Im surprised to be told I'm "whining" by someone who doesn't seem to have properly read my post.
1. Thanks for the nice long lecture about B24s but you actually said nothing at all about their flammability in the game.
2. I can't agree with what is being said about B24D and J being similar. On PB missions I am shooting down bombers and fighters on a daily basis with my nose guns on 17s and 24s, on PB missions that is. Also 262s and other planes are easier dealt with by nose gun. I wouldn't have a chance to do that with a single .50 cal, B24D would make a big difference in PB missions and it would be much much harder to destroy bombers. People saw me yesterday dogfight a spitfire and kill it entire with top and nose guns, my rear gun never got used, I'm doing this all the time on PB missions. Think more clearly and you will see many reasons why B24D and B24J would get played differently. But you are incorrect totally to say that nose gun is not crucial or important, I use it ALL the time.
3. It's a good point by SmokinLoon about B-17E and B-17D, again for the same reasons.
4. Again I don't know where you get your facts from, but the me163 was responsible for either 9, 10 or 16 victories total. The Japanese 163 is not available in the game, but some were built, whether they flew I don't know, because a vital part, some pump, was sunk in a u-boat.
I appreciate the feedback. I have shot 163s down, but my point is about the fact that B24s light up easily. As far as the wing-flex is concerned, I don't have a problem with it, if you roll too hard or pull up too hard, yes you lose your wings, fair enough. The issue is that the me163 is barely in the scope of WW2, it is highly exotic, was responsible for less than 20 kills and in the case of the B24J, while obviously I am wrong, I was feeling it was very unbalanced.
5. "Deal with it"? The lanc does have a flight engineer fold-out seat, so in fact all heavies did have two crew positions in the cockpit. It's perfectly reasonable for players to want the co-pilot or medic option in a heavy bomber, just as a fighter pilot should want speed or turn from his fighter. Sunderlands had a kind of kitchen with boiling water, all I am saying is that there is scope to increase the immersion and interactivity for players when flying bombers and to balance things a little. Heavy bombers didn't fly to Berlin with one pilot, deal with that, I'm just asking for something that is more realistic, more fun, more challenging. SWOTL is even older than AH, but there seemed to be more nursing of engines and radiator management. There could be more challenges once wounded, like "does my gunner take over, or shall I med the pilot 4 mins out from the rwy" there should be consequences of each decision. Also as someone mentioned, engines could get more complex like SWOTL, once damaged.
Jed's ideas are fantastic, didn't cross my mind, but moving and replacing wounded gunners would be fantastic.