombs since it was so obsolete.

Why disable formations? Let the goon formations commence.  :D

Offline Krusty

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Re: AXIS TRANSPORT / BOMBER
« Reply #19 on: September 01, 2013, 12:35:06 AM »
Hitech would simply adjust fields to require 30 troops for any single capture. Nu-uh. No thanks.

Offline Arlo

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Re: AXIS TRANSPORT / BOMBER
« Reply #20 on: September 01, 2013, 01:14:30 AM »
Hitech would simply adjust fields to require 30 troops for any single capture. Nu-uh. No thanks.

That's fine, actually. Now we have one last 'complication' regarding the transports
that doubled as bombers thing and HT has made the adjustment to maintain parity
.... and we're one step closer to AI troop vs troop action. Sounds like a potential
win-win-win.  :D

Offline Krusty

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Re: AXIS TRANSPORT / BOMBER
« Reply #21 on: September 01, 2013, 02:12:58 AM »
But transports that DIDN'T double as bombers are now screwed royally. It would require 3x C47s. And what if you lose a drone? You simply can't capture it.

No, no... Better to have only one plane and one set of troops to take any given field. I think the code to "disable formations upon selection of certain hangar loadouts" would be best. It could also be used on the strafer-nose B-25s and so forth.

Offline Arlo

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Re: AXIS TRANSPORT / BOMBER
« Reply #22 on: September 01, 2013, 02:24:46 AM »
But transports that DIDN'T double as bombers are now screwed royally. It would require 3x C47s. And what if you lose a drone? You simply can't capture it.

No, no... Better to have only one plane and one set of troops to take any given field. I think the code to "disable formations upon selection of certain hangar loadouts" would be best. It could also be used on the strafer-nose B-25s and so forth.

If you lose one troop, no capture, as it is.

Options ... options ....

HT could set capture to 20 and you would have 10 to spare, with goon-bomber formations.

And perhaps we're looking at it backwards. Goon-bombers can simply have no formation ability, like TBMs.

Offline Krusty

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Re: AXIS TRANSPORT / BOMBER
« Reply #23 on: September 01, 2013, 02:30:17 AM »
They will never do that. One FULL load per base take. They've always said they will do that for gameplay considerations. You will never get a second chance in the same sortie to take a field.

What's more heart-breaking, waiting the 5 minutes for 30 troops to enter the map room only to see the very last strafed, or waiting 15 seconds for 10 troops and seeing the last strafed?

I think seeing 29 go in and losing it would be far far more punishment than seeing just 9.

Offline guncrasher

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Re: AXIS TRANSPORT / BOMBER
« Reply #24 on: September 01, 2013, 02:37:42 AM »
If you lose one troop, no capture, as it is.

Options ... options ....

HT could set capture to 20 and you would have 10 to spare, with goon-bomber formations.

And perhaps we're looking at it backwards. Goon-bombers can simply have no formation ability, like TBMs.

hitech has said many times that they will up the limit to whatever is the most you can carry.  so it's dumb to up the cap limit to 30 just because somebody wants to bring a formation.  it will make the m3's and c47's and skd useless.  so no, I dont think a formation would be allowed when it makes 3 other planes/gvs obsolete.


semp
you dont want me to ho, dont point your plane at me.

Offline Arlo

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Re: AXIS TRANSPORT / BOMBER
« Reply #25 on: September 01, 2013, 02:40:20 AM »
They will never do that. One FULL load per base take. They've always said they will do that for gameplay considerations. You will never get a second chance in the same sortie to take a field.

What's more heart-breaking, waiting the 5 minutes for 30 troops to enter the map room only to see the very last strafed, or waiting 15 seconds for 10 troops and seeing the last strafed?

I think seeing 29 go in and losing it would be far far more punishment than seeing just 9.

There's still that other option. Goon-bombers get no formations (other than what it takes individual players to form).

Besides, seeing them in formation would be a dead give-away. No troop threat there. Unless ^.

Easier code. I'd still like to see the JU-52.

(It may be the inner SCW in me.)  :D

Offline Arlo

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Re: AXIS TRANSPORT / BOMBER
« Reply #26 on: September 01, 2013, 02:40:53 AM »
hitech has said many times that they will up the limit to whatever is the most you can carry.  so it's dumb to up the cap limit to 30 just because somebody wants to bring a formation.  it will make the m3's and c47's and skd useless.  so no, I dont think a formation would be allowed when it makes 3 other planes/gvs obsolete.


semp

Well ... there ya go then.

Offline Karnak

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Re: AXIS TRANSPORT / BOMBER
« Reply #27 on: September 01, 2013, 08:10:36 AM »
Raise capture requirement to 15, raise troop capacity of the C-47, M3 and SdKfz251 to 15, set troop capacity for hybrid bombers/transports to 5.   :t
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Offline Arlo

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Re: AXIS TRANSPORT / BOMBER
« Reply #28 on: September 01, 2013, 12:02:23 PM »
Raise capture requirement to 15, raise troop capacity of the C-47, M3 and SdKfz251 to 15, set troop capacity for hybrid bombers/transports to 5.   :t

But if you lose a drone it's 'game over, man!'  :)

Offline Arlo

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Re: AXIS TRANSPORT / BOMBER
« Reply #29 on: September 01, 2013, 12:05:40 PM »