What about adding non-player characters that create extra perks for their location.
Like, have to fly him arround and keep him alive and not captured.
Maybe 1 to 3 per team, depending on player population and number of bases?
He starts at an HQ base, where 163s are available.
Next, it goes like this, fly him, in a c47(?), or bomber or gv? We choose him as a load instead of bombs or troops.
Last, land him at a base, and it gets enhancements:
*extra radar range
*extra AA guns and anti-tank guns from accompanying vehicles, like auto ack wirbs or something.
*extra bombs, repair vehicles, from supply convoy with him.
Finally, get him out of there before base gets captured...
Yes he would be killable if his transport is destroyed.
Yes capturable if his base is captured with him in it.
No gv spawning out of the base, only hangar if anything is flashing the base at all.
So fly him out in a plane, storch or gv.
Make it take awhile to get him back if killed or captured.
Have it like a cv, rank required to move him, and who moves him is announced on country channel.
Liven the game up some?
Add a convoy of planes or vehicles to the player's plane, like a formation?
And yes, any of his support stuff is destroyable ofcourse.