Ok, so my other thread has derailed into a slap fight over icons, so I'm separating this out into a new one.
A thought for complex engine management:
Most of the "Nays" come from people who believe that this would be a significant turn-off to new players, which probably isn't an inaccurate assessment. More to manage means more to worry about outside of just shooting stuff down. However if you think about it, there's already a couple aspects where AH provides similar assistance for players by simplifying the game:
Auto Takeoffs, Stall Limiter, Combat Trim, and Engine Governor.
Players who can't quite manage getting their machine off the ground can turn on auto-takeoffs, while Stall Limiter protect them from spins they might not be able to get out of. Combat Trim makes it easier to quickly adjust aircraft trim to keep it level for gunnery purposes, while the Engine Governor stops the engines on WWI machines from over-revving in a dive and blowing out.
All of them (well, except Auto Takeoff) also give players who DON'T use them a slight advantage, whether by giving them better control over their aircraft's flight characteristics, letting them push deeper into a stall to get a few extra DPS or shave a few extra feet off the turn, or pushing a little extra speed out of a dive.
So why not make complex engine management the same way: A clipboard option that can be turned on or off. Players who want to use it can, and those who don't won't have to worry about it. Maybe a player might want to risk running his cowl flaps or radiator closed at high power settings to reduce drag for a couple extra mph. Or maybe squeeze a little extra range or power out of their engine by tweaking their fuel mixture at the risk of starving it or detonation.