Author Topic: The 12 hour rule  (Read 2376 times)

Offline Tinkles

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The 12 hour rule
« on: September 27, 2013, 11:05:52 PM »
Gentlemen and Lady folk I bring up this topic once again.

 -12 hour rule shortened to 1 hour

 -You can only switch to a lower populated side (For free)   If you want to switch to a higher populated side, you pay 2 perks per player more than your current side has.

Example: Your a Knight and your side have 100 online, you want to go Rook and they have 120 online. So you pay 40 perks to go Rook.

 -If you switch Rooks and go Bishop within 1 hour.  No "text" abilities for 30 mins (for you anti-spy folk).   Perhaps also make it so they are unable to earn perks for 30 minutes? (Unsure of the latter.}  Note: This would ONLY be if you switches sides, then switched sides again within 1 hour.   If you switched sides JUST ONCE, then no penalties.



Thanks for reading. Tune in again when this topic comes back around next week.    :D

Tinkles

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Offline Crash Orange

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Re: The 12 hour rule
« Reply #1 on: September 27, 2013, 11:34:35 PM »
+ 1  :aok

Also, switches are free (or if we keep the %$#@ 12-hour rule, the 12 hours are deemed up) when re-entering the arena after the war has been won.

Offline waystin2

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Re: The 12 hour rule
« Reply #2 on: September 28, 2013, 12:13:38 AM »
Lengthen it.  -1
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Offline Tinkles

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Re: The 12 hour rule
« Reply #3 on: September 28, 2013, 12:28:22 AM »
Lengthen it.  -1

Suggestions are always appreciated. Just giving an opinion without staying your defense is quite unproductive to the discussion.

Tinkles

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If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline chaser

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Re: The 12 hour rule
« Reply #4 on: September 28, 2013, 12:47:19 AM »
Just drop it back down to 1 hour with no penalties for side switching. There's already a penalty for switching to the higher number side in the form of expensive perk planes and making next to no perks for kills.

Offline VonMessa

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Re: The 12 hour rule
« Reply #5 on: September 28, 2013, 04:02:04 AM »
Lengthen it.  -1

Have you been out in the woodshed again?

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Offline Arlo

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Re: The 12 hour rule
« Reply #6 on: September 28, 2013, 05:34:35 AM »
Suggestions are always appreciated. Just giving an opinion without staying your defense is quite unproductive to the discussion.

Tinkles

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So ... if I just say +1 ......  :huh

+1

Offline waystin2

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Re: The 12 hour rule
« Reply #7 on: September 28, 2013, 06:04:39 AM »
So ... if I just say +1 ......  :huh

+1

Good point Arlo.

+1 :D
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Offline Latrobe

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Re: The 12 hour rule
« Reply #8 on: September 28, 2013, 06:56:46 AM »
+1 for reducing 12 hour rule. It doesn't really need to be that long.

Offline mbailey

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Re: The 12 hour rule
« Reply #9 on: September 28, 2013, 07:05:00 AM »
Suggestions are always appreciated. Just giving an opinion without staying your defense is quite unproductive to the discussion.

Tinkles

<<S>>

Actually why does he have to give a defense.....I understood his answer just fine


oh yea and to the OP     +1     :D
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Offline Fish42

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Re: The 12 hour rule
« Reply #10 on: September 28, 2013, 07:09:17 AM »
+1 for reducing 12 hour rule. It doesn't really need to be that long.

-1, I have always thought there should be no penalty for switching to find a fight, but after the crap I saw today, where a whole squad swapped to the side with the highest numbers to fight a mission they had taken off with... yeah no. After that there should be higher penalties.


Offline asterix

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Re: The 12 hour rule
« Reply #11 on: September 28, 2013, 07:28:44 AM »
-1 for 1h, but I would have nothing against trying with 2-3h.
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Offline thndregg

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Re: The 12 hour rule
« Reply #12 on: September 28, 2013, 09:22:42 AM »
This subject has been beat to death for years...

Reminds me of something Bill Cosby said: "I don't know the key to success, but the key to failure is trying to please everybody."
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Offline Tracerfi

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Re: The 12 hour rule
« Reply #13 on: September 28, 2013, 12:04:06 PM »
-1, I have always thought there should be no penalty for switching to find a fight, but after the crap I saw today, where a whole squad swapped to the side with the highest numbers to fight a mission they had taken off with... yeah no. After that there should be higher penalties.


you mean the gun fighters?
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Offline LCADolby

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Re: The 12 hour rule
« Reply #14 on: September 28, 2013, 12:04:33 PM »
Please shorten the 12 hour rule!
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