1. B24s burned that much against 163s? seems like one shot always always lights the plane. 163 is too easy in the hands of skilled pilot? B24 burns, but 163 never accidentally explodes or burns with 12-18 .x50 cal firing at it?
2. Why only one gunner 1 plane, is it not possible have 2 drones, 2 gunners? Better still, could joiners be given a menu like field gun menu like e.g. "this position is taken" but belly gun is free. Have as many gunners as there are positions in the aircraft.
3. Single .50 cal in H2S belly option for lancs with 4 x 303 tail, as a perk plane perhaps.
4. B24D as a high eny obj plane
5. Catalina / Italian Bomber / Wellington / B25J/ Beaufighter / Lockheed Hudson / JU52 with goon option
6. 8k cookie, 50lb bombs for lancs. 4k cookie and 50lb bombs, some burning and obscurity over other factory targets.
7. B24 too easy to reach past 29k... should be some risk attached of engine trouble or pressurization issues, like a 163 it's la creme de la creme of experimental late war machines and requires some basic flying skill/achievement in perks to obtain. Same with 163, it's modelled on the design, which is theoretically safe to fly and functions every time, which wasn't the case with both experimental aircraft. I'd have more risk attached to using 29s and 163s.
8. RE: Pilot Wounded. This sucks a lot when you are over strats. Have option on planes with co-pilot seats for gunners to be able to fly, IF the pilot is wounded. If ever Catalina, Sunderland and other flying boats appear, have option for gunner to make tea/med for pilot wounded and have the med option in lancs or other heavy bombers. The med option is limited, like an adrenalin shot to wake the pilot up and gives 5 minutes, for a landing or bombing or whatever is needed, after which pilot dies if not ditched/landed. The med option could be operated by player or gunner. This could be implemented now, having gunners fly from gunner positions using rudder and waking up the pilot for landing.