Author Topic: Mechanism to encourage fighting outnumbered  (Read 3167 times)

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Mechanism to encourage fighting outnumbered
« on: September 10, 2013, 07:05:25 PM »
What if there was some sort of *large* perk point bonus if you were outnumbered in an air-to-air fight.  Suppose you have a horde of attackers and you up from under them.  Suppose when you died, there were 20 enemy icons in range (6K) and only 3 friendly icons in range.  The definition of "in range" would also require approximately the same altitude, so no more than 1K below and 3K above, or something like that.  So the final calculation made when you died would go something like 20 - 3 = 17 X 3 = 51 perks?  

This also provides a minor disincentive to hording. 

MH
« Last Edit: September 10, 2013, 07:21:45 PM by TDeacon »

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Mechanism to encourage fighting outnumbered
« Reply #1 on: September 10, 2013, 07:22:00 PM »
Better yet, we could just separate the arenas for perks, and ramp up the perk multiplier when out numbered. Say you've got 50 on, and everyone else has 75, then your perk multiplier would be something like 2. Or hell, maybe even 3. We could play around with the numbers, see where the right balance is.


Would just encourage the perk seekers to fight, or even switch countries. Perk prices also need to drop faster when you're on the lower side. If together the enemy has more than twice your numbers, you need to be looking at 100 perk 262's in the hanger, 50 perk King Tigers and B-29's.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Mechanism to encourage fighting outnumbered
« Reply #2 on: September 10, 2013, 07:34:55 PM »
Better yet, we could just separate the arenas for perks, and ramp up the perk multiplier when out numbered. Say you've got 50 on, and everyone else has 75, then your perk multiplier would be something like 2. Or hell, maybe even 3. We could play around with the numbers, see where the right balance is.


Would just encourage the perk seekers to fight, or even switch countries. Perk prices also need to drop faster when you're on the lower side. If together the enemy has more than twice your numbers, you need to be looking at 100 perk 262's in the hanger, 50 perk King Tigers and B-29's.

No offense, TA, but yours is a completely separate idea, and may divert discussion off-topic.  The OP pertains to a specific air combat space, and is intended to encourage people to fight outnumbered.  It has nothing to do with overall numbers imbalance over the entire map (and in any case I would argue that the perk multiplier concept is inherently flawed with respect to controlling side imbalance).  You should start a separate topic for this.    

MH

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Mechanism to encourage fighting outnumbered
« Reply #3 on: September 10, 2013, 07:42:45 PM »
Fine then, I won't offer a superior alternative, and keep discussion focused on the TOPIC, even if its not just lauding your idea.


No, your idea is actually one of the worst we've seen in a while. It would just encourage a bunch of lemmings to up, die, rinse, repeat, and would actually have the opposite effect.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Mechanism to encourage fighting outnumbered
« Reply #4 on: September 10, 2013, 07:46:27 PM »
isn't there already an incentive for fighting when outnumbered?  :headscratch:  some of us do it just for kicks...
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17419
Re: Mechanism to encourage fighting outnumbered
« Reply #5 on: September 10, 2013, 07:54:18 PM »
up an airplane ho anybody get a kill, die,rinse and repeat.  easiest perks ever made.

or dive in from 20k into a mission get 1 or 2 kills hit a tree, hey why bother getting more 50 perks is good enough.



semp
you dont want me to ho, dont point your plane at me.

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Mechanism to encourage fighting outnumbered
« Reply #6 on: September 10, 2013, 08:47:31 PM »
I think an additional perk bonus based on local population is a great idea.

but in the mean time, htc could make the current perk bonus formula a bit more aggressive, and reward the low # sides better / earlier.

....and reduce the side switch time.  :neener:




« Last Edit: September 10, 2013, 08:49:25 PM by kvuo75 »
kvuo75

Kill the manned ack.

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Mechanism to encourage fighting outnumbered
« Reply #7 on: September 10, 2013, 09:48:10 PM »
Fine then, I won't offer a superior alternative, and keep discussion focused on the TOPIC, even if its not just lauding your idea.


No, your idea is actually one of the worst we've seen in a while. It would just encourage a bunch of lemmings to up, die, rinse, repeat, and would actually have the opposite effect.

TA, if somebody asked you how to fry an egg, and they answered with a description of how to fix a flat tire, what would you say to that?  Of course you would say that the tire stuff is useful to know, but you were asking a cooking question.  If the person then had a temper tantrum, wouldn't you consider this response to be unreasonable???

With respect to the "lemmings" comment, that's what the idea is *supposed to* do.  It's supposed to encourage the average player to wade into a fight under unfavorable circumstances.  It's supposed to be an antidote to complaints that people will only engage when they have alt, numbers or a better plane.  People were complaining in another thread that players no longer want to *fight*.  Many threads complain about hording.  Oh well, I tried.  I don't have a personal axe to grind on this one..  ignore the idea, HTC.  

MH
« Last Edit: September 10, 2013, 10:12:07 PM by TDeacon »

Offline coombz

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3701
Re: Mechanism to encourage fighting outnumbered
« Reply #8 on: September 10, 2013, 10:12:38 PM »
I do approve of the motivation behind this Wish...

Personally though, I don't really care whatsoever about perks...and, not being one of the uber-skilled Godlike dogfighters of Aces High, I generally don't enjoy getting  :ahand  when outnumbered.

I imagine there are probably a lot of 'regular Joe' type players in Aces High that feel the same way.
Did you see my dad on dogfights yet?
I'll be seeing you face to face possibly next month.

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Mechanism to encourage fighting outnumbered
« Reply #9 on: September 11, 2013, 03:36:29 AM »
+1 :aok

Offline asterix

  • Nickel Member
  • ***
  • Posts: 485
Re: Mechanism to encourage fighting outnumbered
« Reply #10 on: September 11, 2013, 05:12:31 AM »
What if there was some sort of *large* perk point bonus if you were outnumbered in an air-to-air fight.  Suppose you have a horde of attackers and you up from under them.  Suppose when you died, there were 20 enemy icons in range (6K) and only 3 friendly icons in range.  The definition of "in range" would also require approximately the same altitude, so no more than 1K below and 3K above, or something like that.  So the final calculation made when you died would go something like 20 - 3 = 17 X 3 = 51 perks?  

This also provides a minor disincentive to hording. 

MH
I like the idea, but so many perks would make the perked planes too easy to get. Some would probably up for the perks only, without any intent of fighting the horde. Maybe the currently obtainable perk points for the large group should be lowered and at the same time increased by the same amount for the outnumbered defenders.
Win 7 Pro 64, AMD Athlon 64 X2 6000+ 3,0 GHz, Asus M2N mobo, refurbished Gigabyte GeForce GTX 960 GV-N960IXOC-2GD 2GB, Corsair XMS2 4x2GB 800MHz DDR2, Seagate BarraCuda 7200.10 ST3160815AS 160GB 7200 RPM HDD, Thermaltake Smart 430W

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3996
Re: Mechanism to encourage fighting outnumbered
« Reply #11 on: September 11, 2013, 06:07:59 AM »
I do approve of the motivation behind this Wish...

Personally though, I don't really care whatsoever about perks...and, not being one of the uber-skilled Godlike dogfighters of Aces High, I generally don't enjoy getting  :ahand  when outnumbered.

I imagine there are probably a lot of 'regular Joe' type players in Aces High that feel the same way.
Us gods grant you thy power. ZIIIIIIIIIIIIIIIIIIIIING!
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Mechanism to encourage fighting outnumbered
« Reply #12 on: September 11, 2013, 09:31:05 AM »
I like the idea, but so many perks would make the perked planes too easy to get. Some would probably up for the perks only, without any intent of fighting the horde. Maybe the currently obtainable perk points for the large group should be lowered and at the same time increased by the same amount for the outnumbered defenders.

The formula was just to illustrate the principle.  I figured if HTC liked the idea, they would come up with a better adjusted formula.  Still, whatever the details, the ultimate goal was to get people to fight outnumbered, and so inherent to this idea they would in part be "up for the perks".  At the same time, I assume that they would try to take at least one of the horde with them; in fact this could be a requirement, or at least to inflict some minimum amount of damage on an opponent before dieing.

MH
« Last Edit: September 11, 2013, 09:42:09 AM by TDeacon »

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Mechanism to encourage fighting outnumbered
« Reply #13 on: September 11, 2013, 10:17:13 AM »
The formula was just to illustrate the principle.  I figured if HTC liked the idea, they would come up with a better adjusted formula.  Still, whatever the details, the ultimate goal was to get people to fight outnumbered, and so inherent to this idea they would in part be "up for the perks".  At the same time, I assume that they would try to take at least one of the horde with them; in fact this could be a requirement, or at least to inflict some minimum amount of damage on an opponent before dieing.

MH
i'm curious...it's been a few weeks since i flew but, where are you seeing people not flying against the hordes? or is it just that you don't want to see people using field guns and gv's for base defense?
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Mechanism to encourage fighting outnumbered
« Reply #14 on: September 11, 2013, 10:55:02 AM »
i'm curious...it's been a few weeks since i flew but, where are you seeing people not flying against the hordes? or is it just that you don't want to see people using field guns and gv's for base defense?

As stated above (perhaps you overlooked it) my post was motivated by statements in other threads such as Fugitive's quoted below.  Such statements by vets are quite common in the Forums.  Thus, my Wishlist suggestion was not backed by personal experience (unlike most of my other Wishlist suggestions).  So I guess the way I see it is this.  HTC sees this thread.  They decide first if they think people are unduely avoiding hordes.  Then they decide if they think that something needs to be done to change this.  Then they decide if anything in my OP is worth implementing as part of the solution.  As I said above, I don't really have a personal interest in this.  Just trying to be helpful.   :) 

<quote by Fugitive>
The gv issue isn't getting worst as lusche has said. The problom is that there are less planes in the air and the gvs are a conveniant excuse. The numbers are dropping and the fights are drying up. More and more people look to avoid a fight so they can grab one more base for the win the wars.

Until there is a reason to defend most won't and so will avoid any foghting. The game USE to be about fighting, now not so much.
<unquote>

MH
« Last Edit: September 11, 2013, 11:00:42 AM by TDeacon »