Some people have openly questioned the CT with remarks of "so, here we have a 'HA', where's the 'historic' fighting?". This is true to certain extent. Fights in CT do happen at lot higher alts then in MA, and it does feel lot more .. um... 'crisp', then the MA style of fighting.. but the fight is in nature still 'furball-ish'. Fly around, go to a concentrated area, and jump into fight...
I suggest that we introduce a
'Strategic Perk' system.
It seems field capture is a no-no in CT, and 'unrealistic', too. Instead, I suggest HTC developers
put in strategic targets according to history. Put in the East-end dock warehouses in London, Spitfire factories in Liverpool, ball-bearing plants near the Rhein.. etc, etc.
These 'strategic targets' would be depicted as a complex of 50~60 buildings concentrated in a large area about nine times larger(3 times larger in length and width) than a 'city' depicted in MA.
These strategic targets will be placed deep inside each country, so no plain ol' jabo attempt will get to them easily. The targets are concentrated in a large area, so the historic fashion of bombing - carpet bombing - will at last be introduced in AH.
Destroying these targets would give out current pilots on-line free perk points!
25% destroyed = 5 perks
50% destroyed = 10 perks
75% destroyed = 20 perks
100% destroyed = 40 perks
Without doubt, those are extremely large amount of perk points, and it is given out to entire pilots on-line. But, anyone who has ever participated in a planned mission to strike enemy HQ would know that reaching there and doing meaningful damage despite radar and respawning enemies is definately not easy.
It would take team effort to do lots of damage to those targets. And so, the rewards are also given out to the whole team - the whole countrymen currently on-line. This would be only reasonable since the destruction of industrial targets is supposed to benefit the whole
WAR, not just add points to few people's own.
5~40 perks given out to the whole other team would probably mean HOARDES of enemies instantly armed with 10 point perks planes within next few minutes. And this, I believe, is a worthy enough goal to set up a well-planned mission and participate in it, and a deadly enough reason for the defender to organize interceptors to stop the day-light raid, what ever the cost.
This feeling, I believe, would definately help the immersion factor. The strat players will have a goal worthy enough of their attention - the same goals each air force commanders sought out some 50~60 years ago between 1940 and 1945. Organizing raids, good enough reason to risk flying those boring and dangerous buffs in large numbers, and protecting them as they make it through their way.
As an alternative, instead of giving out perks, we might consider
TAKING AWAY perk points on destruction of strategic perk targets. Destroy heaps of air plane factories, and ALL the enemy on-line loses 5~40 perks.. some people might still have enough to up 10 plane perkies, but most people would probably go broke. Indeed, 'rare but powerful' birds would stay that way.
What do you think about this idea?