Pretty simular to my strategic perk system idea in some aspects
generally, I think we'd all agree in implementing historic industrial/military targets in CT, whether they have something to do with "MA-ish" 'capture' or not.
My idea was:
'Strategic Perk' system.
* Put in historic targets of importance such as.. the East-end dock warehouses in London, Spitfire factories in Liverpool, ball-bearing plants near the Rhein.. etc, etc.
* These 'strategic targets' would be depicted as a complex of 50~60 buildings concentrated in about nine times larger area(3 times larger in length and width) than a 'city' depicted in MA.
* These strategic targets will be placed deep inside each country, so no plain ol' jabo attempt will get to them easily. The targets are concentrated in a large area, so the historic fashion of bombing - carpet bombing - will at last be introduced in AH.
* Destroying these targets would give out current pilots on-line free perk points.
25% destroyed = 5 perks
50% destroyed = 10 perks
75% destroyed = 20 perks
100% destroyed = 40 perks
* These are extremely large amount of perk points, and it is given out to entire pilots on-line when the bombing happens.
* Even if these points a re VERY high, anyone who has ever participated in a planned mission to strike enemy HQ would know that reaching there and doing meaningful damage despite radar and respawning enemies is definately not easy.
* Team effort is the key to do good damge in these targets. Sso, the rewards are also given out to the whole team. This would be only reasonable since the destruction of industrial targets is supposed to benefit the whole WAR, not just add points to few people's own.
* 5~40 perks given out to the whole other team would probably mean HOARDES of enemies instantly armed with 10 point perks planes within next few minutes. And this, I believe,
is a worthy enough goal to set up a well-planned mission and participate in it, and a deadly enough reason for the defender to organize interceptors to stop this raid, what ever the cost. * As an alternative, instead of giving out perks, we might consider TAKING AWAY perk points on destruction of strategic perk targets. Some people might still have enough to up 10 plane perkies, but most people would probably go broke. Indeed, 'rare but powerful' birds would stay that way.
(but this alternative idea was rejected by people concerning the possibility of abuse - enemy logging off when bombing is about to commence)