+1
I like it. Seems like the glider on tow could just be an extension of the wingman autopilot.
Rough calculation you would only need 5000ft to glide from dar ring to base. I used wiki's CG-4 figures of 400fpm sink at 60mph. That gave a 13.2:1 glide ratio. Probably should add 800ft to that so you can fly a proper pattern and land in the one big(?) field in town or along a road on the edge of town.
Another idea. What if glider commandos attack the nearest un-held town ack pits. At least two commandos in the ack pit to kill and hold it. Then for the coup de gras, if all town acks are all held by commando troops, the field itself can be captured (10 troops or commandos in the map room) without the death and mayhem of destroying 75% of the town buildings. A stealth capture with the only clue is the flashing town. It would take good coordination, a fair number of pilots, and easily defeated by a limited number of defenders or a town resupply. But a fun thing to try occasionally.
(I make a distinction between troops and glider commandos because this would be too easy with a bunch of m3 or c47 troops. To make it really balanced all town acks must have be active before being taken by commandos, or a glider landing by town reactivates all town ack.)
2 commandos per ack add 3 for attrition, means one glider could capture about 2 acks. So 4 gliders to capture the eight acks, one to kick 10 troops into map room, and a few more to sacrifice to the hedges and autoweenies. That is 8 glider pilots and 8 (or 4 if dual towed) C47 pilots. So an hour's edge of the seat fun for 16 players.
edit: (and the best part, any flashing towns will drive Semp nuts)