+1 to the original wish. Make strats matter or get rid of them altogether.
I've always felt the main problem with the strats is, with the exception of HQ affecting radar, they have little to no impact on the vast majority of players. While one could argue that these are strategic targets and therefore should not have immediate impacts, the reality of game play, I believe, makes this invalid. You never see anybody rush to resupply the refinery, ack factory, etc after they have been bombed because they just don't matter.
I'd like to see a system where attacking strats could impact a country's ability to wage the war. Destroy a tank factory, lose perk tanks for some period of time. Destroy an ordnance factory, lose 1000 pound bombs for some period of time. It doesn't have to be a long time, but it should have a visible benefit for the side which makes a successful attack and a visible detriment to the side which fails to defend.
Regards,
Hammer