Author Topic: Reworking the base/field system  (Read 787 times)

Offline Tinkles

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Re: Reworking the base/field system
« Reply #15 on: September 06, 2013, 11:44:10 AM »
I get your point fugitive but losing a zone would promote a vicious fight' :rolleyes:

Perhaps if the zones had worth of factories or something that benefits that faction/nation/chess piece as a whole. Right now I can take a vbase that is isolated, an airfield by the enemy strats or a port, and they are all worth the same in the required percentage to win the war.

I think it would be beneficiary for HiTech to utilize a system that gave each base or zone a worth of some sort that benefited the attacker in some way (getting resources or something).

Because as it is now, it's simply steamrolling. "That base has a gv spawn into this one, we need to take it!"


Tinkles

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Offline The Fugitive

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Re: Reworking the base/field system
« Reply #16 on: September 06, 2013, 12:36:56 PM »
I get your point fugitive but losing a zone would promote a vicious fight' :rolleyes:

It use to when we had a zone supply system. It won't now however. Todays player for the most part dosent care how much they are hurt, but how much they CAN hurt. Defense isn't as popular as offense. You get points and accolades doing offense. You get nothing doing defense but frustration.

Until someone figures out a reward for defending, Not many people will bother with it.