Author Topic: Battleship  (Read 2117 times)

Offline Arlo

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Re: Battleship
« Reply #15 on: September 04, 2013, 12:11:05 PM »
Ship wishlists would be different than aircraft wishlists. Adding 2 or 3 capital ship types (rare as they were) would have a huge impact on historical events. A single Japanese carrier modeled (say the Shokaku-class which includes the Zuikaku) for CV task force placement would bring scenario immersion opportunities. The Yamato class gives us a 'sink the Yamato' opportunity. Same with the Bismark. Merchant fleets might find some use in events but would mainly represent a new target/revamp of the logistical system in the MA. Subs don't some into play in AH. I doubt they could find a practical home there.

Offline Sabre

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Re: Battleship
« Reply #16 on: September 04, 2013, 04:50:40 PM »
hmmm...it would be interesting if there were cv groups from at least 3 different countries (maybe japan, germany, u.s.?) with the proper ship models (including battleships) for each country. with a little creative scripting, each game country could be randomly set to use the ships from 1 of the navies per map or per tour.

I generally agree with the concept in principle, but will point out that U.S.A, Japan, and Great Britain were the only navies that had operational carriers in WWII; Germany was building one, but it never saw operational use.
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Offline Zoney

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Re: Battleship
« Reply #17 on: September 04, 2013, 05:10:50 PM »
I generally agree with the concept in principle, but will point out that U.S.A, Japan, and Great Britain were the only navies that had operational carriers in WWII; Germany was building one, but it never saw operational use.

That's ridiculous!  Germany had one built in a super secret antarctic under-ice manufacturing facility, that when finished was 27 miles long.  Just as the war was closing they put the antigravity engines on it, crewed it with a clone of every german that was anybody, and launched it to the dark side of the moon where it is still operational today just waiting for the right moment to return...................

Prepare yourselves for the 4th Reich Gentlemen  :O
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Offline LCADolby

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Re: Battleship
« Reply #18 on: September 04, 2013, 05:11:03 PM »
Lets have the HMS Hood in AcesHigh, then no one will be pissed when it sinks after 1 hit.
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Offline titanic3

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Re: Battleship
« Reply #19 on: September 04, 2013, 05:18:13 PM »
Lets have the HMS Hood in AcesHigh, then no one will be pissed when it sinks after 1 hit.


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Offline gyrene81

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Re: Battleship
« Reply #20 on: September 04, 2013, 05:21:25 PM »
That's ridiculous!  Germany had one built in a super secret antarctic under-ice manufacturing facility, that when finished was 27 miles long.  Just as the war was closing they put the antigravity engines on it, crewed it with a clone of every german that was anybody, and launched it to the dark side of the moon where it is still operational today just waiting for the right moment to return...................

Prepare yourselves for the 4th Reich Gentlemen  :O
:rofl   :lol   :rofl   :lol i can't believe you actually watched that movie Zoney...  :lol   :lol   :lol   :lol
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Offline Mister Fork

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Re: Battleship
« Reply #21 on: September 04, 2013, 05:23:12 PM »
+1 for battleships. I would rather player controlled destroyers than battleships first however.  Battleships were already outdated when WWII started - big sitting duck targets aircraft.  It was an aircraft that initially doomed the Bismarck and aircraft that sank the Yamato.

They would have to add to gameplay but I'm not seeing how they would be a positive impact other than perhaps added them as battle groups - battleship + cruisers + support destroyers.  Player controlled Destroyers however could add a dynamic to any engagement - especially if a CV gets too close to a port - you could have 10-20 destroyers rush out to sink the CV group - and counter from the CV group spawning defensive destroyers - gameplay changer.  And a good one.

So, +1 for Battleship groups but please add player controlled Destroyers first.

« Last Edit: September 04, 2013, 05:27:23 PM by Mister Fork »
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Offline Guppy35

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Re: Battleship
« Reply #22 on: September 04, 2013, 05:29:05 PM »
Unless your plan is ship to ship the best bet would be the older slower BBs like Idaho or Colorado.  Those were the ones used for shore bombardment not the fast BBs.  Those older BBs fought some nasty battles with shore batteries.  One of them, Colorado if memory serves, fired more tonnage of shells than any other ship in the US Navy and that was all in support of ground operations.
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Offline Zoney

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Re: Battleship
« Reply #23 on: September 04, 2013, 05:40:17 PM »
:rofl   :lol   :rofl   :lol i can't believe you actually watched that movie Zoney...  :lol   :lol   :lol   :lol

Dude, I'm a sci-fi glutton.  I'll watch any of them once.  Speaking of Scifi, my brother in-law, Michael Cassutt's new book, Heaven's Fall is out and selling well.  Excellent Hard SCI fi read if ya wanna try it.
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Offline Karnak

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Re: Battleship
« Reply #24 on: September 04, 2013, 05:40:30 PM »
Unless your plan is ship to ship the best bet would be the older slower BBs like Idaho or Colorado.  Those were the ones used for shore bombardment not the fast BBs.  Those older BBs fought some nasty battles with shore batteries.  One of them, Colorado if memory serves, fired more tonnage of shells than any other ship in the US Navy and that was all in support of ground operations.
That is true, but from a gameplay standpoint I would like to see BBs that are tougher and at least somewhat capable of defending themselves.  Also, having seen enough CVs sunk by cruisers in AH, I have no doubt that BB vs BB and BB vs CV gun engagements would happen.  My vote remains for the Yamato or Iowa.

As to player controlled DDs, I actually like that idea.  There are enough DD classes out there, from all major participants, that a goodly variety could be added.  Enough that ENY differentiation would be meaningful, from low ENY units like the Fletchers and Akizukis to high ENY units like the '1200 ton type' that was given on Lend-Lease.  DDs seem like the ideal class of ship to allow players to control.
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Offline Arlo

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Re: Battleship
« Reply #25 on: September 04, 2013, 06:21:04 PM »
Unless your plan is ship to ship the best bet would be the older slower BBs like Idaho or Colorado.  Those were the ones used for shore bombardment not the fast BBs.  Those older BBs fought some nasty battles with shore batteries.  One of them, Colorado if memory serves, fired more tonnage of shells than any other ship in the US Navy and that was all in support of ground operations.

I always include the potential for ship to ship.  :D

"At the Battle of Leyte Gulf, the ship (New Jersey) protected carriers with her anti-aircraft guns. New Jersey then bombarded Iwo Jima and Okinawa."

"Missouri conducted her trials off New York with shakedown and battle practice in Chesapeake Bay before transferring to the Pacific Fleet, where she screened U.S. aircraft carriers involved in offensive operations against the Japanese before reporting to Okinawa to shell the island in advance of the planned landings. Following the bombardment of Okinawa, Missouri turned her attention to the Japanese homeland islands of Honshu and Hokkaido, performing shore bombardment and screening U.S. carriers involved in combat operations."

"Wisconsin was ordered 12 June 1940, laid down 25 January 1942, launched 7 December 1943, and commissioned 16 April 1944. After trials and initial training in Chesapeake Bay, she transferred to the Pacific Fleet in 1944 and was assigned to protect the U.S. fleet of aircraft carriers involved in operations in the Philippines until summoned to Iwo Jima to bombard the island in advance of the Marine landings. Afterward, she proceeded to Okinawa, bombarding the island in advance of the allied amphibious assault."

http://en.wikipedia.org/wiki/Iowa-class_battleship
« Last Edit: September 04, 2013, 06:25:20 PM by Arlo »

Offline cobia38

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Re: Battleship
« Reply #26 on: September 04, 2013, 07:43:27 PM »
  for all you peeps wishing for Japanese battleships,just remember....................  no proximity fuses for air defense  :neener:
  they will be converted to reefs very easy  :devil


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Offline Karnak

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Re: Battleship
« Reply #27 on: September 04, 2013, 07:46:23 PM »
  for all you peeps wishing for Japanese battleships,just remember....................  no proximity fuses for air defense  :neener:
  they will be converted to reefs very easy  :devil
Yes, I know and it has been part of my consideration.  Of Japanese BBs only the Yamato class, through sheer number of AA guns and sheer toughness, might be viable.  Yamato should take about 20,000lbs to sink.  More if they model the difference between sinking it with bombs or torpedoes.
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Offline Saxman

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Re: Battleship
« Reply #28 on: September 04, 2013, 08:24:48 PM »
My vote remains for the Yamato or Iowa.

Of the two, I'd go for the Iowas. As I recall, Japan largely avoided committing the Yamatos to "save" them for the large-scale battleship engagement that never happened, so aside from their size they were really rather insignificant to the war.
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Offline Karnak

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Re: Battleship
« Reply #29 on: September 04, 2013, 08:34:55 PM »
Of the two, I'd go for the Iowas. As I recall, Japan largely avoided committing the Yamatos to "save" them for the large-scale battleship engagement that never happened, so aside from their size they were really rather insignificant to the war.
But they are fun!

Also, I'd kinda like to see AH diverge from all American ships.

I'd almost prefer a KG5 class BB to an Iowa for that reason.  Still, Iowa or Yamato.
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