Exactly my original issue with the idea. Unless it simply ramps up the perk multiplier, it will not encourage FIGHTING.
Tank-Ace:
1) I don't think Greebo intends to describe an issue with the idea here, but instead intends to describe a benefit of it. BTW, in case you didn't notice, we are talking about Greebo's improved version of the idea, and not my original one.
2) Any idea which "simply ramps up the perk multiplier" (over the entire arena) is completely different than what is being discussed here. That is because what is being discussed here is *localized in space* (i.e. a sphere, disk, or whatever, surrounding the position of the player getting the kill).
3) Any idea applied over the entire arena (such as yours), as opposed one which is localized in space (this idea), will *not* encourage fighting, but instead will encourage side switching. That's because we decide to engage, or not, based on our plane's local spatial environment, and not based on the numbers associated with the 3 chess pieces.
MH