Author Topic: Special mission type: FOB Deployment  (Read 1320 times)

Offline Sabre

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Special mission type: FOB Deployment
« on: September 11, 2013, 03:11:56 PM »
It would add some interesting arena dynamics to make it possible for players to be able to deploy a temporary Forward Operating Base, or FOB.  I would envision this as a special mission type, where some minimum number of players would roll a group of C-47s that would then fly to a non-base spot on the map and land together.  Upon deploying their field cargo, the FOB would build over time into either a Vehicle base or airfield with limited capabilities.  A marston-matt runway, tents instead of permanent buildings, open-air fuel and ammo dumps, and light AA would make up the field.  The field would remain operational for a set amount of time (30-minutes, perhaps?), which could be extended by delivering additional field supplies; it would have only a limited selection of non-perked vehicles (if a V-base) or fighters/light attack planes (if an airbase).  There would be no radar for these bases.  If something is destroyed, it only rebuilds if more field supplies are delivered.  In the case of a v-base, it would have non-alterable spawn points in each cardinal direction, each limited to only a few miles.

Yes, none of this would be simple to add to the game.  I just think it would add an interesting dynamic to the game.  Flame away!
Sabre
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Offline gyrene81

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Re: Special mission type: FOB Deployment
« Reply #1 on: September 11, 2013, 03:14:21 PM »
no flames, very interesting though...
jarhed  
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Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Arlo

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Re: Special mission type: FOB Deployment
« Reply #2 on: September 11, 2013, 03:16:41 PM »

Offline Mister Fork

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Re: Special mission type: FOB Deployment
« Reply #3 on: September 11, 2013, 04:18:01 PM »
So lets think this through - perhaps a C-47 FOB cargo type that if you deploy it to a spot on a map (heck - airdrop ok) and then get a couple more drops at the same spot - it would create a small remote airfield for fighters/attack aircraft?  With the special matted as described? Maybe it also appears with a couple of AAA support guns and a 10 mile radar?

I LIKE IT.  I LIKE IT ALOT!

+1
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Offline bustr

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Re: Special mission type: FOB Deployment
« Reply #4 on: September 11, 2013, 04:38:35 PM »
Sim-City meets Aces High.

There is a dynamic to this that would appeal to players more interested in the logistics of MA play. And the ability to NOE drop one of these in place next to an HQ would be priceless. Even allowing LVT to deliver this down shore from a target by a few miles as a backup against CV sinkers.

The unintended consequence would be the time and effort focus. It would generate a certain amount of combat in the getting it there stage in favor of the defending country. But, that would take away from the effort of your country expressing force into the two enemy countries to win the map by playing defense of the DZ to build an offensive jump point.

Once you build it you probably don't have anything added to your required percentage towards winning the map. Simply an hour or so spent putting up a non permanent structure that would require man power to defend at a disadvantage just so it stands as a pimple on the honor of that country's nose.

Weighed against the capture of a field that extends your countries territory, that's a lot of effort for nothing.

As a mechanism for SFO and AvA, there are historical precedence. But, in the MA, unless it has the same capabilities as the nearest enemy airfield or GV base. Who wants to play at a disadvantage in the MA? Look at how players for the last nine months have bailed on the knights to the two other countries just to be on the fun end of the nasty stick.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline gyrene81

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Re: Special mission type: FOB Deployment
« Reply #5 on: September 11, 2013, 10:05:16 PM »
i dunno Bustr, even though it wouldn't make any difference in the way you're looking at things, it could make a difference in a fight for the overall war effort. the situation in the lwma tonight is a good example of how a temporary airfield could maybe swing the balance a little.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Sabre

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Re: Special mission type: FOB Deployment
« Reply #6 on: September 12, 2013, 08:43:21 AM »
Bustr, I would argue that anything that generates tactical combat is a good thing, and this idea adds an operational element to arena play that could change things up considerably.  While adding a FOB won't change the "win-calculus" of how many bases you hold (and shouldn't), it provides a way to dramatically alter the operational landscape, something I think is sorely needed to keep the arena play from becoming stale. Yes, it may take resources away from base capture, but it also takes them away from base defense.

I think there might have to be some additional logic in where FOBs can be inserted (must be x-distance from a friendly base, for instance).  I'm also not sure whether it should have radar or not (most didn't during this time-frame), but should have a flash-warning distance similar to permanent bases.
Sabre
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Offline Hap

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Re: Special mission type: FOB Deployment
« Reply #7 on: September 12, 2013, 08:55:29 AM »
I like the idea, Sabre.  Buster is correct.  Still, your idea appeals to me.  :aok

Offline jeffdn

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Re: Special mission type: FOB Deployment
« Reply #8 on: September 12, 2013, 11:22:24 AM »
This sounds super awesome. +1

Offline Arlo

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Re: Special mission type: FOB Deployment
« Reply #9 on: September 12, 2013, 01:01:15 PM »
As wishes go, I've seen worse. +1

Offline Sabre

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Re: Special mission type: FOB Deployment
« Reply #10 on: September 12, 2013, 01:24:57 PM »
As wishes go, I've seen worse. +1

Thanks, Arlo! From you, I consider that high praise indeed! :aok
Sabre
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Offline Arlo

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Re: Special mission type: FOB Deployment
« Reply #11 on: September 12, 2013, 01:32:09 PM »
Thanks, Arlo! From you, I consider that high praise indeed! :aok

 :lol


Offline danny76

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Re: Special mission type: FOB Deployment
« Reply #12 on: September 13, 2013, 09:25:18 AM »
Takes 3 x supply drops to get it set up? Has the life expectancy of a just spotted CV.

And it's something else to detract from air combat

-1
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Offline Mister Fork

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Re: Special mission type: FOB Deployment
« Reply #13 on: September 14, 2013, 11:16:21 AM »
Nope
Takes 3 x supply drops to get it set up? Has the life expectancy of a just spotted CV.

And it's something else to detract from air combat

-1m
rather than just make vague comments - can you explain your thoughts? If its a tactical drop it could be done covertly similar to dropping paratroopers. How would it be simir to a spotted CV?
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Arlo

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Re: Special mission type: FOB Deployment
« Reply #14 on: September 14, 2013, 12:26:02 PM »
How would it be similar to a spotted CV?

Actually, once spotted it would have less chance than a spotted CV, being comprised of
stationary permanently destroyable (non-regenerating) objects. Still interesting, though.