Author Topic: Make New Rule For Late WWII Models  (Read 1694 times)

Offline Lusche

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Re: Make New Rule For Late WWII Models
« Reply #30 on: September 25, 2013, 02:14:15 PM »
What other explanation is there of for all the runners in the game?  :salute


They don't want to be shot down (=lose), which can be a very significant psychological motivation even if you don't track your score at all.
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Offline Randy1

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Re: Make New Rule For Late WWII Models
« Reply #31 on: September 25, 2013, 02:56:40 PM »
I still contend part of the perk system should consider total number of plane types in play based on WW2 use data base for the given time period. 

As an example say the data suggested 262s in the MA war period made up 4%(WAG) of the expected combat planes available for flight.  That would allow four, 262s per every hundred players per country to be taken from the hanger.  For the game portion of the simulation that 2% number as an example might have to be higher for overall player satisfaction.  The point is put a limit on the number of high performance planes to add to the current perk control system.  It would be close to the system now used to help control country imbalances.

Offline Halo46

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Re: Make New Rule For Late WWII Models
« Reply #32 on: September 25, 2013, 05:28:42 PM »
you're just weird Vinkman   :D ...but you are fun to wing with.

it would be interesting to see how many players in the arenas actually play for score and/or achievements...any bets that it's over 55%?

That's easy, if they have any fighter flights in attack they are playing for score. Who would even think to change the box for a fighter unless you think about score in the first place?
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Offline Lusche

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Re: Make New Rule For Late WWII Models
« Reply #33 on: September 25, 2013, 05:39:12 PM »
That's easy, if they have any fighter flights in attack they are playing for score. Who would even think to change the box for a fighter unless you think about score in the first place?


Not that easy. It can also be just a secondary consideration... "If I'm going to attack that base or defend this one vs GV, why shouldn't I use the correct score category?". It still doesn't have to mean score is their main motivation behind that sortie.
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Offline Zoney

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Re: Make New Rule For Late WWII Models
« Reply #34 on: September 25, 2013, 06:43:57 PM »
That's easy, if they have any fighter flights in attack they are playing for score. Who would even think to change the box for a fighter unless you think about score in the first place?

I have scores in both Fighter and Attack, and I have never dropped a single bomb.  Every month I like to seperate out an aircraft or 2 that i only fly fighter and then I fly the rest in attack.  I don't do it for score per say but I do it so I can easily track how I am doing in the fighters I have designated as "Fighter.  I focus more when I amin "Fighter", I simply have a different mindset.  It is more of an FSO mindset.  This month the only thing I have flown in "fighter" is the ME262, and I only have 2 sorties in it.  I'm not trying to manipulate my score.  The game gives me the option of choosing 'Fighter" or "Attack" and I choose to use them as I please.  There are no rules for how I should use them nor have I ever heard a prponderance of public opinion on how they should be used.
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Offline RotBaron

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Re: Make New Rule For Late WWII Models
« Reply #35 on: September 25, 2013, 11:01:22 PM »
I have scores in both Fighter and Attack, and I have never dropped a single bomb.  Every month I like to seperate out an aircraft or 2 that i only fly fighter and then I fly the rest in attack.  I don't do it for score per say but I do it so I can easily track how I am doing in the fighters I have designated as "Fighter.  I focus more when I amin "Fighter", I simply have a different mindset.  It is more of an FSO mindset.  This month the only thing I have flown in "fighter" is the ME262, and I only have 2 sorties in it.  I'm not trying to manipulate my score.  The game gives me the option of choosing 'Fighter" or "Attack" and I choose to use them as I please.  There are no rules for how I should use them nor have I ever heard a prponderance of public opinion on how they should be used.


There ya go, that's a good idea too. I think I might borrow that to track how I do in "new" planes I'm trying to become familiar with.

Thanks.

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Offline Brooke

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Offline Brooke

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Re: Make New Rule For Late WWII Models
« Reply #37 on: September 26, 2013, 07:23:11 PM »
WWII air combat covers all the planes that fought in WWII.

If you start adding planes that didn't fight in WWII that are significantly better than the ones that did typically fight in WWII, all that will happen is that a lot more people will fly those and a lot fewer people will fly the planes that were most representative of the war.

What's the point of that?  If you want that, why not add F-16's or space ships?

Offline Scherf

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Re: Make New Rule For Late WWII Models
« Reply #38 on: September 26, 2013, 07:37:17 PM »
That ^ is called "War Thunder."
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline 33Vortex

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Re: Make New Rule For Late WWII Models
« Reply #39 on: September 27, 2013, 08:24:45 AM »
Well I always thought of the WWI arena as a waste of effort. Instead they could have added early WW2 rides to provide for a better early war arena and scenarios. I mean if they want to do the flying circus thing there's always the Spanish "Civil War" for example, with the very-early Bf109 models, I16 (or was it the 15???) and we have the Polish planes which we see none of in AH. The D.520 would also be interesting... and so the list goes.

It would be wise (in my humble opinion) of HTC trying not to compete with other fantastic WW1 sims but rather continue to play their strong hand in the WW2 lineup of a/c by adding to and expanding upon it.

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Offline Brooke

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Re: Make New Rule For Late WWII Models
« Reply #40 on: September 27, 2013, 01:15:48 PM »
Some portion of the player base always agitates for WWI and Korean War.  Air Warrior had a WWI arena and a Korean War arena, and neither saw much use.

The golden age of dogfighting is WWII -- best mix of performance but still close enough to see your enemy well.

Offline Arlo

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Re: Make New Rule For Late WWII Models
« Reply #41 on: September 27, 2013, 01:28:25 PM »
Some portion of the player base always agitates for WWI and Korean War.  Air Warrior had a WWI arena and a Korean War arena, and neither saw much use.

The golden age of dogfighting is WWII -- best mix of performance but still close enough to see your enemy well.

Hey, they dogfought face to ace in Korea.  :D



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Offline Brooke

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Re: Make New Rule For Late WWII Models
« Reply #42 on: September 27, 2013, 01:56:31 PM »
Hey, they dogfought face to ace in Korea.  :D

Jets are at the speed where a 360 takes a long time, and getting to within 1000 yards was work in the Air Warrior Korean War arena.

Offline Arlo

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Re: Make New Rule For Late WWII Models
« Reply #43 on: September 27, 2013, 02:20:45 PM »
Jets are at the speed where a 360 takes a long time, and getting to within 1000 yards was work in the Air Warrior Korean War arena.

They had throttles and flaps.  ;)

It was interestin'. It got hard when it went FR. The KWRR regulars didn't much like that what with g-forces and stalls.  :t

Offline trap78

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Re: Make New Rule For Late WWII Models
« Reply #44 on: October 01, 2013, 03:06:51 PM »
Well I always thought of the WWI arena as a waste of effort. Instead they could have added early WW2 rides to provide for a better early war arena and scenarios.....continue to play their strong hand in the WW2 lineup of a/c by adding to and expanding upon it.

Excellent point  :aok