Author Topic: Eliminate zone bases...  (Read 4655 times)

Offline XxDaSTaRxx

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Re: Eliminate zone bases...
« Reply #75 on: December 17, 2013, 04:52:57 PM »
Er... 60/40, technically.  :D :bolt:
There. I changed it just for you.  :D
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Offline HawkerMKII

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Re: Eliminate zone bases...
« Reply #76 on: December 17, 2013, 06:54:31 PM »
Remove the zone base status from the three large maps and let people fight for them instead of avoiding them!  :old:

NO NO and 100% NO! 

For one no country in it's right mind would have their factories in the front lines in real life. OK your going to say this is not r/l....true, but based on WW2. OK now you'll say "why should I have to fly 2-3 hours to get to strat. Wellllllll bombers boys flew 10 or more hours, count you lucky star we don't. Strat in this game should be in the rear on all map and be heavily armed, more ack, more 88's and partly buried underground. If a side want to get to strat, put up a 50 buff raid with escorts(promotes combat) and do away with the 163's(joke of a/c should not be in game).

So maybe if we don't want realism maybe we should have planes that look like this

8th of November 1965, 173RD Airborne <S>

Offline olds442

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Re: Eliminate zone bases...
« Reply #77 on: December 17, 2013, 07:02:19 PM »
NO NO and 100% NO! 

For one no country in it's right mind would have their factories in the front lines in real life. OK your going to say this is not r/l....true, but based on WW2. OK now you'll say "why should I have to fly 2-3 hours to get to strat. Wellllllll bombers boys flew 10 or more hours, count you lucky star we don't. Strat in this game should be in the rear on all map and be heavily armed, more ack, more 88's and partly buried underground. If a side want to get to strat, put up a 50 buff raid with escorts(promotes combat) and do away with the 163's(joke of a/c should not be in game).

So maybe if we don't want realism maybe we should have planes that look like this

(Image removed from quote.)
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Offline HawkerMKII

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Re: Eliminate zone bases...
« Reply #78 on: December 17, 2013, 07:03:41 PM »
sometimes to help your country you switch and be just as dweebish as the other team.
semp

So I or some one else switches sides and calls out mission, helps my side......ok I'll try that thanks :salute
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Offline Auger

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Re: Eliminate zone bases...
« Reply #79 on: December 18, 2013, 02:57:57 PM »
I think this could be settled with a simple switch.  When the factories retreat, all bases more than 75 miles (negotiable) from the center of the strats have a 45 minute base down time for objects affected by strats.  Maybe even make it an hour.  Then you'll see people defending the zone bases and trying to get them back once lost.  Taking a zone base becomes much more rewarding instead of punishing.

Offline XxDaSTaRxx

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Re: Eliminate zone bases...
« Reply #80 on: December 19, 2013, 08:15:13 PM »


I take back what I said. Remove Zone bases.  :noid
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Offline SmokinLoon

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Re: Eliminate zone bases...
« Reply #81 on: December 20, 2013, 09:45:05 AM »
Maybe the "retreat" doesn't need to be as deep?  Instead of putting them clear to the rear of the map maybe split the difference from the edge of the sea to the HQ building?
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Offline Lusche

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Re: Eliminate zone bases...
« Reply #82 on: December 20, 2013, 10:08:01 AM »
Or just give it a hefty penalty at moving by setting all factories to 0% (after all, a moved factory doesn't get into production in a heartbeat).  That way the defender still has a huge incentive to keep his zone base and the attacker to capture it (= BATTLES)
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Offline Wiley

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Re: Eliminate zone bases...
« Reply #83 on: December 20, 2013, 01:15:14 PM »
Or just give it a hefty penalty at moving by setting all factories to 0% (after all, a moved factory doesn't get into production in a heartbeat).  That way the defender still has a huge incentive to keep his zone base and the attacker to capture it (= BATTLES)

Looking at the way people play the game, wouldn't that penalty just make the losing side's situation even worse?  People don't defend, even if there's a reason to generally speaking.  I'd think that change would just produce more bad feelings because the relatively easy task of taking a zone base would result in 0% factories.

Maybe if it knocked them down to half, or some other number it might not be that bad.

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Offline Volron

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Re: Eliminate zone bases...
« Reply #84 on: December 20, 2013, 05:08:51 PM »
(Image removed from quote.)

I take back what I said. Remove Zone bases.  :noid

Unless I am missing something,  I only see 2 unconquerable bases in the picture, not 3. :noid
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Offline pembquist

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Re: Eliminate zone bases...
« Reply #85 on: December 20, 2013, 07:25:09 PM »
Isn't this really a software limitation? The mechanical loss of zone base/strat moves next to HQ would be better replaced by a more dynamic conditional retreat so that the strats were always a distance from the front. As it stands you will need a mechanism to initiate retreat of some sort, else the strats will wind up behind enemy lines before the map is captured and it will be the same binary system.
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Offline icepac

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Re: Eliminate zone bases...
« Reply #86 on: December 21, 2013, 10:34:09 AM »
I've seen the strats flash constantly for 2 hour straight without a single green dot up there defending them.


Offline 715

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Re: Eliminate zone bases...
« Reply #87 on: December 21, 2013, 12:39:43 PM »
I've seen the strats flash constantly for 2 hour straight without a single green dot up there defending them.

I'm curious: do you enjoy climbing to 30K and being shot down by bombers you can barely overtake?  For some reason, perhaps a defect in my character, I don't want to spend $15/month to do that.

Offline Lusche

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Re: Eliminate zone bases...
« Reply #88 on: December 21, 2013, 01:05:59 PM »
I'm curious: do you enjoy climbing to 30K and being shot down by bombers you can barely overtake? 


Most bombers attacking the strats are not B-29's ... ;)
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Offline Lusche

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Re: Eliminate zone bases...
« Reply #89 on: December 21, 2013, 01:09:40 PM »
Maybe if it knocked them down to half, or some other number it might not be that bad.


The 0% was just a shot at it. Could be any other number, as long as it makes it worthwhile defending that zone bases instead just letting some 'dumb enemy' (or friends that switched sides for that) capture them and laugh afterwards. Make 'em fight for control of them!
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