Author Topic: Wirb Ground Vis Range  (Read 1218 times)

Offline JunkyII

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Re: Wirb Ground Vis Range
« Reply #30 on: October 25, 2013, 12:17:33 PM »
So that means in your favorite late war bomb truck. As you slow down in your climb to the 70 degree point over a wirbel 2-3k below you, it's icon stays lit up for you? Then as you slowly tip over at 0 throttle to get lined up, it's still lit up. Then go to zoom as the icon disappears at 1500 or 1000, and you just gamed the reason for the shortened icon range by managing your throttle.

It would be more honest to extend the wirbel and osti icon range out to 1000-1500 even 2000.
Add another to counter this....you need to keep the whirbel in line of sight for the icon to stay at that distance. If you stop looking at it you lose icon until your back to normal range.
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Offline bustr

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Re: Wirb Ground Vis Range
« Reply #31 on: October 25, 2013, 02:47:48 PM »
Yes go back in this post to the suggestion of GV specialty attack aircraft getting a commander mode view of 2-3 inch diameter that follows the player's line of sight. Then you keep your default peripheral FoV but, can zoom the commander ring up to 1:1 by which you can see wirbel without the need for it's icon. No different than using the P-61 5x night binocular gunsight to fly with. At least that would be purpose driven rather than a gamey solution that will achieve a following of exploiters like F3 and the IL2 in furballs.

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Offline pervert

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Re: Wirb Ground Vis Range
« Reply #32 on: October 26, 2013, 12:12:58 PM »
What about a combo of vinkman's and tilt's suggestions, that is dependant on the plane being equipped with ords, ie plane with ords does not increase vis icon but any plane without ords flying slow enough can?

Offline bustr

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Re: Wirb Ground Vis Range
« Reply #33 on: October 26, 2013, 05:46:53 PM »
As you grow your solution in complexity, it becomes as painful as the problem you want a solution to. Convincing Hitech of the need to increase the wirbel icon range is the simplest solution. The idea of a commander window with zoom only inside of it was to account for how we use our default FoV for situational awareness and can see wirbel clearly at distance with full zoom. Conditional steps and levels to achieve viewing outcomes is clunky.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline save

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Re: Wirb Ground Vis Range
« Reply #34 on: October 26, 2013, 05:54:36 PM »
level bomber pilots should be forced to use bomb sight for dropping bombs.
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Offline Slade

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Re: Wirb Ground Vis Range
« Reply #35 on: October 27, 2013, 09:58:07 AM »
Quote
I wouldn't mind extending (anti-plane only) vehicles to 1000 yards.

+1
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Offline Karnak

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Re: Wirb Ground Vis Range
« Reply #36 on: October 27, 2013, 10:15:51 AM »
All that needs to happen is for friendly aircraft to have the same icon limitations as hostile aircraft.  That alone will end all casual "drag the guy on my tail to the friendly AA vehicle" escapes.

Setting a 1000 yard vis range on AA vehicle icons will do essentially nothing.  At 350mph in a fighter like an Fw190D-9 or P-51D you will still be well into the Whirby's kill envelope by the time you significantly alter your flight path if you see him 1000 yards ahead.  Further, if you are chasing an enemy that enemy would still have six times your vis range, only a slight reduction in advantage from the ten times vis range that he has now.

Just set all vehicles to have a 600 yard icon vis range to aircraft, both friendly and hostile, when stopped and a 1200 yard icon vis range to aircraft, friendly and hostile, when moving, 1200 while stopped and 2400 while moving for friendly and hostile Fi156s.  GV icon range for GVs would remain as now, no icons for enemy GVs and 6000 yards for friendly GVs.  GVs would maintain their 6000 yard icon range for friendly and hostile aircraft as well, aircraft being much easier to see from the ground that GVs from the air.
« Last Edit: October 27, 2013, 10:17:36 AM by Karnak »
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