I just entered the final week of character emotes, which is facial expressions and vocal phonemes. The work we do is mostly Quads, which are subdivided these days into millions of polygons for film work. The game models we have worked with in school usually involve creating a very high polygon count version, and mapping high def texture work to that, and then finally unwrapping the work to be mapped onto a low poly version of the same model. I started off the quarter by beginning the work on a Cromwell tank, which is up to 216k polys at the point I had to stop work on it because of the class load. Next week I will start up on that again (and a dozen other tanks), but primarily I want to learn this Terrain Editor AH uses.
This is about six hours into the model (3DS Max):

My question for Ink is whether Blender supports export to the HTC format (.FLT I think)?
And the question for HTC is, do you use a 1:1 scale?