It would be nice if people would get the kill if they did the most damage to someone even if they died before the other person bailed or crashed or whatever.
I suggest a time period. If I cause critical damage to someone but die before they "officially" die, if the other person dies within 1 minute of my own death I would still get the kill credit.
This would avoid some of the really odd situations we saw in WB, where someone would get a kill credit for someone they pinged an hour and 2 deaths before, but it would still SEEM more fair especially if 2 people cause mutual kills in an HO or something like that.
As it is now, if I remove someone's wing in a headon and he also removes mine, if I bail out and he rides it in and dies, he'll get the kill credit and I won't even though he died and I survived. That just doesn't seem right to me. Put a short time limit in there where kills still count after a death, and it'll all be good

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eagl <squealing Pigs> BYA
Oink Oink To War!!!