Author Topic: Another Possible Bomb and Bailer Solution  (Read 2342 times)

Offline Karnak

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Re: Another Possible Bomb and Bailer Solution
« Reply #30 on: October 05, 2013, 08:52:47 AM »
Now, more than ever before I believe the Lancasters, B24's, and B17's need to be perked. 
<rest snipped>
My prediction is that this would lead to more kamikaze P-51s, P-47s, P-38s and Typhoons and far fewer bombers used.  I think your hope and expectation that people would then use Bostons, G4Ms and He111s to earn perks to gain access to the B-17, B-24 and Lancaster is extremely optimistic.

As supporting evidence I submit what happened when the bombsight was redone for the first time, where you had to select the target's altitude and hold the crosshairs steady to calibrate.  Many players stopped using the bombsight and just used the B-17 and Lancaster as dive bombers, or abandoned bombers for ordnance laden fighters.
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Offline FLOOB

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Re: Another Possible Bomb and Bailer Solution
« Reply #31 on: October 05, 2013, 11:21:10 AM »
The solution is so simple, go back to the old way when you couldn't end sortie while in a chute.
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Offline Rino

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Re: Another Possible Bomb and Bailer Solution
« Reply #32 on: October 05, 2013, 11:40:55 AM »
      Wouldn't it just be easier to just eliminate ordinance if the crew is not aboard the launching
aircraft?
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Offline Blinder

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Re: Another Possible Bomb and Bailer Solution
« Reply #33 on: October 05, 2013, 12:31:33 PM »
kingpin on a side note, I totally understand your frustration.  I am not the best in a fighter anywhere around, but it still upsets me when I try to engage some guy just to see him move away because he's too worried about his score.  so he only engages when he's 100 percent of a sure kill.

you cannot control what other players do.  you never have and you never will. and once you accept that then some of your frustration will go away.

if you want to play smart in this game is that you will engage when you have the advantage, or think you will get the upper hand.  otherwise you just end up dead.  the choice is fricking yours.

a bomber bailing out is not different in my opinion than a fighter who engages and gets his donut handed back to him then dives to get a ditch and thus deny the bomber of an earned kill.

what is right is right.  if you want to fix bombers bailing out, then you must also ask for fighters bailing out of a fight.


semp

I completely agree Semp.

Another thing I read in the other thread was for a public embarrassment for bomber pilots who bail. If this is implemented then fair is fair and any fighter pilot who gets raked by defensive fire and breaks off the fight to deny the bomber a kill or save his own embarrassment from getting owned by a tail gunner should also get public notice: "player was repelled by "player" of "squadron" or something to that effect. I did this yet again late last nite as some one in an N1K2 came after my B-17s and I raked him with my top turret.  I watched him dive for home trailing white smoke.  :joystick:

And if we're gonna perk all 4 engined bombers in the late war then once again fair is fair. All high performance fighters should be perked to such as the P-51D, the P-47D, N & M,  the 190F & Dora-9, the C205, the 109G & K, the later Mark Spits, the P-38L, N1K2, the Yak 7 & 9s and possibly the Typhoon.

We'll plod around in 88s, 111s, and Bostons while you fighter jocks come and get us in Airacobras, Warhawks and Hurricanes. It ought to be a real hoot and a half!
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Offline Kingpin

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Re: Another Possible Bomb and Bailer Solution
« Reply #34 on: October 05, 2013, 02:08:21 PM »
I completely agree Semp.

Another thing I read in the other thread was for a public embarrassment for bomber pilots who bail. If this is implemented then fair is fair and any fighter pilot who gets raked by defensive fire and breaks off the fight to deny the bomber a kill or save his own embarrassment from getting owned by a tail gunner should also get public notice: "player was repelled by "player" of "squadron" or something to that effect. I did this yet again late last nite as some one in an N1K2 came after my B-17s and I raked him with my top turret.  I watched him dive for home trailing white smoke.  :joystick:

And if we're gonna perk all 4 engined bombers in the late war then once again fair is fair. All high performance fighters should be perked to such as the P-51D, the P-47D, N & M,  the 190F & Dora-9, the C205, the 109G & K, the later Mark Spits, the P-38L, N1K2, the Yak 7 & 9s and possibly the Typhoon.

We'll plod around in 88s, 111s, and Bostons while you fighter jocks come and get us in Airacobras, Warhawks and Hurricanes. It ought to be a real hoot and a half!



Blinder, please read my reply to Semp about why disengaging when damaged is NOT the same thing as someone bailing out of an undamaged plane.


I am also not suggesting perking anything here, so let's stay on point.  I'm talking about simply closing a loophole in the game design that allows people to bail out of undamaged planes.  The reason I suggested "critical" damage is that one ping from ack hit shouldn't allow bailing, IMO.


As far as Floob's idea of having to ride the chute down, I agree that might cut down on bomb-and-bailing, but it is a solution that I think has a bigger negative impact on the game for legitimate bail outs, especially to anyone who fights at higher alts (like in FSO).



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Offline Lusche

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Re: Another Possible Bomb and Bailer Solution
« Reply #35 on: October 05, 2013, 02:24:02 PM »
      Wouldn't it just be easier to just eliminate ordinance if the crew is not aboard the launching
aircraft?


I think the universal solution to all problems of AH is the elimination of all players.

We need the AI vs AI arena!  :old:
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Offline Blinder

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Re: Another Possible Bomb and Bailer Solution
« Reply #36 on: October 05, 2013, 02:46:13 PM »

Blinder, please read my reply to Semp about why disengaging when damaged is NOT the same thing as someone bailing out of an undamaged plane.


I am also not suggesting perking anything here, so let's stay on point.  I'm talking about simply closing a loophole in the game design that allows people to bail out of undamaged planes.  The reason I suggested "critical" damage is that one ping from ack hit shouldn't allow bailing, IMO.


As far as Floob's idea of having to ride the chute down, I agree that might cut down on bomb-and-bailing, but it is a solution that I think has a bigger negative impact on the game for legitimate bail outs, especially to anyone who fights at higher alts (like in FSO).





And all I am saying is fair is fair. It's bad enough that we don't get otto weenies in this game. That is one option I find makes Warbirds better than AH. How do you think I feel when I labor to climb to 28k since altitude is perhaps my only true defense only to have the whole effort scrubbed by a few passed of a 190? It works both ways. You wanna talk realism? No pilot should need to run all over his plane to man guns from every port. The otto simulates those crack gunners that should be there already. The players should have the option to man those guns but if he want to stay in the cockpit and maneuver defensively then those gunners should very much be at their stations shooting. And if the otto shoots the fighter down than the otto gets the credit and not the player. I am very cool with that. And as a reward, the more missions a player survives in that particular model, the more deadlier a shot their otto weenies become to simulate gained experience by the gunners.

And I never said it was your idea to perk 4 engined heavies. I was addressing SmokinLoon there.

The lack of adequate bomber defense is more than likely the whole root cause for bomb n  bail. The bomber pilot is at the distinct disadvantage from the get go. I do not bail but I lose far more aerial fights for life than I win. The three ship formation should have automatic defenses that simulate a full crew. This is to simulate the effectiveness of the combat box which makes those easy pick'ins you guys enjoy a lot harder. But since they don't why stop there? Make all the bases triple A inert unless we all jump into those positions and start firing. But when it comes right down to it, it's just a game that is far from perfect. Frustrated bomber pilots are gonna bail cuz they have no effective combat box, fighter jocks are gonna keep getting pissed and threads like this are gonna continue. But then what do you expect from a game where a 26 ton T-34/85 gets its butt stopped cold by a flimsy little tree.
« Last Edit: October 05, 2013, 03:00:14 PM by Blinder »
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Offline kvuo75

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Re: Another Possible Bomb and Bailer Solution
« Reply #37 on: October 05, 2013, 02:46:45 PM »
increase proxy range to the full 10k yds
kvuo75

Kill the manned ack.

Offline Blinder

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Re: Another Possible Bomb and Bailer Solution
« Reply #38 on: October 05, 2013, 02:47:39 PM »
 :salute
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Offline Kingpin

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Re: Another Possible Bomb and Bailer Solution
« Reply #39 on: October 05, 2013, 04:34:32 PM »
And all I am saying is fair is fair. It's bad enough that we don't get otto weenies in this game. That is one option I find makes Warbirds better than AH. How do you think I feel when I labor to climb to 28k since altitude is perhaps my only true defense only to have the whole effort scrubbed by a few passed of a 190? It works both ways. You wanna talk realism? No pilot should need to run all over his plane to man guns from every port. The otto simulates those crack gunners that should be there already. The players should have the option to man those guns but if he want to stay in the cockpit and maneuver defensively then those gunners should very much be at their stations shooting. And if the otto shoots the fighter down than the otto gets the credit and not the player. I am very cool with that. And as a reward, the more missions a player survives in that particular model, the more deadlier a shot their otto weenies become to simulate gained experience by the gunners.

And I never said it was your idea to perk 4 engined heavies. I was addressing SmokinLoon there.

The lack of adequate bomber defense is more than likely the whole root cause for bomb n  bail. The bomber pilot is at the distinct disadvantage from the get go. I do not bail but I lose far more aerial fights for life than I win. The three ship formation should have automatic defenses that simulate a full crew. This is to simulate the effectiveness of the combat box which makes those easy pick'ins you guys enjoy a lot harder. But since they don't why stop there? Make all the bases triple A inert unless we all jump into those positions and start firing. But when it comes right down to it, it's just a game that is far from perfect. Frustrated bomber pilots are gonna bail cuz they have no effective combat box, fighter jocks are gonna keep getting pissed and threads like this are gonna continue. But then what do you expect from a game where a 26 ton T-34/85 gets its butt stopped cold by a flimsy little tree.



I find it hard to agree with your notion that the "whole root cause of bomb n bail" is the "lack of adequate bomber defense" because bombers are at "a distinct disadvantage from the get go".  That is a bit off topic, but I would argue that bombers shoot down more fighters in AH than they did in real life.  Bomber formations already fire all guns that can bear from all 3 bombers simultaneously at a single target regardless of which gun position you are shooting from.  That alone probably simulates more closely the weight of fire of a full combat box.  And the notion that AI gunners should be used and get more accurate over time to simulate experience is just silly.  Experience should come from PLAYERS actually playing, practicing and getting better.  Should a fighter's gunnery artificially become more accurate as a result of more sorties, as opposed to the player just getting better at gunnery?  That notion is absurd, IMO.  Remember, plenty of fighters also climb to 28K just to lose their engine to the first burst from a bomber formation and that is just as frustrating for the fighter guy.

But what we are really talking about here is not who has advantage, who is better or who should win.  The topic is BAILING OUT of UNDAMAGED planes to avoid having to RTB or to avoid contact with the enemy.  That is what I am suggesting a fix for.

Your argument seems to suggest that bombers have the right to bail out simply because they are (or feel they are) at a disadvantage.  By that logic, every plane at a disadvantage should just bail out whenever they see an enemy with advantage.  Should someone in a lone P40 with an enemy 190 5K above him just bail because he feels he is at a disadvantage?  No?  Because he can fight it out and actually win some times, right?  Well, so can the bombers.

I hope you are not defending the act of bomb-and-bailing based on what you said above.  If you aren't defending bomb and bailing, and simply feel bombers can't defend themselves, I suggest you go start a separate wishlist thread for that issue.

Thanks for the comments!

<S>
Ryno
« Last Edit: October 05, 2013, 04:36:12 PM by Kingpin »
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline Blinder

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Re: Another Possible Bomb and Bailer Solution
« Reply #40 on: October 05, 2013, 05:07:17 PM »

I find it hard to agree with your notion that the "whole root cause of bomb n bail" is the "lack of adequate bomber defense" because bombers are at "a distinct disadvantage from the get go".  That is a bit off topic, but I would argue that bombers shoot down more fighters in AH than they did in real life.  Bomber formations already fire all guns that can bear from all 3 bombers simultaneously at a single target regardless of which gun position you are shooting from.  That alone probably simulates more closely the weight of fire of a full combat box.  And the notion that AI gunners should be used and get more accurate over time to simulate experience is just silly.  Experience should come from PLAYERS actually playing, practicing and getting better.  Should a fighter's gunnery artificially become more accurate as a result of more sorties, as opposed to the player just getting better at gunnery?  That notion is absurd, IMO.  Remember, plenty of fighters also climb to 28K just to lose their engine to the first burst from a bomber formation and that is just as frustrating for the fighter guy.

But what we are really talking about here is not who has advantage, who is better or who should win.  The topic is BAILING OUT of UNDAMAGED planes to avoid having to RTB or to avoid contact with the enemy.  That is what I am suggesting a fix for.

Your argument seems to suggest that bombers have the right to bail out simply because they are (or feel they are) at a disadvantage.  By that logic, every plane at a disadvantage should just bail out whenever they see an enemy with advantage.  Should someone in a lone P40 with an enemy 190 5K above him just bail because he feels he is at a disadvantage?  No?  Because he can fight it out and actually win some times, right?  Well, so can the bombers.

I hope you are not defending the act of bomb-and-bailing based on what you said above.  If you aren't defending bomb and bailing, and simply feel bombers can't defend themselves, I suggest you go start a separate wishlist thread for that issue.

Thanks for the comments!

<S>
Ryno


You said : Bomber formations already fire all guns that can bear from all 3 bombers simultaneously at a single target regardless of which gun position you are shooting from.  :huh

I must have the base model version of the game then. Cuz every time I man the tail gun of any of my heavies I only see tracers from my guns. I have not yet seen tracers coming from my other two ships, let alone any of the other guns from my ship that can bear on the target. From my experience, all other guns are silent until I jump in them. Is there some setting I'm not clicking for this multiple station shooting that you described above? Cuz mine don't do this.
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Offline Lusche

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Re: Another Possible Bomb and Bailer Solution
« Reply #41 on: October 05, 2013, 05:44:15 PM »
You said : Bomber formations already fire all guns that can bear from all 3 bombers simultaneously at a single target regardless of which gun position you are shooting from.  :huh

I must have the base model version of the game then. Cuz every time I man the tail gun of any of my heavies I only see tracers from my guns. I have not yet seen tracers coming from my other two ships, let alone any of the other guns from my ship that can bear on the target.


You are using "fire primary". Push "fire all" instead.

All guns with a line of fire will now send bullets, converging at D500.
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Offline Rino

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Re: Another Possible Bomb and Bailer Solution
« Reply #42 on: October 05, 2013, 06:23:43 PM »

I think the universal solution to all problems of AH is the elimination of all players.

We need the AI vs AI arena!  :old:

     Yeah, that's exactly the same thing Lusche.  :D  Dang those rotten other people messing up
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Offline Blinder

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Re: Another Possible Bomb and Bailer Solution
« Reply #43 on: October 05, 2013, 09:03:44 PM »

You are using "fire primary". Push "fire all" instead.

All guns with a line of fire will now send bullets, converging at D500.

Well, son of a .......  :bhead

Forget everything I just said ....I flamed two of you Tom Cruises just this week with just one set of tail guns.

Ya'll just wait till I get another plane!  :x
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Offline JimmyD3

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Re: Another Possible Bomb and Bailer Solution
« Reply #44 on: October 06, 2013, 02:30:07 PM »
increase proxy range to the full 10k yds

Only above 20k. :D
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