Author Topic: Make New Rule For Late WWII Models  (Read 1848 times)

Offline Zoney

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Re: Make New Rule For Late WWII Models
« Reply #15 on: September 23, 2013, 12:46:09 PM »
The correction was offered because there are many here that do not speak or read or write English as their native language.  I think it is these folks that might appreciate being shown the correction.  I think there are also many English speakers who may not know the correct usage and might also want to.  I understand that none of us are perfect but most of us would like to continue learning.

I make many mistakes typing.  I lost half of my right pinkie finger, (in a motorcycle roadracing crash where it was trapped between the handlebar and the ground at about 140mph, instantly gone), and now must constantly move my right hand to the right so I can access those letters it used to cover.  I try to proof read and correct these mistakes before I post to make my posts reasonably easy to understand.

Please do not think I am trolling you or have a "holier-than-thou" attitude.

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Offline R 105

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Re: Make New Rule For Late WWII Models
« Reply #16 on: September 23, 2013, 02:02:40 PM »
 While they may not be classed as late war birds the Italians had some planes I would like to see like the S.M.79-1 Sparviero bomber and the Macchi MC 200 Saetta fighter.

Offline Arlo

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Re: Make New Rule For Late WWII Models
« Reply #17 on: September 23, 2013, 02:04:27 PM »
While they may not be classed as late war birds the Italians had some planes I would like to see like the S.M.79-1 Sparviero bomber and the Macchi MC 200 Saetta fighter.

Yes.

Offline Vinkman

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Re: Make New Rule For Late WWII Models
« Reply #18 on: September 23, 2013, 03:00:24 PM »
Ya we have enough super fighters as it is. I think the trend should go the other way. Add incentives to those aircraft less capable so we see more of those in the cartoon skies.

why? :headscratch:
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Offline Vinkman

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Re: Make New Rule For Late WWII Models
« Reply #19 on: September 23, 2013, 03:06:39 PM »
quote from fugitive "add incentives to those aircraft less capable so we see more of those in the cartoon skies."

I propose Hitech add "perks per sortie" as an incentive to fly less capable planes.

I know this was intended to be a funny answer, but it's only funny if one accepts that the perk system is incentive to fly less capale planes. It's not.  The reward for flying older planes is  tah dah! you get a perk ride. so if people cash in their perks you get a super plane for every terd plane. that doesn't change the ballence of planes to the terds.

What would be an incentive is to include PERKS Earned in the Rank system.  :salute
Who is John Galt?

Offline Arlo

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Re: Make New Rule For Late WWII Models
« Reply #20 on: September 23, 2013, 03:08:34 PM »
I know this was intended to be a funny answer, but it's only funny if one accepts that the perk system is incentive to fly less capale planes. It's not.  The reward for flying older planes is  tah dah! you get a perk ride. so if people cash in their perks you get a super plane for every terd plane. that doesn't change the ballence of planes to the terds.

What would be an incentive is to include PERKS Earned in the Rank system.  :salute

Ah. Ok. Perk more late rides. Increase the perk cost on those already perked.

Better?  :D

Offline bustr

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Re: Make New Rule For Late WWII Models
« Reply #21 on: September 23, 2013, 04:02:59 PM »
Hitech could change the scope of perk farming rides. Make the purpose and results a 1 to 1 tangible saels menu for most players rather than our slightly arcane process. Give the customer an easy to understand reason for flying a guppy into a barrel full of starving sharks.

Designate six to eight of the early and mid war rides specifically "Perk Earners" even under that tab name in the hanger. For flying them and landing say 3-5 kills in a sortie, you earn 50-60 perks. Anything less is under the in place perk multiplier. A clarification would be using the same concept as when choosing a fuel load out you get a time at Mil power estimate. Under the "Perk Earner" tab each aircraft has a note telling the number of kills to perks earned. This satisfies two basic rule of sales. "What's in it for Me" and "Greed". Fast way to get you into everything but a 262. Then only an evening for the 262 in some cases. Yes we all know someone who will do it in one sortie. But, he would already have 100 - 262 rides sitting in his bank from tours past unused.

Something the same could be done with the He 111 and Betty to earn B29 points. Sink a CV with an He 111 and get the points for a B29. Heck, reward sinking a CV with any aircraft's torpedo in such a manner if you land the sortie. As a 5 inch gunner they don't get closer than 3-4k to me anymore because that close to the water you just look at the range in the 5 inchers HUD and adjust short.

This is no different than selling cars in a bad economy by offering 0% and other incentives. Initially having a bunch of vets running around in the perk earners might make it easier on the newbies in their favorite hotrods of survival. I think the vets would have ch200 and forum fun calling each other names over using easy mode late war rides to take advantage of each other when some were flying a perk earner. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Arlo

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Re: Make New Rule For Late WWII Models
« Reply #22 on: September 23, 2013, 04:10:04 PM »
Bustr may have something here.  :D

Offline Vinkman

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Re: Make New Rule For Late WWII Models
« Reply #23 on: September 24, 2013, 12:02:11 PM »
Ah. Ok. Perk more late rides. Increase the perk cost on those already perked.

Better?  :D

well my point is that if you include Perk points earned in the ranking system, no one needs cash them in for a benefit. It means if you score the exact same stats in a P-40 as a guy in a tempest, you are ranked much higher. Which you should be. Those that play the point system will move toward lower ENY rides, and away from Uber rides...even the non perk Uber rides like Pony's LaLas, n1kis, and Spits.   :salute
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Offline bustr

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Re: Make New Rule For Late WWII Models
« Reply #24 on: September 24, 2013, 05:56:48 PM »
People are still playing for score??

And someone really reads the AH front page every month to see who gamed the system like it matters??

Most of that died off after SHawk stopped putting himself on the front page every month for years. Numbers in this game are more mental effort than your average player wants to deal with. And the things you have to do to get on the front page are only interesting to a tiny percentage of the players with time on their hands.

What's in it for me, and greed, is how you sell everything on this planet. We ain't getting any younger, and our new players are millennials. In the gaming world they operate by: What's in it for me, and greed.

Make doing something worth it "now" for them, and they will climb over your cold dead body getting there.

If you fly a P40C and land 3 kills you will get 50 points.
A 262 right now is worth 200 points.
A 163 right now is worth 100 points.
A F4u-4 right now is worth 36 points.
A Tempest right now is worth 35 points.

No different than the Flying Tigers and their contracts in WW2.

Numbers as an abstract cannot be used to shame any single player in the MA as a measure of their game manhood related to the score because we all know how it can be gamed. The kills landed message affirms a player but, really cannot be used to shame anyone's performance. It does act as a filter to highlight talented players. Including perk points in the score to create a leveling visa ride choice introduces the ability to shame players at any moment for not being a real man. Then you introduce the fertile ground unintended consequences of ch200 and PM bullying.

So Vinkman if it will affirm you for all of your unsung personal effort in dog rides:

All salute Vinkman the Master of Aces High Dog Rides!!  :salute :salute :salute :salute :salute
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vinkman

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Re: Make New Rule For Late WWII Models
« Reply #25 on: September 25, 2013, 12:34:48 PM »
People are still playing for score??

And someone really reads the AH front page every month to see who gamed the system like it matters??

Most of that died off after SHawk stopped putting himself on the front page every month for years. Numbers in this game are more mental effort than your average player wants to deal with. And the things you have to do to get on the front page are only interesting to a tiny percentage of the players with time on their hands.

What's in it for me, and greed, is how you sell everything on this planet. We ain't getting any younger, and our new players are millennials. In the gaming world they operate by: What's in it for me, and greed.

Make doing something worth it "now" for them, and they will climb over your cold dead body getting there.

If you fly a P40C and land 3 kills you will get 50 points.
A 262 right now is worth 200 points.
A 163 right now is worth 100 points.
A F4u-4 right now is worth 36 points.
A Tempest right now is worth 35 points.

No different than the Flying Tigers and their contracts in WW2.

Numbers as an abstract cannot be used to shame any single player in the MA as a measure of their game manhood related to the score because we all know how it can be gamed. The kills landed message affirms a player but, really cannot be used to shame anyone's performance. It does act as a filter to highlight talented players. Including perk points in the score to create a leveling visa ride choice introduces the ability to shame players at any moment for not being a real man. Then you introduce the fertile ground unintended consequences of ch200 and PM bullying.

So Vinkman if it will affirm you for all of your unsung personal effort in dog rides:

All salute Vinkman the Master of Aces High Dog Rides!!  :salute :salute :salute :salute :salute

A common misunderstanding is confusing an analysis of the games many player's motivations for the posters. I am observing that many play for score. I don't. Many fly dog rides to add challenge when their ability reach a certain level, or to brag. I don't. I don't really fly dog rides [K4, 410, 190-A5] are the planes I am in the most. They are just the planes I like.

The rest is of your response is trolling.

Out.  :salute
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Offline gyrene81

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Re: Make New Rule For Late WWII Models
« Reply #26 on: September 25, 2013, 01:01:10 PM »
you're just weird Vinkman   :D ...but you are fun to wing with.

it would be interesting to see how many players in the arenas actually play for score and/or achievements...any bets that it's over 55%?
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Offline Stellaris

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Re: Make New Rule For Late WWII Models
« Reply #27 on: September 25, 2013, 01:16:36 PM »
I still want the XB-70 Valkyrie!   :x

Offline Vinkman

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Re: Make New Rule For Late WWII Models
« Reply #28 on: September 25, 2013, 02:01:09 PM »
you're just weird Vinkman   :D ...but you are fun to wing with.

it would be interesting to see how many players in the arenas actually play for score and/or achievements...any bets that it's over 55%?

I would bet that 55% or more would say that score or achievement affect their plane choice SOMETIMES. How often it affects their choice would be the other axis of a lusche type Histogram.

What other explanation is there of for all the runners in the game?  :salute
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Offline Lusche

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Re: Make New Rule For Late WWII Models
« Reply #29 on: September 25, 2013, 02:12:21 PM »
it would be interesting to see how many players in the arenas actually play for score and/or achievements...any bets that it's over 55%?


Probably depends much on how we define "playing for score"

I'd guess only a very small minority is really playing for score, in the sense of doing only things they deem to be beneficial to their score and strictly avoiding anything else. Thus placing their score above everything else

A much greater percentage would be the ones looking to achieve a good score, but not letting their gameplay excessively dominate by that, for example by plane choice, doing a mission that they know to be  'hurting their score'. Of course, they will occasionally do something that's good for their score, if opportunity arises. I'm one of them ;)
Often their prime motivation in the game is something different, for example winning the war.

The next group would be those looking at their score, being happy when it improves, but otherwise not really caring much about it, and almost never letting score considerations guide their game.

And the last ones really don't care about score.... and often are willing to let everybody know, constantly (Most talk about score in game is coming from those 'not caring about it'  :D)


And yes, I do thing those caring about score more than everything else is only a small minority. Most players have one or several other different motivations dominating their game.

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