Author Topic: Flacks for Tank Town  (Read 936 times)

Offline Mano

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Flacks for Tank Town
« on: September 14, 2013, 05:57:32 PM »
"AutoFlaks" in Tank Town. In the WW1 arena you cannot fly over any enemy fields or the Flaks will take you out. The same thing could be implemented in Tank Town.


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Offline WWhiskey

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Re: Flacks for Tank Town
« Reply #1 on: September 14, 2013, 06:00:00 PM »
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Offline cobia38

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Re: Flacks for Tank Town
« Reply #2 on: September 14, 2013, 06:05:05 PM »
"AutoFlaks" in Tank Town. In the WW1 arena you cannot fly over any enemy fields or the Flaks will take you out. The same thing could be implemented in Tank Town.


 :salute


  sure, as long as no GVs can shoot an aircraft down also   :rolleyes:


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Offline WWhiskey

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Re: Flacks for Tank Town
« Reply #3 on: September 14, 2013, 06:20:08 PM »
 sure, as long as no GVs can shoot an aircraft down also   :rolleyes:
easy enough if they don't fly to low!
 We are just talking about TT anyway, so why would a plane need to fly within range of a Tank?
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Offline Lusche

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Re: Flacks for Tank Town
« Reply #4 on: September 14, 2013, 06:43:23 PM »
We are just talking about TT anyway, so why would a plane need to fly within range of a Tank?

I think because of the very same reason tanks 'need' to get close to the runway of an airfield ;)


And as much as I hate it being bombed in TT: -1 on the wish. You might better ask for a separate GV arena if you want a sanctuary. The MA is about the interaction of all kind of combat, even though everyone of us may dislike some of the symptoms and results of it.  :old:
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Offline Tank-Ace

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Re: Flacks for Tank Town
« Reply #5 on: September 14, 2013, 07:20:17 PM »
I wouldn't mind some auto flak, along with heavy manable guns, like the German 128mm (I think the visuals already exist).
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Butcher

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Re: Flacks for Tank Town
« Reply #6 on: September 14, 2013, 09:58:23 PM »
Whats wrong with sitting in tank town in a Wirb on a hill shooting down aircraft? works for me.
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Offline kvuo75

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Re: Flacks for Tank Town
« Reply #7 on: September 14, 2013, 10:13:22 PM »
The MA is about the interaction of all kind of combat, even though everyone of us may dislike some of the symptoms and results of it.  :old:

exactly! and the good thing about it is there's a simple way in the game to actually disagree with any gameplay you disagree with:  

don't like wirbles? kill them.

don't like tanks? kill them.

don't like bombers? kill them.

don't like fighters? kill them.

don't like vulchers? kill them.

don't like manned ack? kill them.

don't like furballers? kill them.

don't like scoretards? kill them.

don't like hordes? kill them.


 :aok
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Kill the manned ack.

Offline Tinkles

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Re: Flacks for Tank Town
« Reply #8 on: September 14, 2013, 10:41:12 PM »
exactly! and the good thing about it is there's a simple way in the game to actually disagree with any gameplay you disagree with:  

don't like wirbles? kill them.

don't like tanks? kill them.

don't like bombers? kill them.

don't like fighters? kill them.

don't like vulchers? kill them.

don't like manned ack? kill them.

don't like furballers? kill them.

don't like scoretards? kill them.

don't like hordes? kill them.


 :aok

Many don't, and that's where I get my kills  :devil

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Offline Zacherof

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Re: Flacks for Tank Town
« Reply #9 on: September 14, 2013, 10:59:15 PM »
Many don't, and that's where I get my kills  :devil

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Offline Rob52240

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Re: Flacks for Tank Town
« Reply #10 on: September 15, 2013, 12:15:33 AM »
I think because of the very same reason tanks 'need' to get close to the runway of an airfield ;)


And as much as I hate it being bombed in TT: -1 on the wish. You might better ask for a separate GV arena if you want a sanctuary. The MA is about the interaction of all kind of combat, even though everyone of us may dislike some of the symptoms and results of it.  :old:

What do you mean ' tanks Need to get close to an airfield ' ?

That's is just crazy talk and this should prove it.
http://www.youtube.com/watch?v=KUeDy9IUczY&list=UUGJG5MO8EzB5HA4u6Q4QXow
 

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Offline chaser

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Re: Flacks for Tank Town
« Reply #11 on: September 15, 2013, 02:21:57 AM »
+1

And make them so heavy a plane won't last for more than a few seconds.  :aok

Offline HawkerMKII

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Re: Flacks for Tank Town
« Reply #12 on: September 15, 2013, 04:12:39 AM »
So your tank can get killed also when you spawn or drive in.......+1 to that :aok
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Offline waystin2

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Re: Flacks for Tank Town
« Reply #13 on: September 16, 2013, 06:09:01 AM »
There is no such thing as tank town.  You up anywhere in the main arena and you are a target.  -1
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Offline Mano

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Re: Flacks for Tank Town
« Reply #14 on: September 16, 2013, 09:16:36 PM »
The maps that have a Tank Town are filled with non-strat buildings for a reason. They cannot be captured and will earn the BT zero perk points for hitting them. There is no reason for BT's to go in there other than to disrupt the GV'ers from fighting. When the GV'ers go into a Tank Town, they could care less about conquering the map. They go in to enjoy fighting other GV's. it s not complicated. The WW1 air fields have very deadly Flaks and you do not see pilots vulching enemy air fields. Most dogfights take place in neutral territory down by the river. That is what the programmers had in mind. I would like to see the very same thing implemented in areas that were designed for GV's.

The CraterMA terrain for example has a section just for GV'ers. The designer of the map (Greebo I believe) raised the elevation and put in really high mountains, yet you see BT's with allot of time invested flying in to get the GV's. if flaks are placed around the buildings the BT's will stay out. If the BT's want perks and to get their name in lights, bomb the GV's attacking their airfield.

If you have a better idea or a suggestion leave a post here or start a new thread.


 :salute
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